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__TOC__
__TOC__


<h2>Mechanics</h2>
== Mechanics ==
Magikrab's Gauntlet is divided into trains, with each train consisting of 50 carriages. Each train has its own difficulty level, which starts at the selected difficulty (Normal = 0, Impossible = 6) and increases by 1 for every cleared train.
 
<math>\text{Train Difficulty} = \text{Train Number} + \text{Difficulty} - 1</math>
 
For example, the third train on Brutal difficulty (level 4) has a train difficulty level of <math>3 + 4 - 1 = 6</math>.
 
Starting with the fourth train, every other train will be a so-called ''chaos'' train.
Starting with the fourth train, every other train will be a so-called ''chaos'' train.
=== Carriages ===
Every carriage can be one of the following types: chest, café, battle, miniboss, or boss.
==== Chest carriage ====
This carriage contains a ranger cache with guaranteed {{Item|Rewind}} '''[[Rewind]]''' items, along with resources and stickers. The game attempts to generate three caches per train; The final number may be lower or higher, depending on RNG during train generation.
==== Café carriage ====
Café carriages act as checkpoints. Upon entering a café carriage, all health is recovered, and your progress is recorded. Being defeated will send you back to the last café carriage you visited. In a café carriage, you can buy items, claim rewards, access your tape storage, or exit the Gauntlet altogether<ref>Note that you have to claim your rewards ''before'' leaving the Gauntlet, or any unclaimed rewards will be lost. The game will prompt you if you really want to leave regardless of whether you have unclaimed rewards.</ref>.
When opening the shop, the interface will show the price in {{Item|Fused Material}} [[Fused Material]]. Items will, however, be bought with unclaimed Reward Points first (if any are available). The price of an item is calculated based on the following formula:
<math>\text{Price} = \left \lfloor \text{Base Price} + \text{c} * \text{Carriage Number} + \text{d} * \text{Selected Difficulty} + \text{cd} * \text{Carriage Number} * \text{Selected Difficulty} \right \rfloor</math>
Where <math>\text{c}</math> is usually equal to <math>\frac{\text{Base Price}}{10}</math>, <math>\text{d}</math> is usually equal to <math>1.0</math>, and <math>\text{cd}</math> is usually equal to <math>0.1</math>.
{| class="wikitable sortable"
|+ List of item base prices at ''Café Magicrabe''
|-
! colspan="2" | Item
! Base Price
|-
| style="width: min-content; border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Rewind}} || [[Rewind]]
| style="text-align: center;" | 2
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Respool}} || [[Respool]]
| style="text-align: center;" | 2
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Pear Fusilli}} || [[Pear Fusilli]]
| style="text-align: center;" | 4
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Berserk Cure}} || [[Berserk Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Burn Cure}} || [[Burn Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Coating Cure}} || [[Coating Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Conductive Cure}} || [[Conductive Cure]]
| style="text-align: center;" | 1
|-
| style="width: min-content; border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Confusion Cure}} || [[Confusion Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Leech Cure}} || [[Leech Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Petrification Cure}} || [[Petrification Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Poison Cure}} || [[Poison Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Resonance Cure}} || [[Resonance Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Sleep Cure}} || [[Sleep Cure]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Stat Cure}} || [[Stat Cure]]
| style="text-align: center;" | 1
|-
| style="width: min-content; border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Cure-All}} || [[Cure-All]]
| style="text-align: center;" | 2
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Americano-To-Go}} || [[Americano-To-Go]]
| style="text-align: center;" | 2
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Espresso Express}} || [[Espresso Express]]
| style="text-align: center;" | 3
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Double Espresso}} || [[Double Espresso]]
| style="text-align: center;" | 4
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Basic Tape}} || [[Basic Tape]]
| style="text-align: center;" | 1
|-
| style="border-right-color: transparent; padding: 0 0.5em !important;" | {{Item|Chrome Tape}} || [[Chrome Tape]]
| style="text-align: center;" | 2
|}
The interval between café carriages is calculated using the formula below. Additionally, carriage #49 of each train is always a café carriage.
<math>\text{Café Interval} = \text{min} \left ( 5 + 2 * \text{Train Difficulty} , 25 \right )</math>
After exiting Magikrab's Gauntlet, your progress can be resumed from any visited café carriage unless you re-seed the train or change the difficulty.


