Difference between revisions of "The Amber Lodge"
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== Triva == | == Triva == | ||
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Revision as of 01:27, 24 May 2023
The Amber Lodge is A13 of the Archangels. A sentient building that can traverse through time and space. The woman who runs it, Ms. Amber, is in fact an extension of itself. Once used by Aleph to get around, but has since "fallen out". Is not fought in the game.
Ingame Bio
Ms. Amber is an enigmatic but hospitable Archangel, who offers safe passage to travellers of the cosmos. She has the ability to travel freely between worlds, and takes the form of a high-class club filled with guests.
Ms. Amber was once a member of Aleph's troupe, and was herself the method by which they travelled across the connected cosmos. She left her peers on New Wirral when fighting broke out amongst them, and has come to regret her participation in Aleph's many endeavours.
Description
The Amber Lodge is first seen within the Dead World, using Ms. Amber to approach the player and let them in before teleporting away. While in the Lodge, Amber explains that she used to run with Aleph, Morgante, and others. When the player asks if they are an Archangle, Ms. Amber goes on to explain that she is merely "the face of the Amber Lodge". Afterwards, she reveals a mirror portal back to New Wirral, but asks if the player meets Aleph again, to not meantion her
After Alpeh Null is defeated, Ms. Amber appears again and explains to the cast that while Alpeh is dead for now, so long as humans continue to kill each others, then the Red King will reform one day. She then tells them that the gate to leave New Wirral is one-way, and tells the player to make any last minutes preparations before taking to her again and then leave. After everyone goes home, Ms. Amber returns to the Lodge and leaves.
Habitats
While not fought, it is encountered in the Dead World Aleph sends you to.
Triva
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