Town Hall: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|name={{PAGENAME}}
|name={{PAGENAME}}
|image=Gramophone Café.png
|image=Town Hall Interior.png
|map_image_name=Harbourtown
}}
}}
'''Town Hall''' is a building in [[Harbourtown]]. It serves as the headquarters of the Ranger Guild.
'''Town Hall''' is a building in [[Harbourtown]]. It serves as the headquarters of the Ranger Guild and offers some useful services to the player.


==Description==
== Description ==
{{IncompleteSection}}
The Town Hall has a semi-modern interior and its roof resembles the deck of a wooden ship.  A growing number of NPCs gather inside as the game progresses, who offer information or services along with the occasional [[Rumour]] or [[Quest]].  Defeated [[Ranger captain|Ranger Captains]] and some post-game characters appear in certain instances to converse with players or other NPCs.


==Ranger Wilma==
== Notable Features ==
=== Ranger Wilma ===
[[Wilma]] can be found at the main desk. After completing Part 1 of [[Take Me On]] by meeting [[Ianthe]] signing up to become a ranger, the player can purchase upgrades from her with [[Fused Material|Fused Materials]].
[[Wilma]] can be found at the main desk. After completing Part 1 of [[Take Me On]] by meeting [[Ianthe]] signing up to become a ranger, the player can purchase upgrades from her with [[Fused Material|Fused Materials]].