==== Battle carriage ====
==== Battle carriage ====
Line 176: Line 79:


<math>\text{Enemy Level} = \begin{cases} 49 + \text{Carriage Number} + 10 & \text{if Miniboss Carriage or Boss Carriage} \\ 49 + \text{Carriage Number} & \text{otherwise} \end{cases}</math>
<math>\text{Enemy Level} = \begin{cases} 49 + \text{Carriage Number} + 10 & \text{if Miniboss Carriage or Boss Carriage} \\ 49 + \text{Carriage Number} & \text{otherwise} \end{cases}</math>
==== Rewards ====
Winning a battle carriage increases your win streak by 1. This streak is important for calculating the rewards you can obtain by talking to the Magikrab in one of the café carriages. For each battle carriage you clear, you obtain reward points based on the following formula.
<math>\text{Reward Points} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number}}{10} \right \rfloor \right ) * \left ( \text{Train Difficulty} + 1 \right )</math>
For example, winning a fight in carriage #148 on difficulty Hard with a win streak of 40 gives&hellip;
<math>\left ( 40 + \left \lfloor \frac{148}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 40 + \left \lfloor 14.8 \right \rfloor \right ) * 5 = \left ( 40 + 14 \right ) * 5 = 270</math>
&hellip;reward points.
When defeated in a battle carriage or claiming rewards, the win streak is reset to 0.
For each reward point obtained, you receive one {{Item|Fused Material}} '''[[Fused Material]]''' and one {{Item|Metal}} '''[[Metal]]''' when claiming rewards.


== Encounters ==
== Encounters ==
Line 299: Line 187:
<td>Defeated at least one Picksie in the overworld.</td>
<td>Defeated at least one Picksie in the overworld.</td>
</tr>
</tr>
<tr>
{{SpeciesSummaryTableCols|Minosteam}}
<td>Encountered Minosteam.</td>
<tr>
<tr>
{{SpeciesSummaryTableCols|Umbrahella}}
{{SpeciesSummaryTableCols|Umbrahella}}
Line 500: Line 391:
</table>
</table>


<div style="margin-top: 1.25em; columns: 2 auto; column-fill: balance;">
<div style="display: flex; flex-direction: row; flex-wrap: wrap; gap: 1em;">
<h4 style="margin-top: 0;">Cultist Spawn Profile</h4>
<div>
==== Cultist Spawn Profile ====
<table class="wikitable sortable">
<table class="wikitable sortable">
<caption style="white-space: nowrap;">Possible Cultist tapes </caption>
<caption style="white-space: nowrap;">Possible Cultist tapes </caption>
Line 529: Line 421:
<tr>{{SpeciesSummaryTableCols|Wyrmaw}}<td>5.3%</td></tr>
<tr>{{SpeciesSummaryTableCols|Wyrmaw}}<td>5.3%</td></tr>
</table>
</table>
 
</div>
<div>
==== Landkeeper Spawn Profile ====
==== Landkeeper Spawn Profile ====
<table class="wikitable sortable">
<table class="wikitable sortable">
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{{SpeciesSummaryTableRow|Auriclaw}}
{{SpeciesSummaryTableRow|Auriclaw}}
</table>
</table>
</div>
</div>
</div>


Line 692: Line 586:
</tr>
</tr>
<!-- /Doctor Pensby -->
<!-- /Doctor Pensby -->
<!-- Sunny -->
<tr>
<th scope="row" rowspan="2">Sunny</th>
{{BattleTeamCell|monster=Scampire}}<!-- Moves: Smack, Custom Starter, Dual Wield, AP Steal, Vampire, Jump Scare, AP Drain, Vengeful Curse, Bloodlust, Bite, Carnivore, Trap Jaw, Critical AP, Last Rites -->
{{BattleTeamCell|monster=Queenyx}}<!-- Moves: Smack, AP Steal, AP Drain, Vengeful Curse, Bloodlust, Last Rites, Phase Shift, Life Absorb, Damage Roll, Fossil, Custom Starter, Frozen Ground, Custom Starter, Focus, Icicle Dart -->
{{BattleTeamCell|monster=Mascotorn}}<!-- Moves: Smack, Vampire, AP Drain, Vengeful Curse, Bloodlust, Bite, Carnivore, Trap Jaw, Critical AP, Last Rites, Stab In The Dark, Pity AP, Custom Starter, Sharp Edges, Custom Starter, Sharpen, Pre-emptive Strike -->
<td rowspan="2" style="text-align: left;">Completed [[How Does It Feel]].</td>
</tr>
<tr>
<td>&mdash;</td>
<td>&mdash;</td>
<td>Difficulty 1+</td>
</tr>
<!-- /Sunny -->
<!-- Vin -->
<!-- Vin -->
<tr>
<tr>
Line 1,275: Line 1,155:


