Cure
Cures are consumable Items usable in battle that remove certain Status Effects from allies.
The player can initially carry up to three of each type of Cure at a time, but this limit can be increased up to 20 by purchasing the First Aid Pouch upgrade from Town Hall. In addition, purchasing the Additional Cure Stock upgrade from Town hall expands the stock of Cures available at Harbourtown Hospital.
List of Cures
Icon | Name | Uses a Turn? | Description | Locations |
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Berserk Cure | No | A sedative that removes the ‘Berserk’ status effect from one party member. |
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Burn Cure | No | A cream that removes the ‘Burned’ status effect from one party member. | ||
Coating Cure | Yes | Removes Type-changing ‘Coating’ status effects from one party member. | ||
Conductive Cure | No | A cream that removes the ‘Conductive’ status effect from one party member. | ||
Confusion Cure | No | A treatment that removes the ‘Confused’ status effect from one party member. | ||
Cure-All | Yes | A miracle panacea that removes all Status Effects from one party member, including positive ones. | ||
Leech Cure | No | A cream that removes the ‘Leeched’ status effect from one party member. | ||
Petrification Cure | Yes | An oily substance that removes the ‘Petrified’ status effect from one party member. | ||
Poison Cure | No | An antidote that removes the ‘Poisoned’ status effect from one party member. | ||
Resonance Cure | Yes | A substance that removes the ‘Resonance’ status effect from one party member. | ||
Sleep Cure | No | Foul-smelling salts that remove the ‘Sleep’ status effect from one party member. | ||
Stat Cure | Yes | A powder that removes all Stat-modifying status effects from one party member, including positive ones. |
Every type of Cure can be recycled for 5 Plastic , except for Cure-All, which can be recycled for 50 Plastic .
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