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| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1 - 20|Increases by 1 for each captain defeated}}
| align="center" | {{tt|1 - 20|Increases by 1 for each captain defeated}}
| I can sew this into your backpack to increase the number of Rewinds that you can carry by 1.
| I can sew this into your backpack to increase the number of [[Healing item|Rewinds]] that you can carry by 1.
| -
| -
|-
|-
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| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1 - 5|Increases by 0.5 for each captain defeated}}
| align="center" | {{tt|1 - 5|Increases by 0.5 for each captain defeated}}
| I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to.
| I can sew this into your backpack to increase the number of [[Reodorant|Reodorants]] that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to.
| -
| -
|-
|-
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| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | 1 - {{tt|17|After defeating all 12 ranger captains}}
| align="center" | 1 - {{tt|17|After defeating all 12 ranger captains}}
|I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1.
|I can sew this into your backpack to increase the number of each type of [[Cure]] that you can carry by 1.
| -
| -
|-
|-
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| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1 - 7|Increases by 0.5 for each captain defeated}}
| align="center" | {{tt|1 - 7|Increases by 0.5 for each captain defeated}}
|I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1.
|I can sew this into your backpack to increase the number of tinned [[Coffee|Coffees]] that you can carry by 1.
| -
| -
|-
|-
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| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1 - 17|Increases by 1 for each captain defeated}}
| align="center" | {{tt|1 - 17|Increases by 1 for each captain defeated}}
|Increases the max amount of Pear Fusilli that you can carry by 1.
|Increases the max amount of [[Pear Fusilli]] that you can carry by 1.
| -
| -
|-
|-
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| align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}}
| align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}}
|I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly.  
|I can sew this into your backpack to increase the number of [[Smoke Bomb|Smoke Bombs]] that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly.  
| -
| -
|-
|-
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| align="center" | {{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}}
| align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}}
|I can sew this into your backpack to increase the number of Respools that you can carry by 1.
|I can sew this into your backpack to increase the number of [[Healing item|Respools]] that you can carry by 1.
| -
| -
|-
|-
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| align="center" | 10 {{Item|Fused Material}}
| align="center" | 10 {{Item|Fused Material}}
| align="center" | 1
| align="center" | 1
|
|Permits unlimited access to the gym facilities at the Town Hall, allowing you to customise your base stats.
| After defeating 6 [[Ranger Captain|Ranger Captains]]
| After defeating 6 [[Ranger Captain|Ranger Captains]]
|-
|-
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| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | 5
| align="center" | 5
|The Rangers will provide additional resources to the sticker merchants at the market in central Harbourtown, allowing them to stock {{tt|1|Increases by 1 for each purchased}} additional sticker(s).
|The Rangers will provide additional resources to the [[Sticker Merchants|sticker merchants]] at the market in central Harbourtown, allowing them to stock {{tt|1|Increases by 1 for each purchased}} additional sticker(s).
| -
| -
|-
|-
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| align="center" |3 {{Item|Fused Material}}
| align="center" |3 {{Item|Fused Material}}
| align="center" |3
| align="center" |3
|The Rangers will provide additional resources to Clemence at the Gramophone Café, allowing her to stock {{tt|1|Increases by 1 for each purchased}} additional kind(s) of coffee.
|The Rangers will provide additional resources to Clemence at the Gramophone Café, allowing her to stock {{tt|1|Increases by 1 for each purchased}} additional kind(s) of [[coffee]].
| -
| -
|-
|-
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| align="center" |1 {{Item|Fused Material}}
| align="center" |1 {{Item|Fused Material}}
| align="center" |9
| align="center" |9
|The Rangers will provide additional resources to Dr Pensby, allowing her to stock {{tt|1|Increases by 1 for each purchased}} additional kind(s) of cure.
|The Rangers will provide additional resources to Dr Pensby, allowing her to stock {{tt|1|Increases by 1 for each purchased}} additional kind(s) of [[cure]].
| -
| -
|-
|-
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| align="center" |{{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |5
| align="center" |5
|
|Gives you a better rate with [[Shop|merchants]] in Harbourtown.  Prices will be reduced by up to {{tt|5%|Increases by 5% for each purchased}}.
| -
| -
|-
|-
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| align="center" |{{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |10
| align="center" |10
|
|This upgraded microphone for your cassette player will improve the chance of a successful [[recording]] by {{tt|5%|Increases by 5% for each purchased}}.
| -
| -
|-
|-
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| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |20
| align="center" |20
|
|I can install this mod into your cassette player to make your [[Fusion#Fusion_Meter_Mechanics|fusion meter]] fill {{tt|5%|Increases by 5% for each purchased}} faster.
| -
| -
|-
|-
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| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" | 5
| align="center" | 5
|
|I can install this mod into your cassette player to make your fusion meter fill up by {{tt|5%|Increases by 5% for each purchased}} when you land a type-advantaged hit.
| -
| -
|-
|-
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| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |5
| align="center" |5
|
|I can install this mod into your cassette player to make your fusion meter fill up by {{tt|5%|Increases by 5% for each purchased}} when you land a critical hit.
|  -
|  -
|-
|-
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| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |5
| align="center" |5
|
|I can install this mod into your cassette player to make your fusion meter fill up by {{tt|5%|Increases by 5% for each purchased}} when you win a battle.
| -
| -
|-
|-
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| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |{{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}}
| align="center" |5
| align="center" |5
|
|I can install this mod into your cassette player to route excess power from the fusion meter to the microphone.  The chance of a successful recording will be increased by {{tt|5%|Increases by 5% for each purchased}} when your fusion meter is full.
|  -
|  -
|-
|-
| align="center" |
| align="center" |
[[File:Item Bulletino Cartridge Shard.png]]
[[File:Item Bulletino Cartridge Shard.png]]
|Bulletino Cartridge Shard
|[[Bulletino]] Cartridge Shard
| align="center" |10 {{Item|Fused Material}}
| align="center" |10 {{Item|Fused Material}}
| align="center" |1
| align="center" |1
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| align="center" |
| align="center" |
[[File:Item Boltam Fur.png]]
[[File:Item Boltam Fur.png]]
|Boltam Fur
|[[Boltam]] Fur
| align="center" |10 {{Item|Fused Material}}
| align="center" |10 {{Item|Fused Material}}
| align="center" |1
| align="center" |1
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| align="center" |
| align="center" |
[[File:Item Jumpkin Seed.png]]
[[File:Item Jumpkin Seed.png]]
|Jumpkin Seed
|[[Jumpkin]] Seed
| align="center" |10 {{Item|Fused Material}}
| align="center" |10 {{Item|Fused Material}}
| align="center" |1
| align="center" |1
|Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a Plant Wall at the start of the battle, if it was in use before battle started.
|Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a [[Plant Wall (status effect)|Plant Wall]] at the start of the battle, if it was in use before battle started.
| Unlock [[Pumpkin Vine Ball]]
| Unlock [[Pumpkin Vine Ball]]
|-
|-
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|Complete part 4 of [[Take Me On]]
|Complete part 4 of [[Take Me On]]
|}
|}
=== Leader Ianthe ===
After meeting [[Ianthe]] at the [[Ranger Outpost]] and becoming a Ranger Trainee, she will stay in Town Hall to chat and advance some quests at various points during the game. She also gives rewards for the [[Ranger Noticeboard]] and has some other [[post-game]] interactions with players.
=== Ranger Jim ===
Upon purchasing the Gym Pass from Wilma, players can train with Jim to adjust the main character’s base [[Stat|Stats]].  Reducing a stat grants points to spend on raising others, the limits being based on the number of Stamps earned.  Up to 50 additional stat points can be added by trading with Wilma.
=== Vending Machine ===
{{Main|Vending Machine}}
To the right of Wilma is a small Vending Machine where four kinds of Sticker Packs can be bought for 20 [[Metal (item)|Metal]] each.  This cost is affected by the “Merchant’s Guild Membership” upgrade from Wilma.
=== Hoylake ===
[[Hoylake]] is a researcher who appears upstairs to the far right once the player obtains their Ranger Trainee Card.  He asks for assistance in a series of quests and grants rewards such as [[Fused Material]] as the player fills out the Bestiary.  The metal drawer behind him also contains 5 [[Basic Tape|Basic Tapes]].
=== Quests ===
Town Hall is involved in multiple quests and other objectives including…
* [[On The Hunt]]: A 5-part monster-recording quest accepted while meeting Hoylake.  He gives 5 Basic Tapes to help the player begin and rewards them for each part completed.
* [[All I Ever Needed]]: Ianthe advances this quest by explaining where “The Witch House” record may be.
{{#spoiler:show=Spoiler: Take Me On Part 4|
<ul>
<li>[[Take Me On]]: Ianthe congratulates the player after earning all 12 Captains’ stamps, promoting them to a full Ranger along with offering an [[Ianthe#Battles|additional challenge]].</li>
</ul>
}}
{{#spoiler:show=Spoiler: Post-game content|
<ul>
<li>[[Ranger Noticeboard]]: Speaking with Ianthe after defeating [[Aleph Null]] enables the board to progress past level 2.</li>
<li>[[Here Comes The Sun]]: A post-game quest given by Ianthe upon reaching Noticeboard level 4, directing the player to investigate the newfound [[Power Station]] that was excavated by [[Wallace]].</li>
</ul>
}}