=== Partner ===
=== Partner ===
<table class="wikitable">
<table class="wikitable" style="text-align: center;">
<caption style="white-space: nowrap;">Partner encounters </caption>
<caption style="white-space: nowrap;">Partner encounters </caption>
<tr>
<tr>
Line 1,293: Line 1,173:
{{BattleTeamCell|monster=Southpaw|bootleg_type=Lightning}}<!-- Moves: Smack, Magnet, Critical AP, AP Refund, Charge, Battery, Custom Starter, Sharp Edges, Custom Starter, Beast Wall, Custom Starter, Dog Years -->
{{BattleTeamCell|monster=Southpaw|bootleg_type=Lightning}}<!-- Moves: Smack, Magnet, Critical AP, AP Refund, Charge, Battery, Custom Starter, Sharp Edges, Custom Starter, Beast Wall, Custom Starter, Dog Years -->
{{BattleTeamCell|monster=Averevoir|bootleg_type=Metal}}<!-- Moves: Smack, Custom Starter, Defend, Tower Defence, Shield Bash, Brace for Impact, Grounded, Sturdy Armour, Metal Riff, Liftoff, Custom Starter, Sharp Edges, Magnet -->
{{BattleTeamCell|monster=Averevoir|bootleg_type=Metal}}<!-- Moves: Smack, Custom Starter, Defend, Tower Defence, Shield Bash, Brace for Impact, Grounded, Sturdy Armour, Metal Riff, Liftoff, Custom Starter, Sharp Edges, Magnet -->
<td rowspan="2">Reached {{Relationship|1}} with [[Barkley]].</td>
<td rowspan="2" style="text-align: left;">Reached {{Relationship|1}} with [[Barkley]].</td>
</tr>
</tr>
<tr>
<tr>
Line 1,307: Line 1,187:
{{BattleTeamCell|monster=Kirikuri}}<!-- Moves: Smack, Custom Starter, Defend, Quick Smack, Woodcutter, Splinter, Splinter, New Leaf, AP Starter, AP Refund, Last Rites, Self-Assured, Unshakeable, Parry Stance, Retribution -->
{{BattleTeamCell|monster=Kirikuri}}<!-- Moves: Smack, Custom Starter, Defend, Quick Smack, Woodcutter, Splinter, Splinter, New Leaf, AP Starter, AP Refund, Last Rites, Self-Assured, Unshakeable, Parry Stance, Retribution -->
{{BattleTeamCell|monster=Palangolin}}<!-- Moves: Smack, Custom Starter, Sharpen, Custom Starter, Dodge, Quick Smack, Jagged Edge, Jagged Edge, AP Starter, AP Refund, Gear Shear, Self-Assured, Unshakeable, Parry Stance, Retribution, Custom Starter, Fair Fight -->
{{BattleTeamCell|monster=Palangolin}}<!-- Moves: Smack, Custom Starter, Sharpen, Custom Starter, Dodge, Quick Smack, Jagged Edge, Jagged Edge, AP Starter, AP Refund, Gear Shear, Self-Assured, Unshakeable, Parry Stance, Retribution, Custom Starter, Fair Fight -->
<td rowspan="2">Reached {{Relationship|1}} with [[Eugene]].</td>
<td rowspan="2" style="text-align: left;">Reached {{Relationship|1}} with [[Eugene]].</td>
</tr>
</tr>
<tr>
<tr>
Line 1,321: Line 1,201:
{{BattleTeamCell|monster=Shining Kuneko}}<!-- Moves: Custom Starter, Déjà Vu, Custom Starter, Broadcast, Custom Starter, Bad Joke, Custom Starter, bE rAnDoM!!, AP Refund, Cosmic Kunai, Bite, Carnivore, Trap Jaw, Critical AP, Critical AP, Vengeful Curse -->
{{BattleTeamCell|monster=Shining Kuneko}}<!-- Moves: Custom Starter, Déjà Vu, Custom Starter, Broadcast, Custom Starter, Bad Joke, Custom Starter, bE rAnDoM!!, AP Refund, Cosmic Kunai, Bite, Carnivore, Trap Jaw, Critical AP, Critical AP, Vengeful Curse -->
{{BattleTeamCell|monster=Arkidd}}<!-- Moves: Custom Starter, AP Boost, Automation, Dual Wield, Charge, Battery, Critical AP, Critical AP, Critical AP, Critical AP, Critical AP, AP Refund, Echolocation, Custom Starter, Déjà Vu, Last Rites -->
{{BattleTeamCell|monster=Arkidd}}<!-- Moves: Custom Starter, AP Boost, Automation, Dual Wield, Charge, Battery, Critical AP, Critical AP, Critical AP, Critical AP, Critical AP, AP Refund, Echolocation, Custom Starter, Déjà Vu, Last Rites -->
<td rowspan="2">Reached {{Relationship|1}} with [[Felix]].</td>
<td rowspan="2" style="text-align: left;">Reached {{Relationship|1}} with [[Felix]].</td>
</tr>
</tr>
<tr>
<tr>
Line 1,335: Line 1,215:
{{BattleTeamCell|monster=Rockertrice|bootleg_type=Metal}}<!-- Moves: Smack, Echolocation, Metal Riff, Stony Look, Shrapnel, Change the Record, Brace for Impact, Custom Starter, Elemental Wall, AP Refund, Taunt, Fireproof, Grounded -->
{{BattleTeamCell|monster=Rockertrice|bootleg_type=Metal}}<!-- Moves: Smack, Echolocation, Metal Riff, Stony Look, Shrapnel, Change the Record, Brace for Impact, Custom Starter, Elemental Wall, AP Refund, Taunt, Fireproof, Grounded -->
{{BattleTeamCell|monster=Gumbaal}}<!-- Moves: Spit, Echolocation, Custom Starter, Déjà Vu, Sugar Rush, Bon Bon Blast, Custom Starter, Elemental Wall, Blood Donation, Fireproof, Grounded, Gear Shear, Metal Riff, Phase Shift, Custom Starter, Ritual, Sturdy Armour, Status Resistance, Icicle Dart -->
