Difference between revisions of "Magikrab's Gauntlet"
Mezzodrinker (talk | contribs) (→Overview: Add information about trains and café carriage spacing) |
Mezzodrinker (talk | contribs) (→Difficulties: Add information from User:Mezzodrinker/Magikrab's Gauntlet) |
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==Difficulties== | ==Difficulties== | ||
− | The Gauntlet offers seven difficulty levels | + | The Gauntlet offers seven difficulty levels: |
*Normal | *Normal | ||
Line 30: | Line 30: | ||
*Impossible | *Impossible | ||
− | This | + | The selected difficulty only sets the ''starting'' difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this. |
− | + | The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage. | |
− | + | :<math>\text{Difficulty}_\text{total} = \begin{cases} | |
+ | \left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} + 1 & \text{if boss or applicable miniboss} \\ | ||
+ | \left \lfloor \frac{\text{Carriage Number} - 1}{50} \right \rfloor + \text{Difficulty}_\text{selected} & \text{otherwise} | ||
+ | \end{cases}</math> | ||
+ | |||
+ | For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6: | ||
+ | |||
+ | :<math>\left \lfloor \frac{148 - 1}{50} \right \rfloor + 4 = \left \lfloor 2.94 \right \rfloor + 4 = 2 + 4 = 6</math> | ||
{{IncompleteSection}} | {{IncompleteSection}} | ||
Line 43: | Line 50: | ||
Applying an opposing buff gets rid of the infinite debuff counterpart, and applying an opposing debuff gets rid of the infinite buff. For instance, acquiring [[Multitarget]] via [[Echolocation]] can get rid of the user's infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. These infinite statuses can also be removed by using [[New Leaf]] or using a [[Cure-All]]. | Applying an opposing buff gets rid of the infinite debuff counterpart, and applying an opposing debuff gets rid of the infinite buff. For instance, acquiring [[Multitarget]] via [[Echolocation]] can get rid of the user's infinite [[Unitarget]] and replaces it with a finite amount of [[Multitarget]]. These infinite statuses can also be removed by using [[New Leaf]] or using a [[Cure-All]]. | ||
− | The following lists all possible infinite status effects that can occur in a carriage. The number of statuses | + | The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage. |
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |Player Debuffs | ! colspan="2" |Player Debuffs | ||
Line 158: | Line 166: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | === Rewards === | ||
+ | For each battle carriage you clear, you obtain potential rewards as described by the below formula. | ||
+ | |||
+ | :<math>\text{Rewards} = \left ( \text{Streak} + \left \lfloor \frac{\text{Carriage Number} - 1}{10} \right \rfloor \right ) * \left ( \text{Difficulty}_\text{selected} + 1 \right )</math> | ||
+ | |||
+ | For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards. | ||
+ | |||
+ | :<math>\left ( 41 + \left \lfloor \frac{148 - 1}{10} \right \rfloor \right ) * \left ( 4 + 1 \right ) = \left ( 41 + \left \lfloor 14.7 \right \rfloor \right ) * 5 = \left ( 41 + 14 \right ) * 5 = 275</math> | ||
+ | |||
+ | === Café Carriages === | ||
+ | {| id="item-base-prices" class="wikitable sortable mw-collapsible" style="float: right; margin-top: 1em; margin-bottom: 1em; margin-left: 1.5em;" | ||
+ | |+ style="white-space: nowrap;" | Item base prices | ||
+ | |- | ||
+ | ! colspan="2" | Item | ||
+ | ! {{Item|Fused Material}} | ||
+ | |- | ||
+ | | style="width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Rewind}} || [[Rewind]] | ||
+ | | style="text-align: center;" | 2 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Respool}} || [[Respool]] | ||
+ | | style="text-align: center;" | 2 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Pear Fusilli}} || [[Pear Fusilli]] | ||
+ | | style="text-align: center;" | 4 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Berserk Cure}} || [[Berserk Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Burn Cure}} || [[Burn Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Coating Cure}} || [[Coating Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Conductive Cure}} || [[Conductive Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Confusion Cure}} || [[Confusion Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Leech Cure}} || [[Leech Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Petrification Cure}} || [[Petrification Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Poison Cure}} || [[Poison Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Resonance Cure}} || [[Resonance Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Sleep Cure}} || [[Sleep Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Stat Cure}} || [[Stat Cure]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="width: min-content; border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Cure-All}} || [[Cure-All]] | ||