==In Other Languages==
==In Other Languages==
Line 245: Line 278:


[[Category:Locations]]
[[Category:Locations]]
[[Category:Shops]]


{{Locations}}
{{Locations}}

Latest revision as of 14:58, 24 May 2025

Town Hall
 

Town Hall is a building in Harbourtown. It serves as the headquarters of the Ranger Guild and offers some useful services to the player.

Description

The Town Hall has a semi-modern interior and its roof resembles the deck of a wooden ship. A growing number of NPCs gather inside as the game progresses, who offer information or services along with the occasional Rumour or Quest. Defeated Ranger Captains and some post-game characters appear in certain instances to converse with players or other NPCs.

Notable Features

Ranger Wilma

Wilma can be found at the main desk. After completing Part 1 of Take Me On by meeting Ianthe signing up to become a ranger, the player can purchase upgrades from her with Fused Materials.

Icon Name Price Count Description Unlocked

Rewind Pouch 1 1 - 20 I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. -

Scent-Absorbing Pouch 1 1 - 5 I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. -

First Aid Pouch 1 1 - 17 I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. -

Miniature Refrigerator 1 1 - 7 I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. -

Resealable Plastic Tub 1 1 - 17 Increases the max amount of Pear Fusilli that you can carry by 1. -

Bomb Compartment 3 1 - 4 I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. -

Respool Pouch 5 1 - 4 I can sew this into your backpack to increase the number of Respools that you can carry by 1. -

Gym Pass 10 1 Permits unlimited access to the gym facilities at the Town Hall, allowing you to customise your base stats. After defeating 6 Ranger Captains

Extra Gym Point 1 50 Provides 1 additional point for use in the gym in the Town Hall. After purchasing the Gym Pass

Additional Sticker Stock 1 5 The Rangers will provide additional resources to the sticker merchants at the market in central Harbourtown, allowing them to stock 1 additional sticker(s). -

Additional Coffee Stock 3 3 The Rangers will provide additional resources to Clemence at the Gramophone Café, allowing her to stock 1 additional kind(s) of coffee. -

Additional Cure Stock 1 9 The Rangers will provide additional resources to Dr Pensby, allowing her to stock 1 additional kind(s) of cure. -

Merchant's Guild Membership 5 5 Gives you a better rate with merchants in Harbourtown. Prices will be reduced by up to 5%. -

Microphone Upgrade 5 10 This upgraded microphone for your cassette player will improve the chance of a successful recording by 5%. -

Fusion Meter Mod 3 20 I can install this mod into your cassette player to make your fusion meter fill 5% faster. -

Chemistry Mod 3 5 I can install this mod into your cassette player to make your fusion meter fill up by 5% when you land a type-advantaged hit. -