{{BattleTeamCell|monster=Gumbaal}}<!-- Moves: Spit, Echolocation, Custom Starter, Déjà Vu, Sugar Rush, Bon Bon Blast, Custom Starter, Elemental Wall, Blood Donation, Fireproof, Grounded, Gear Shear, Metal Riff, Phase Shift, Custom Starter, Ritual, Sturdy Armour, Status Resistance, Icicle Dart -->
<td rowspan="2">Reached {{Relationship|1}} with [[Kayleigh]].</td>
<td rowspan="2" style="text-align: left;">Reached {{Relationship|1}} with [[Kayleigh]].</td>
</tr>
</tr>
<tr>
<tr>
Line 1,349: Line 1,229:
{{BattleTeamCell|monster=Apocrowlypse}}<!-- Moves: Spit, Pustule Bomb, Toxic Stab, Echolocation, Custom Starter, Déjà Vu, Custom Starter, Beast Wall, Boil, Delegate, Last Rites, Phase Shift, Sticky Spray, Critical AP, Critical AP, Critical AP -->
{{BattleTeamCell|monster=Apocrowlypse}}<!-- Moves: Spit, Pustule Bomb, Toxic Stab, Echolocation, Custom Starter, Déjà Vu, Custom Starter, Beast Wall, Boil, Delegate, Last Rites, Phase Shift, Sticky Spray, Critical AP, Critical AP, Critical AP -->
{{BattleTeamCell|monster=Capricorpse}}<!-- Moves: Smack, Shear Luck, Battering Ram, Custom Starter, Ritual, Brace for Impact, Desperation, Custom Starter, Defend, Cotton On, AP Refund, AP Starter, Crumble, Last Rites -->
{{BattleTeamCell|monster=Capricorpse}}<!-- Moves: Smack, Shear Luck, Battering Ram, Custom Starter, Ritual, Brace for Impact, Desperation, Custom Starter, Defend, Cotton On, AP Refund, AP Starter, Crumble, Last Rites -->
<td rowspan="2">Reached {{Relationship|1}} with [[Meredith]].</td>
<td rowspan="2" style="text-align: left;">Reached {{Relationship|1}} with [[Meredith]].</td>
</tr>
</tr>
<tr>
<tr>
Line 1,357: Line 1,237:
</tr>
</tr>
<!-- /Meredith -->
<!-- /Meredith -->
<!-- Sunny -->
<tr>
<th scope="row" rowspan="2">Sunny<ref>Sunny is listed as a Portrait NPC in the game's files, as she was not a partner prior to version 1.8. Additionally, prior to version 1.8, her Pawprince was instead a Scampire.</ref></th>
{{BattleTeamCell|monster=Pawprince}}<!-- Moves: Smack, Custom Starter, Dual Wield, AP Steal, Royal Flush, Jump Scare, AP Drain, Bear Hug, Bloodlust, Bite, Carnivore, Trap Jaw, Critical AP, Last Rites, Berserker --> <!-- Prior to the Sunshine Update, Sunny had a Scampire with this moveset: Smack, Custom Starter, Dual Wield, AP Steal, Vampire, Jump Scare, AP Drain, Vengeful Curse, Bloodlust, Bite, Carnivore, Trap Jaw, Critical AP, Last Rites -->
{{BattleTeamCell|monster=Queenyx}}<!-- Moves: Smack, AP Steal, AP Drain, Vengeful Curse, Bloodlust, Last Rites, Phase Shift, Life Absorb, Damage Roll, Fossil, Custom Starter, Frozen Ground, Custom Starter, Focus, Icicle Dart -->
{{BattleTeamCell|monster=Mascotorn}}<!-- Moves: Smack, Vampire, AP Drain, Vengeful Curse, Bloodlust, Bite, Carnivore, Trap Jaw, Critical AP, Last Rites, Stab In The Dark, Pity AP, Custom Starter, Sharp Edges, Custom Starter, Sharpen, Pre-emptive Strike -->
<td rowspan="2" style="text-align: left;">Completed [[How Does It Feel]].</td>
</tr>
<tr>
<td>&mdash;</td>
<td>&mdash;</td>
<td>Difficulty 1+</td>
</tr>
<!-- /Sunny -->
<!-- Viola -->
<!-- Viola -->
<tr>
<tr>
Line 1,363: Line 1,257:
{{BattleTeamCell|monster=Undyin|bootleg_type=Ice}}<!-- Moves: Spit, Cold Fusion, Icicle Dart, Ice Breaker, Snow Rush, Two Heads, Custom Starter, Ritual, Custom Starter, Ice Wall, Phase Shift, Vengeful Curse, Vampire, Nurse, Deep Freeze, AP Refund -->
{{BattleTeamCell|monster=Undyin|bootleg_type=Ice}}<!-- Moves: Spit, Cold Fusion, Icicle Dart, Ice Breaker, Snow Rush, Two Heads, Custom Starter, Ritual, Custom Starter, Ice Wall, Phase Shift, Vengeful Curse, Vampire, Nurse, Deep Freeze, AP Refund -->
{{BattleTeamCell|monster=Miasmodeus}}<!-- Moves: Sugar Rush, Bon Bon Blast, Chemical Imbalance, Dual Wield, Spit, Custom Starter, Déjà Vu, Fireproof, Custom Starter, Raise Arms, Berserker, Breathing Technique, AP Refund, Custom Starter, AP Boost, Pustule Bomb, Headshot -->
{{BattleTeamCell|monster=Miasmodeus}}<!-- Moves: Sugar Rush, Bon Bon Blast, Chemical Imbalance, Dual Wield, Spit, Custom Starter, Déjà Vu, Fireproof, Custom Starter, Raise Arms, Berserker, Breathing Technique, AP Refund, Custom Starter, AP Boost, Pustule Bomb, Headshot -->
<td rowspan="2">Reached {{Relationship|1}} with [[Viola]].</td>
<td rowspan="2" style="text-align: left;">Reached {{Relationship|1}} with [[Viola]].</td>
</tr>
</tr>
<tr>
<tr>