+ | | style="text-align: center;" | 2 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Canned Ice Latte}} || [[Canned Ice Latte]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Americano-To-Go}} || [[Americano-To-Go]] | ||
+ | | style="text-align: center;" | 2 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Espresso Express}} || [[Espresso Express]] | ||
+ | | style="text-align: center;" | 3 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Double Espresso}} || [[Double Espresso]] | ||
+ | | style="text-align: center;" | 4 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Basic Tape}} || [[Basic Tape]] | ||
+ | | style="text-align: center;" | 1 | ||
+ | |- | ||
+ | | style="border-right-color: transparent; padding: 0 0 0 0.5em !important;" | {{Item|Chrome Tape}} || [[Chrome Tape]] | ||
+ | | style="text-align: center;" | 2 | ||
+ | |} | ||
+ | |||
+ | The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage. | ||
+ | |||
+ | :<math>\text{Interval} = \operatorname{min} \left ( 5 + 2 * \left ( \text{Train Number} + \text{Difficulty}_\text{selected} - 1 \right ) , 25 \right )</math> | ||
+ | |||
+ | For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35). | ||
+ | |||
+ | :<math>\operatorname{min} \left ( 5 + 2 * \left ( 3 + 4 - 1 \right ) , 25 \right ) = \operatorname{min} \left ( 17 , 25 \right ) = 17</math> | ||
+ | |||
+ | In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See [[#item-base-prices|the "Item base prices" table on the side]] for the base price referred to in the formula. | ||
+ | |||
+ | :<math>\begin{alignat}{1} \text{Value} = & \lfloor \text{Base Price} \\ \ & + a * \left ( \text{Carriage Number} - 1 \right ) + b * \text{Difficulty}_\text{selected} \\ \ & + c * \left ( \text{Carriage Number} - 1 \right ) * \text{Difficulty}_\text{selected} \rfloor \end{alignat}</math> | ||
+ | |||
+ | The values <math>a</math>, <math>b</math>, and <math>c</math> stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, <math>a = \frac{\text{Base Price}}{10}</math>, <math>b = 1.0</math>, and <math>c = 0.1</math><ref>These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the ''Café Magicrabe'' use the aforementioned values.</ref>. | ||
+ | |||
+ | For example, in carriage #148 on difficulty BRUTAL, a {{Item|Rewind}} [[Rewind]] costs {{Item|Fused Material}}×94. | ||
+ | |||
+ | :<math>\left \lfloor 2 + \frac{2}{10} * \left ( 148 - 1 \right ) + 1 * 4 + 0.1 * \left ( 148 - 1 \right ) * 4 \right \rfloor = \left \lfloor 2 + 29.4 + 4 + 58.8 \right \rfloor = \left \lfloor 94.2 \right \rfloor = 94</math> | ||
+ | |||
+ | === Other === | ||
+ | * Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage. | ||
+ | * Starting with total difficulty 1, all enemy tapes receive the [[Machine Curse]] sticker. | ||
+ | * Starting with total difficulty 2, all NPC enemies can fuse. | ||
=== Summary === | === Summary === | ||
− | + | '''Note:''' This summary only applies to the first 50 carriages in the respective difficulties. | |
{| class="wikitable" style="vertical-align: top;" | {| class="wikitable" style="vertical-align: top;" | ||
Line 167: | Line 278: | ||
! Difficulty | ! Difficulty | ||
! Café | ! Café | ||
− | |||
! Rewards | ! Rewards | ||
! Other effects | ! Other effects | ||
Line 173: | Line 283: | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Normal | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Normal | ||
| style="white-space: nowrap;" | Every 5th carriage<br>(starting with #1) | | style="white-space: nowrap;" | Every 5th carriage<br>(starting with #1) | ||
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
* {{Item|Fused Material}}×Streak<br> | * {{Item|Fused Material}}×Streak<br> | ||
− | * {{Item|Fused Material}} | + | * {{Item|Fused Material}}×Carriage number, divided by 10, rounded down |
|| | || | ||
* Overspill '''enabled''' | * Overspill '''enabled''' | ||
+ | * '''No''' modifiers | ||
+ | * '''+1''' modifier against bosses (not minibosses) | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hard | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hard | ||
| style="white-space: nowrap;" | Every 7th carriage<br>(starting with #1) | | style="white-space: nowrap;" | Every 7th carriage<br>(starting with #1) | ||
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
* Same as '''Normal''', but times '''2''' | * Same as '''Normal''', but times '''2''' | ||
|| | || | ||
* Overspill '''disabled''' | * Overspill '''disabled''' | ||
− | |||
* All tapes have '''[[Machine Curse]]''' | * All tapes have '''[[Machine Curse]]''' | ||
− | * '''1''' | + | * '''1''' modifier |
− | * '''+1''' | + | * '''+1''' modifier against minibosses and bosses |
− | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Harder | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Harder | ||
| style="white-space: nowrap;" | Every 9th carriage<br>(starting with #1) | | style="white-space: nowrap;" | Every 9th carriage<br>(starting with #1) | ||
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
* Same as '''Normal''', but times '''3''' | * Same as '''Normal''', but times '''3''' | ||