Critical Mod 3 5 I can install this mod into your cassette player to make your fusion meter fill up by 5% when you land a critical hit. -

Victory Mod 3 5 I can install this mod into your cassette player to make your fusion meter fill up by 5% when you win a battle. -

Recording Mod 3 5 I can install this mod into your cassette player to route excess power from the fusion meter to the microphone. The chance of a successful recording will be increased by 5% when your fusion meter is full. -

Bulletino Cartridge Shard 10 1 Having one of these in your pocket will upgrade your Bulletino Dash with the ability to inflict damage at the start of battle, if it was in use before battle started. Unlock Bulletino Dash

Boltam Fur 10 1 Having a sample of this fur in your pocket will upgrade your Electromagnetism ability, starting you off in battles with 1 additional AP, if it was in use before battle started. Unlock Electromagnetism

Jumpkin Seed 10 1 Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a Plant Wall at the start of the battle, if it was in use before battle started. Unlock Pumpkin Vine Ball

Candevil Tape 20 ∞ A tape of a very rare monster we save for rangers we know can handle it. Start part 4 of Take Me On

Bansheep Tape 20 ∞ A tape of a very rare monster we save for rangers we know can handle it. Start part 4 of Take Me On
Optical Laser Tape 50 ∞ Uses futuristic laser-based technology to store monster forms efficiently. Guarantees a successful recording. Start part 4 of Take Me On

Ritual Candle 50 ∞ A curious item Captain Skip discovered in one of their latest hauls. They say:


"Burn this candle and then sacrifice (recycle) a recorded tape to influence the next fusion you encounter. It will have a chance to contain a bootleg that matches either the type of the species of the tape you sacrificed'

Complete part 4 of Take Me On

Leader Ianthe

After meeting Ianthe at the Ranger Outpost and becoming a Ranger Trainee, she will stay in Town Hall to chat and advance some quests at various points during the game. She also gives rewards for the Ranger Noticeboard and has some other post-game interactions with players.

Ranger Jim

Upon purchasing the Gym Pass from Wilma, players can train with Jim to adjust the main character’s base Stats. Reducing a stat grants points to spend on raising others, the limits being based on the number of Stamps earned. Up to 50 additional stat points can be added by trading with Wilma.

Vending Machine

Main article: Vending Machine

To the right of Wilma is a small Vending Machine where four kinds of Sticker Packs can be bought for 20 Metal each. This cost is affected by the “Merchant’s Guild Membership” upgrade from Wilma.

Hoylake

Hoylake is a researcher who appears upstairs to the far right once the player obtains their Ranger Trainee Card. He asks for assistance in a series of quests and grants rewards such as Fused Material as the player fills out the Bestiary. The metal drawer behind him also contains 5 Basic Tapes.

Quests

Town Hall is involved in multiple quests and other objectives including…

  • On The Hunt: A 5-part monster-recording quest accepted while meeting Hoylake. He gives 5 Basic Tapes to help the player begin and rewards them for each part completed.
  • All I Ever Needed: Ianthe advances this quest by explaining where “The Witch House” record may be.

In Other Languages

Chinese (Simplified) 市民中心
French Hôtel de ville
German Rathaus
Italian Municipio
Japanese 役場
Korean 시청
Portuguese Prefeitura
Spanish (Spain) Ayuntamiento
Spanish (Latin America) Ayuntamiento
Locations
New Wirral Harbourtown • Harbourtown Beach • Harbourtown Outskirts • Upper Path • New Wirral Park
The Deadlands • New London • Dino Quarry • Southern Isles • Autumn Hill • Mourningtown
Eastham Woods • Mire Sea • Lakeside • Ham • Thirstaton Lake • Cherry Meadow • The Marshes
Marshland Caves • New Landkeeper Hideout • Piper Farm • Lost Hearts Graveyard • Cast Iron Shore
The Titania Shipwreck • Mt. Wirral • Brokenhead
Harbourtown Gramophone Café • Town Hall • Harbourtown Hospital • Sticker Merchants • Chemists' Store
Heritage Centre
Mer-Line Stations Harbourtown Station • Glowcester Road Station • Mournington Crescent Station • Falldown Mall
Waterloop Station • Cherry Cross Station • Landkeeper HQ • Aldgrave Tomb Station
Bard Street Station • Icelington Station • Night's Bridge Station • Power Station
Others Dead World • Magikrab's Gauntlet
Pier of the Unknown Brightside Pier • The Witch House • Cosmic Zone • Funworld