Latest revision as of 16:42, 19 August 2025

This section is a work in progress. It should be improved in the near future, but you are still free to edit it.

This is a personal sandbox for the page Magikrab's Gauntlet and used for collecting and pre-formatting data, so that the edits on the actual page can be kept to a minimum.


This page contains unmarked SPOILERS. Beware!    


Mechanics

Starting with the fourth train, every other train will be a so-called chaos train.

Battle carriage

Immediately upon entering the carriage, you enter a fight. This can generally be any fight you would also encounter in New Wirral—including Ranger Captains and Archangels. On top of that, you may encounter Partners and other named NPCs that you would normally not be able to fight.

Each fight is annotated with a challenge level. The challenge level depends on the encounter (see table below). In non-chaos trains, all generated encounters are shuffled and then re-ordered by challenge level. This means that the encounter difficulty generally increases with the carriage number, and resets once a new train is entered. In chaos trains, re-ordering step is skipped, leading to a completely random progression in challenge level.

List of possible encounters
Challenge Encounter Is Partial?
0 Two monsters No
Unique monster with one monster No
Generic NPC Yes
1 Ranger Captain with ranger No
Rogue Fusion, consisting of two monsters, with one monster No
Unstable Fusion, consisting of an Anathema and one other monster, with one monster No
Partner Yes
Ranger Captain Yes
Portrait NPC Yes
2 Archangel No
3 Archangel Yes
Partial Encounters

Partial encounters are accompanied by a second partial encounter with the same difficulty[1]. Especially in the later carriages, there is a lower chance of meeting partial encounters[2].

Minibosses

Every 8th non-café carriage is a miniboss fight. These fights have a challenge level that is generally 1 higher than preceding fights, though there are exceptions[3].

Bosses

Carriage #50 of every train is a boss carriage, where you fight against one of three bosses.

Levels

The enemy level starts at Lv50, independent of difficulty. For every visited carriage before the current one, the enemy level increases by 1. Since the first carriage is always a café carriage, the earliest possible encounter will start at Lv51 in carriage #2. Every miniboss or boss carriage has its level raised by 10, though this increase only applies to that carriage.

