Difference between revisions of "Morgante"

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==Description==
 
==Description==
  
First encounter in a wounded state within [[Harbourtown Station]], she initially mistakes the protagonist and [[Kayleigh]] for [[Mordread]], telling them she has lost against [[Aleph]]. When the protagonist tries to help her against Kayleigh's warnings, she then realizes they are human and attacks. During which, the player and Kayleigh fuse for the first time and fight back against the Broken Spirit. After losing, Morgante realizes the player's wish to go home, and agrees to help. In exchange for them carrying her essence and defeating enough Archangels to regain her power, allowing you to find where the entrance to Night's Bridge Station, the only way off [[New Wirral]], is. When you are banished by Aleph to a [[Dead World]] half way though the game only to be rescued by [[Amber Lodge|Ms. Amber]], a parchment reveals that Morgante, the Lodge, and Aleph, were all apart of the same team, before splitting up.
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First encountered in a wounded state within [[Harbourtown Station]], she initially mistakes the protagonist and [[Kayleigh]] for [[Mordread]], telling them she has lost against [[Aleph]]. When they try to help her against Kayleigh's warnings, she realizes they are human and attacks. In the process of fighting back against the Broken Spirit, the player and Kayleigh [[fusion|fuse]] and manage to defeat her in her weakened state.  
  
After reaching Night's Bridge Station, it is revealed that Aleph killed Mordread, her kin, and has been fighting Aleph to force him to stay on New Wirral as their natures as beings of rebellion and conquest respectively, until Aleph won out. After Aleph becomes [[Aleph Null]] and destroys you cassette, Morgante speaks up and helps them realize the true power of fusion, merging with everyone present and creating the [[Morgante Gestalt]], and destroy the Archangel fusion. Afterwards, Morgante separates from the player character and leaves, their roles finished.
+
Morgante realizes the player's wish to go home and agrees to help in exchange for them carrying her essence and vanquishing enough Archangels to regain her power. When you are banished by Aleph to a [[Dead World]] half way though the game and rescued by [[Amber Lodge|Ms. Amber]], a parchment reveals that Morgante, the Lodge, and Aleph, were all apart of the same team before splitting up. Eventually, her song leads the player to the entrance of Night's Bridge Station, the only way off [[New Wirral]].  
  
In the postgame, you can encounter Morgante again by returning to Harbourtown Station, only for her to turn on them and use them as a "sacrifice" as part of a ritual due to her nature as the incarnation of rebellion, she is destined to rebel against those she allies herself with. After being defeated, it turns out that her ritual still worked as it used her death to complete it, thus allowing you to fight against the Archangels again.  
+
After reaching Night's Bridge Station, it is revealed that Aleph killed Mordread, her kin, and has been fighting Aleph to force him to stay on New Wirral due to their respective natures as beings of rebellion and conquest, until Aleph won out. After Aleph becomes [[Aleph Null]] and destroys you cassette, Morgante speaks up and helps them realize the true power of fusion, merging with everyone present and creating the [[Morgante Gestalt]], and destroy the Archangel fusion. Afterwards, Morgante separates from the player character and leaves, their roles finished.
 +
 
 +
In the postgame, the played can encounter Morgante again by returning to Harbourtown Station, only for her to turn on them and use them as a "sacrifice" due to her nature as the incarnation of rebellion. After being defeated, she uses her death to complete her ritual, thus allowing you to fight against the other Archangels again.
  
 
== Habitats ==
 
== Habitats ==

Revision as of 10:21, 19 May 2023

Morgante #A01
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Morgante 2.png
PronounsShe/Her
Voice actorTara Platt

The Spirit of Rebellion, Morgante, is A01 and A02 of the Archangels, being a white and black figure vaguely resembling a woman. She is the first Archangel fought against in the game, and is the main quest giver of the "Land of Confusion" quest line. She can later be fought in the post game, unlocking unlimited rematches with the Archangels.

Ingame Bio

AO1

A wounded Archangel who was once a great power. Morgante's voice carries a force that can tear the fabric of reality ifself, but this power is weakened in this state.

Her body had been shattered - it is hard to imagine what kind of strength could have done such a thing.

A02

Morgante once joined Aleph in his ventures across many worlds, appearing in many myths and legends as as witch or goddess of great power. She resided in Night's Bridge Station, which holds the only "gateway" to leave New Wirral. She hid this station in the words of a song.

The incarnation of rebellion, Morgante is one of the oldest "Archangel" beings in the connected cosmos. Rebellion is a polar opposite force to conquest - it is inevitable that she and Aleph would eventually become immortal enemies.

Description

First encountered in a wounded state within Harbourtown Station, she initially mistakes the protagonist and Kayleigh for Mordread, telling them she has lost against Aleph. When they try to help her against Kayleigh's warnings, she realizes they are human and attacks. In the process of fighting back against the Broken Spirit, the player and Kayleigh fuse and manage to defeat her in her weakened state.

Morgante realizes the player's wish to go home and agrees to help in exchange for them carrying her essence and vanquishing enough Archangels to regain her power. When you are banished by Aleph to a Dead World half way though the game and rescued by Ms. Amber, a parchment reveals that Morgante, the Lodge, and Aleph, were all apart of the same team before splitting up. Eventually, her song leads the player to the entrance of Night's Bridge Station, the only way off New Wirral.

After reaching Night's Bridge Station, it is revealed that Aleph killed Mordread, her kin, and has been fighting Aleph to force him to stay on New Wirral due to their respective natures as beings of rebellion and conquest, until Aleph won out. After Aleph becomes Aleph Null and destroys you cassette, Morgante speaks up and helps them realize the true power of fusion, merging with everyone present and creating the Morgante Gestalt, and destroy the Archangel fusion. Afterwards, Morgante separates from the player character and leaves, their roles finished.

In the postgame, the played can encounter Morgante again by returning to Harbourtown Station, only for her to turn on them and use them as a "sacrifice" due to her nature as the incarnation of rebellion. After being defeated, she uses her death to complete her ritual, thus allowing you to fight against the other Archangels again.

Habitats

Can be located and fought in Harbourtown Station.

Mechanics

As she is badly wounded, despite her level being at 100, she can only use Discordant Thrash as her AP racks up before using Coda Morgana. You will fuse before that, so take care to have a wall up beforehand.

Moves as "Broken Spirit"

Discordant Thrash

Coda Morgana: Angelic Attack

Moves as "Spirit of Rebelion"

Trivia

  • Her name (and Angelic Attack) is named after Morgana, the witch that tried to overthrow King Arthur.


Archangels
Main game MorganteMorgante GestaltPoppetoxMourningstarNowhere MonarchHeckahedron
AliceRobin GoodfellowMammonLamento MoriBabelithThe Amber LodgeAleph
Aleph Null
Post-game MorganteHeliaThe Mer-LineLenna
Unnumbered Shining KunekoMordread
Pier of the Unknown PearlRavenRoseSPOILER


Characters
Partners KayleighEugeneMeredithFelixViolaBarkley
Ranger Captains WallaceSkipZeddJudasClee-0LodesteinPenny DreadfulGladiolaHeatherBuffyCybilCodey
Others PensbyClémence‏‎IantheWilmaSunnyHoylake
Partner Stories DorianJacquelineKuneko
Main Story MorganteMagikrabAlephAmber
Post-game FrankieKirbyVin
Pier of the Unknown Gwen