|| | || | ||
* Overspill '''disabled''' | * Overspill '''disabled''' | ||
+ | * All tapes have '''[[Machine Curse]]''' | ||
* NPC enemies can '''fuse''' | * NPC enemies can '''fuse''' | ||
− | + | * '''2''' modifiers | |
− | * '''2''' | + | * '''+1''' modifier against minibosses and bosses |
− | * '''+1''' | ||
− | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Even Harder | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Even Harder | ||
| style="white-space: nowrap;" | Every 11th carriage<br>(starting with #1) | | style="white-space: nowrap;" | Every 11th carriage<br>(starting with #1) | ||
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
* Same as '''Normal''', but times '''4''' | * Same as '''Normal''', but times '''4''' | ||
Line 215: | Line 320: | ||
* NPC enemies can '''fuse''' | * NPC enemies can '''fuse''' | ||
* All tapes have '''[[Machine Curse]]''' | * All tapes have '''[[Machine Curse]]''' | ||
− | * '''3''' | + | * '''3''' modifiers |
− | * '''+1''' | + | * '''+1''' modifier against minibosses and bosses |
− | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | BRUTAL | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | BRUTAL | ||
− | | style="white-space: nowrap;" | Every 13th carriage | + | | style="white-space: nowrap;" | Every 13th carriage<br>(starting with #1) |
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
− | * Same as '''Normal''', but times '''5''' | + | * Same as '''Normal''', but times '''5''' |
|| | || | ||
− | * Overspill '''disabled''' | + | * Overspill '''disabled''' |
− | * NPC enemies can '''fuse''' | + | * All tapes have '''[[Machine Curse]]''' |
− | * | + | * NPC enemies can '''fuse''' |
− | + | * '''4''' modifiers | |
+ | * '''+1''' modifier against minibosses and bosses | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hardest | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hardest | ||
− | | style="white-space: nowrap;" | Every 15th carriage | + | | style="white-space: nowrap;" | Every 15th carriage<br>(starting with #1) |
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
− | * Same as '''Normal''', but times '''6''' | + | * Same as '''Normal''', but times '''6''' |
|| | || | ||
− | * Overspill '''disabled''' | + | * Overspill '''disabled''' |
− | * NPC enemies can '''fuse''' | + | * All tapes have '''[[Machine Curse]]''' |
− | * | + | * NPC enemies can '''fuse''' |
− | + | * '''5''' modifiers | |
+ | * '''+1''' modifier against minibosses and bosses | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Impossible | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Impossible | ||
− | | style="white-space: nowrap;" | Every 17th carriage | + | | style="white-space: nowrap;" | Every 17th carriage<br>(starting with #1) |
− | |||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
− | * Same as '''Normal''', but times '''7''' | + | * Same as '''Normal''', but times '''7''' |
|| | || | ||
− | * Overspill '''disabled''' | + | * Overspill '''disabled''' |
− | * NPC enemies can '''fuse''' | + | * All tapes have '''[[Machine Curse]]''' |
− | * | + | * NPC enemies can '''fuse''' |
− | + | * '''6''' modifiers | |
+ | * '''+1''' modifier against minibosses and bosses | ||
|} | |} | ||
Latest revision as of 22:10, 14 December 2024
Magikrab's Gauntlet is a series of randomised combat encounters aboard one of the Mer-Line's interdimensional trains. It was added to the game on 20 November 2024 as part of Version 1.7.
The Gauntlet is unlocked after the player has defeated Aleph Null and completed Part 4 of Take Me On. To enter the Gauntlet, speak to Magikrab in Platform B of Night's Bridge Station. The side quest The Midnight Train starts after Magikrab introduces the Gauntlet to the player.
Overview
Magikrab's Gauntlet is an infinite battle mode where the aim is to go through as many carriages—or rooms—as possible, facing a series of battles that get progressively harder. It is divided into trains that consist of 50 carriages each. The last carriage of each train contains a boss fight.
Throughout the Gauntlet, items are limited in use, though the player can encounter café carriages where they can heal, access the tape storage, claim rewards, or buy items. The deeper the run, the further cafés are spaced apart, and the more expensive the items get. These café carriages also serve as checkpoints that the player can resume from in the future if they lose in battle, or choose to leave the Gauntlet.
In the Gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy's level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.
Taking part in the Gauntlet rewards a substantial amount of Fused Material and Metal which the player can claim at a café. Upon winning a battle, you increase the potential reward by a number that depends on the current streak, the carriage number, and the Gauntlet's difficulty. Losing in battle, exiting the Gauntlet, or quitting the game, however, removes all unclaimed rewards[1].
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the Gauntlet.