Enemy Level={49+Carriage Number+10if Miniboss Carriage or Boss Carriage49+Carriage Numberotherwise

Encounters

Monster

Monster encounters
Species # Type
Ripterra#003
Scampire#005
Jormungold#008
Mardiusa#009
Aeroboros#010
Weevilite#012
Lobstacle#013
Miasmodeus#016
Gumbaal#018
Ramtasm#021
Capricorpse#023
Decibelle#025
Blossomaw#027
Folklord#029
Mothmanic#032
Manispear#035
Palangolin#036
Cat-5#038
Southpaw#040
Artillerex#043
Gearyu#044
Scubalrus#046
Apocrowlypse#048
Robindam#050
Thwackalope#051
Khufo#053
Triphinx#054
Flapwoods#056
Fortiwinx#058
Pyromeleon#060
Ratcousel#062
Liligator#065
Grampus#067
Faerious#068
Fungogh#070
Plasmantler#072
Hedgeherne#075
Coaldron#077
Galagor#079
Mascotorn#081
Binterloper#083
Kirikuri#085
Jellyton#086
Regensea#088
Beanstalker#090
Draculeaf#091
Kingrave#094
Queenyx#095
Smogmagog#097
Fountess#099
Rockertrice#101
Sharktanker#103
Spitzfyre#105
Cryoshear#107
Zeustrike#109
Djinn Entonic#112
Arkidd#113
Undyin#114
Spooki-onna#115
Pinbolt#121
Diveberg#122
Adeptile#123
Wyrmaw#125
Auriclaw#127

Unique Monster

Unique monster encounters
Species # Type Conditions
Khepri#116 Defeated at least one Khepri in the overworld.
Averevoir#117 Defeated at least one Averevoir in the overworld.
Glaistain#118 Defeated at least one Glaistain in the overworld.
Miss Mimic#119 Defeated at least one Miss Mimic in the overworld.
Anathema#120 Defeated at least one Anathema in the overworld.
Picksie#128 Defeated at least one Picksie in the overworld.
Minosteam#??? Encountered Minosteam.
Umbrahella#??? Requires DLC.
Defeated at least one Umbrahella in the overworld.

Generic NPC

Generic NPC encounters
NPC Tape 1 Tape 2 Tape 3 Tape 4 Tape 5
Tape Conditions
Aristotle
Pyromeleon
Coaldron
Djinn Entonic
Flapwoods
Gumbaal

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Cultist See below — Difficulty 1+ Difficulty 3+ Difficulty 5+ Darwin

Manispear
Pyromeleon
Plasmantler
Sharktanker
Smogmagog

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Decartes

Galagor
Djinn Entonic
Ramtasm
Adeptile
Khufo

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Diogenes

Pyromeleon
Cat-5
Fungogh
Mardiusa
Beanstalker

— Difficulty 2+[4] Difficulty 4+[4] Epicurus

Kingrave
Queenyx
Apocrowlypse
Smogmagog
Ratcousel

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Karl

Blossomaw
Robindam
Grampus
Faerious
Auriclaw

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Landkeeper See below — Difficulty 1+ Difficulty 3+ Difficulty 5+ Plato

Southpaw
Adeptile
Zeustrike
Fortiwinx
Miasmodeus

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Ranger Same as monsters — Difficulty 1+ Difficulty 3+ Difficulty 5+ Socrates

Galagor
Kirikuri
Aeroboros
Hedgeherne
Wyrmaw

— Difficulty 1+ Difficulty 3+ Difficulty 5+ Zhuangzi

Mothmanic
Tokusect
Mothmanic
Tokusect
Mothmanic

— Difficulty 1+ Difficulty 3+ Difficulty 5+

Cultist Spawn Profile

Possible Cultist tapes
Species # Type Chance
Jormungold#0085.3%
Mardiusa#00910.5%[5]
Aeroboros#0105.3%
Miasmodeus#0165.3%
Gumbaal#0185.3%
Ramtasm#0215.3%
Capricorpse#0235.3%
Folklord#0295.3%
Artillerex#0435.3%
Apocrowlypse#0485.3%
Thwackalope#0515.3%
Khufo#0535.3%
Triphinx#0545.3%
Pyromeleon#0605.3%
Galagor#0795.3%
Khepri#1165.3%
Adeptile#1235.3%
Wyrmaw#1255.3%

Portrait NPC

Portrait NPC encounters
NPC Tape 1 Tape 2 Tape 3 Conditions
Tape Conditions
Clémence
Beanstalker
Djinn Entonic
Coaldron

— — — Difficulty 1+ Dorian

Aeroboros
Wyrmaw


Mourningstar Encountered Mourningstar. — — Difficulty 1+ Frankie

Shining Kuneko
Spooki-onna
Lobstacle

Completed Recruit Training: Frankie. — — Difficulty 1+ Hoylake

Flapwoods
Triphinx
Folklord

Met Hoylake. — — Difficulty 1+ Jacqueline

Fountess
Jellyton
Miss Mimic

Encountered Mourningstar. — — Difficulty 1+ Kirby Same as monsters, with randomized types Met Kirby. — — Difficulty 1+ Kuneko

Kuneko

Encountered Kuneko. — Travelling Merchant

Ratcousel
Grampus
Picksie

— — — Difficulty 1+ Doctor Pensby

Blossomaw
Adeptile
Ramtasm

— — — Difficulty 1+ Vin

Jormungold
Khufo
Aeroboros

Completed Recruit Training: Vin. — — Difficulty 1+

Ranger Captain

Full

Full Ranger Captain encounters
Encounter NPC Tape 1 Tape 2 Tape 3 Tape 4
Tape Conditions
Captain Buffy Buffy
Faerious
Liligator
Galagor
Anathema

— — Difficulty 1+ Difficulty 2+ Ranger

Blossomaw
Smogmagog

— Difficulty 1+ Captain Clee-0 Clee-O

Khufo
Triphinx
Arkidd
Queenyx

— — Difficulty 1+ Difficulty 2+ Ranger

Jormungold
Jormungold

— Difficulty 1+ Captain Codey Codey

Arkidd
Artillerex
Aeroboros
Fungogh

— — Difficulty 1+ Difficulty 2+ Ranger

Apocrowlypse
Glaistain

— Difficulty 1+ Captain Cybil Cybil

Sharktanker
Zeustrike
Decibelle
Smogmagog

Difficulty 2+ — — Difficulty 1+ Ranger

Rockertrice
Auriclaw

— Difficulty 1+ Captain Penny Dreadful Dreadful

Queenyx
Ramtasm
Djinn Entonic
Spitzfyre

— — Difficulty 1+ Difficulty 2+ Ranger

Southpaw
Fortiwinx

— Difficulty 1+ Captain Gladiola Gladiola

Palangolin
Cryoshear
Glaistain
Miss Mimic

— — Difficulty 1+ Difficulty 2+ Ranger

Southpaw
Ramtasm

— Difficulty 1+ Captain Heather Heather

Hedgeherne
Aeroboros
Zeustrike
Khepri

— — Difficulty 1+ Difficulty 2+ Ranger

Spooki-onna
Diveberg

— Difficulty 1+ Leader Ianthe Ianthe

Gearyu
Robindam
Folklord
Anathema

— — Difficulty 1+ Difficulty 2+ Wilma

Djinn Entonic
Decibelle

— — Captain Judas Judas

Manispear
Jellyton
Hedgeherne
Robindam

— — Difficulty 1+ Difficulty 2+ Ranger

Blossomaw
Galagor

— Difficulty 1+ Captain Lodestein Lodestein

Mothmanic
Plasmantler
Smogmagog
Pinbolt

— — Difficulty 1+ Difficulty 2+ Ranger

Manispear
Gearyu

— Difficulty 1+ Captain Skip Skip

Binterloper
Binterloper
Binterloper
Binterloper

— — Difficulty 1+ Difficulty 2+ Ranger

Binterloper
Binterloper

— Difficulty 1+ Captain Wallace Wallace

Weevilite
Lobstacle
Fungogh
Lobstacle

— — Difficulty 1+ Difficulty 2+ Ranger

Fortiwinx
Fortiwinx

— Difficulty 1+ Captain Zedd Zedd

Djinn Entonic
Galagor
Fortiwinx
Galagor

— — Difficulty 1+ Difficulty 2+ Ranger

Artillerex
Pyromeleon

— Difficulty 1+

Partial

Partial Ranger Captain encounters
NPC Tape 1 Tape 2 Tape 3 Tape 4
Tape Conditions
Buffy
Faerious
Liligator
Galagor
Anathema

— — Difficulty 1+ Difficulty 2+ Clee-O

Khufo
Triphinx
Arkidd
Queenyx

— — Difficulty 1+ Difficulty 2+ Codey

Arkidd
Artillerex
Aeroboros
Fungogh

— — Difficulty 1+ Difficulty 2+ Cybil

Sharktanker
Zeustrike
Decibelle
Smogmagog

Difficulty 2+ — — Difficulty 1+ Dreadful

Queenyx
Ramtasm
Djinn Entonic
Spitzfyre

— — Difficulty 1+ Difficulty 2+ Gladiola

Palangolin
Cryoshear
Glaistain
Miss Mimic

— — Difficulty 1+ Difficulty 2+ Heather

Hedgeherne
Aeroboros
Zeustrike
Khepri

— — Difficulty 1+ Difficulty 2+ Judas

Manispear
Jellyton
Hedgeherne
Robindam

— — Difficulty 1+ Difficulty 2+ Lodestein

Mothmanic
Plasmantler
Smogmagog
Pinbolt

— — Difficulty 1+ Difficulty 2+ Skip

Binterloper
Binterloper
Binterloper
Binterloper

— — Difficulty 1+ Difficulty 2+ Wallace

Weevilite
Lobstacle
Fungogh
Lobstacle

— — Difficulty 1+ Difficulty 2+ Zedd

Djinn Entonic
Galagor
Fortiwinx
Galagor

— — Difficulty 1+ Difficulty 2+

Partner

Partner encounters
Partner Tape 1 Tape 2 Tape 3 Conditions
Tape Conditions
Barkley
Spitzfyre
Southpaw
Averevoir