Streaks
Streaks keep track of the number of battles the player has won since entering the Gauntlet. Streaks end from claiming rewards, losing a battle, or exiting the Gauntlet. This means that getting a high streak requires going through the game in one sitting, as leaving the Gauntlet by any means will reset the streak back to zero[1]. The game keeps track of the longest streak for a given difficulty.
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.
Difficulties
The Gauntlet offers seven difficulty levels:
- Normal
- Hard
- Harder
- Even Harder
- BRUTAL
- Hardest
- Impossible
The selected difficulty only sets the starting difficulty of the Gauntlet, however. As you clear trains, the total difficulty increases. This makes several things, such as the number of status effect modifiers, enemy tape count, overspill, or café carriage interval, more disadvantageous for the player. The enemy AI and levels are not affected by this.
The total difficulty level for any carriage can be calculated using the formula below. It starts at the selected difficulty (Normal = 0; Impossible = 6), and increases by 1 for every cleared train, i.e. for every 50 carriages. Boss carriages and, starting at Hard difficulty or carriage #51 on Normal, miniboss carriages have their difficulty level increased by 1. This increase only applies to that carriage.
For example, carriage #148 on BRUTAL difficulty (level 4) has a total difficulty level of 6:
This section is incomplete. Feel free to add the missing information by editing it.
Status Effect Modifiers
Battles can have status effects be inflicted at the start of battle, and have an infinite duration. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team.
Applying an opposing buff gets rid of the infinite debuff counterpart, and applying an opposing debuff gets rid of the infinite buff. For instance, acquiring Multitarget via Echolocation can get rid of the user's infinite Unitarget and replaces it with a finite amount of Multitarget. These infinite statuses can also be removed by using New Leaf or using a Cure-All.
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses is equal to the total difficulty of a carriage.
Rewards
For each battle carriage you clear, you obtain potential rewards as described by the below formula.
For example, winning a fight in carriage #148 on difficulty BRUTAL with a previous streak of 40 yields 275 potential rewards.
Café Carriages
Item | ||
---|---|---|
Rewind | 2 | |
Respool | 2 | |
Pear Fusilli | 4 | |
Berserk Cure | 1 | |
Burn Cure | 1 | |
Coating Cure | 1 | |
Conductive Cure | 1 | |
Confusion Cure | 1 | |
Leech Cure | 1 | |
Petrification Cure | 1 | |
Poison Cure | 1 | |
Resonance Cure | 1 | |
Sleep Cure | 1 | |
Stat Cure | 1 | |
Cure-All | 2 | |
Canned Ice Latte | 1 | |
Americano-To-Go | 2 | |
Espresso Express | 3 | |
Double Espresso | 4 | |
Basic Tape | 1 | |
Chrome Tape | 2 |
The interval between café carriages is dependent on the difficulty of the first carriage of the current train, and calculated using the below formula. The maximum interval is 25 carriages, leading to a café carriage in carriages #1 and #26 of the train. Carriage #49 of each train is always a café carriage.
For example, in train #3 on difficulty BRUTAL, the interval of café carriages is 17 carriages (#1, #18, #35).
In addition to the interval, café carriages also change item prices based on the carriage number and selected difficulty, which is determined by the below formula. See the "Item base prices" table on the side for the base price referred to in the formula.
The values , , and stand for the price increase per carriage, the price increase per difficulty level, and the price increase per carriage and difficulty level. In general, , , and [2].
For example, in carriage #148 on difficulty BRUTAL, a Rewind costs ×94.
Other
- Starting with total difficulty 1, overspill is disabled, i.e. NPC characters do not take health damage.
- Starting with total difficulty 1, all enemy tapes receive the Machine Curse sticker.
- Starting with total difficulty 2, all NPC enemies can fuse.
Summary
Note: This summary only applies to the first 50 carriages in the respective difficulties.
Difficulty | Café | Rewards | Other effects |
---|---|---|---|
Normal | Every 5th carriage (starting with #1) |
Per combat carriage: |
|
Hard | Every 7th carriage (starting with #1) |
Per combat carriage:
|
|
Harder | Every 9th carriage (starting with #1) |
Per combat carriage:
|
|
Even Harder | Every 11th carriage (starting with #1) |
Per combat carriage:
|
|
BRUTAL | Every 13th carriage (starting with #1) |
Per combat carriage:
|
|
Hardest | Every 15th carriage (starting with #1) |
Per combat carriage:
|
|
Impossible | Every 17th carriage (starting with #1) |
Per combat carriage:
|
|
Encounters
This section is incomplete. Feel free to add the missing information by editing it.
References
- ↑ 1.0 1.1 There are exceptions. For example, when dropping out of a multiplayer session due to network issues, or if the host closes the connection, the current streak and unclaimed rewards will be preserved.
- ↑ These values can differ, especially for items added by mods, but as of version 1.7, all Vanilla items available in the Café Magicrabe use the aforementioned values.