Reached with Barkley. — — Difficulty 1+ Eugene

Robindam
Kirikuri
Palangolin

Reached with Eugene. — — Difficulty 1+ Felix

Fungogh
Shining Kuneko
Arkidd

Reached with Felix. — — Difficulty 1+ Kayleigh

Decibelle
Rockertrice
Gumbaal

Reached with Kayleigh. — — Difficulty 1+ Meredith

Cat-5
Apocrowlypse
Capricorpse

Reached with Meredith. — — Difficulty 1+ Sunny[6]

Pawprince
Queenyx
Mascotorn

Completed How Does It Feel. — — Difficulty 1+ Viola

Regensea
Undyin
Miasmodeus

Reached with Viola. — — Difficulty 1+

Archangel

Full

Note: All Archangels have a reduced moveset on difficulty 0. This mostly affects passive moves. Check the respective Archangel's wiki page for details.

Full Archangel encounters
Encounter Archangel Tape 1 Tape 2 Tape 3 Tape 4 Conditions
Tape Conditions
Aleph
Aleph
—
—
Alice
Alice
Encountered Alice.
—
Gwenivar
Gwenivar
Requires DLC.
Encountered Gwenivar.
—
Heckahedron
Heckahedron
Encountered Heckahedron.
—
Helia
Helia
Encountered Helia.
—
Lamento Mori
Lamento Mori
Encountered Lamento Mori.
—
Lenna Lenna
Lenna
Encountered Lenna.
—
Paige
Hauntome
Hauntome
Hauntome
Hauntome

— Difficulty 0 Difficulty 1+ Difficulty 2+ Mammon
Mammon Encountered Mammon. — Nowhere Monarch
Nowhere Monarch Encountered Nowhere Monarch. — Morgante
Morgante Encountered Morgante.
Permanent debuffs Window and Berserk will not appear. — Mourningstar
Mourningstar Encountered Mourningstar — Orb Fusion Orb Fusion Same as monsters, in an Orb Fusion Defeated at least one Orb Fusion in the overworld. — — Monster Same as monsters — Pearl
Pearl Requires DLC.
Encountered Gwenivar. — Poppetox
Poppetox Encountered Poppetox. — Raven
Raven Requires DLC.
Encountered Gwenivar. — Robin Goodfellow
Robin Goodfellow Encountered Robin Goodfellow. — Rose
Rose Requires DLC.
Encountered Gwenivar. — Shadow Lenna Shadow Lenna
Shadow Lenna Encountered Lenna. — Delvin

Folklord
Folklord
Folklord


Lamento Mori Difficulty 0 Difficulty

0–1 — Difficulty 2+ Babelith
Babelith Encountered Babelith. —

Partial

In general, the partial Archangel encounters are the same as the full ones, with the following exceptions:

  • Nowhere Monarch cannot show up as a partial encounter[7].
  • Poppetox cannot show up as a partial encounter[7].
  • Lenna and Shadow Lenna show up on their own, without Paige/Delvin.
  • Morgante, when in a partial encounter, uses a significantly debuffed Coda Morgana move. Its power is decreased from 9999999 to 300, turning it from a OHKO move to a strong team-wide attack that can be survived even without the use of walls.
  • An Orb Fusion shows up on its own, without the accompanying monster.

References

  1. ↑ In the case of a chaos train: any difficulty.
  2. ↑ This is due to details of the train generation. Partial encounters take their partners from the list of generated partial encounters after them, and if there is no partial encounter that matches the rules, the incomplete partial encounter is discarded and replaced by a generic monster or rogue fusion fight.
  3. ↑ This largely depends on the details of the train generation. In non-chaos trains, it's safe to assume the challenge level will be between 0 and 2 levels higher than preceding ones. The challenge level in chaos trains is entirely dependent on RNG.
  4. ↑ 4.0 4.1 As of version 1.7, Diogenes' tapes 3, 4, and 5 are locked behind no difficulty, difficulty 2, and difficulty 4, respectively. This is different from all other generic NPCs (which use difficulties 1/3/5 as conditions) and may hence be left over from difficulty adjustments during development.
  5. ↑ As of version 1.7, Mardiusa actually appears twice in the cultists' spawn profile, making it twice as likely to appear compared to all other tapes. Whether this is deliberate or by accident is hard to decide without official feedback.
  6. ↑ Sunny is listed as a Portrait NPC in the game's files, as she was not a partner prior to version 1.8. Additionally, prior to version 1.8, her Pawprince was instead a Scampire.
  7. ↑ 7.0 7.1 As of version 1.7, the files aa_monarch.tres (Nowhere Monarch) and aa_puppet.tres (Poppetox) have no pair_-prefix equivalent. All other Archangels do. It is unknown if this is intentional.