Difference between revisions of "Night's Bridge Station"

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'''Night's Bridge Station''' is the final [[Mer-Line station]] in the main story of the game. Its exact location is randomly decided, and it can only be accessed after following a randomly generated set of clues given by [[Land of Confusion]]. It has a distinct aesthetic compared to the other stations, with a white-and-blue colour palette.
 
'''Night's Bridge Station''' is the final [[Mer-Line station]] in the main story of the game. Its exact location is randomly decided, and it can only be accessed after following a randomly generated set of clues given by [[Land of Confusion]]. It has a distinct aesthetic compared to the other stations, with a white-and-blue colour palette.
  
The player fights [[Aleph]] and [[Aleph Null]] here.
+
== History ==
 +
=== Late-game ===
 +
{{IncompleteSection}}
 +
 
 +
=== Post-game ===
 +
{{#spoiler:
 +
After defeating [[Aleph Null]], the player can use this station to return home, ending the game and showing the credits. The game save continues from before this point, allowing the player to access post-game content.
 +
}}
  
 
== Location ==
 
== Location ==
 +
To access the station, the player must perform the instructions in [[Morgante]]'s song, which is obtained by completing [[Land of Confusion]]. Technically, the station can be opened before the actions to do so are revealed in-game, but both the location of the station entrance and the action the player must perform to open it are randomised.
 +
 +
The mirror to Night's Bridge Station cannot be entered if your [[Partner]] does not have Relationship levels. Trying to fast travel inside with them will automatically set [[Kayleigh]] as your partner; it also cannot be entered if the player has avoided talking to [[Aleph]] the entire game.
  
To access the station, the player must perform the instructions in [[Morgante]]'s song, which is obtained by completing [[Land of Confusion]]. Technically, completing it is not required to access the station, but both the location of the station entrance and the action the player must perform to open it are randomised.
+
=== Actions ===
 +
{| class="wikitable"
 +
|-
 +
! Action
 +
! Lyric
 +
|-
 +
| Carry a stone to the location
 +
| Come here with a stone in hand, and place now in front of thee
 +
|-
 +
| Carry a crate to the location
 +
| Come here with a crate in hand, and place now in front of thee
 +
|-
 +
| Use the [[Bulletino Dash]] ability
 +
| At the place you must now stand, run with flames surrounding thee
 +
|-
 +
| Use the [[Electromagnetism]] ability
 +
| Harness lightning where you stand, the path will open up to thee
 +
|-
 +
| Look in all four directions
 +
| At the place you must now stand, and face four directions around thee
 +
|-
 +
| Stand for 30 seconds at night
 +
| For half a minute you must stand, at night the path opens for thee
 +
|-
 +
| Click to view the map 3 times
 +
| Take thy trusted map in hand, and read it thrice - one, two, and three
 +
|-
 +
| Jump 3 times
 +
| Leap three times where you now stand, the path will open up to thee
 +
|-
 +
| Dispose of 3 items
 +
| Three possessions must now leave your hand, the choice is yours but must be three
 +
|}
  
The action the player must perform is one of the following:
+
=== Locations ===
 +
{| class="wikitable"
 +
|-
 +
! Location
 +
! Lyrics
 +
|-
 +
| Next to a dead tree in [[Cherry Meadow]]
 +
| A lone dead tree is in this land, beneath its branches you must be
 +
|-
 +
| At the end of the waterfall underneath [[Mt. Wirral]]
 +
| A river that flows through this land, its source is where you now must be
 +
|-
 +
| In a puddle in [[Lost Hearts Graveyard]]
 +
| A pool of water on the land, near stones and graves where you must be
 +
|-
 +
| At a dirt patch to the left of the gateway to [[Cast Iron Shore]]
 +
| Near a building on this land, there lies a log where you must be
 +
|-
 +
| Behind the Ranger Station at [[New Wirral Park]]
 +
| A lone house towers in this land, in its shadow you must be
 +
|-
 +
| At the altar in [[Eastham Woods]]
 +
| An altar of stone in this land, atop it is where you must be
 +
|-
 +
| Just below the Landkeeper office in Eastham Woods
 +
| Three lights stand apart in this land, between them is where you must be
 +
|-
 +
| On top of the roof of [[Falldown Mall]]
 +
| This temple of commerce once grand, atop its roof you must now be
 +
|-
 +
| On the tree stump inbetween New Wirral Park and Eastham Woods
 +
| A tree stump stands in a lush land, between two walls where you must be
 +
|-
 +
| In the top-right broken house in [[New London]]
 +
| A house stood once here in this land, now in its ruin you must be
 +
|-
 +
| At the altar on [[Autumn Hill]]
 +
| An altar of fire in this land, atop it is where you must be
 +
|-
 +
| Behind the tree stump to the top right of Autumn Hill
 +
| A tree stump stands in wooded land, atop it is where you must be
 +
|}
  
* Carry a stone
+
== Description ==
* Carry a rock
+
This station is comprised of a grandiose walkway out of the mirror, a main lobby and two vast rooms off to the right and left. Platform B is sealed off, and is opened by inserting an "Azure Keystone" item into two nearby sword statues. Each side path contains one Keystone that is guarded by a difficult [[Rogue Fusion]]. After Platform B is opened, approaching gives players a warning asking if they are ready to proceed towards [[Aleph]].
* Use the [[Bulletino Dash]] ability
+
 
* Use the [[Electromagnetism]] ability
+
=== Right Room ===
* Look in all four directions
+
Narrow walkways with monsters and green switches span across this room. Most switches raise platforms, while one spins a clock for reaching a notably tricky loot cache. The player battles a Kingnyx ([[Kingrave]] and [[Queenyx]]) Rogue Fusion at the far southeast end to claim an Azure Keystone.
* Stand for 30 seconds at night
+
 
* Click to view the map 3 times
+
=== Left Room ===
* Jump 3 times
+
This room is similar in appearance, though with magnetic floor switches and some one-way platforming with Glide. A magnetic block at the far end will be used on the switches to raise platforms. Backtrack with the cube to the first switch and power it to proceed, where a large coffin will be found.
* Dispose of 3 items
+
 
 +
{{#spoiler:[[Morgante]] will appear in a short cutscene examining the coffin, giving a brief statement about [[Mordread]] having justice before she vanishes.}}
 +
 
 +
Upon the cutscene ending, the player may climb the nearby stairs and battle a Smogtess ([[Smogmagog]] and [[Fountess]]) fusion for an Azure Keystone.
  
 
== Battles ==
 
== Battles ==
 +
{{#spoiler:show=Late-game Spoiler|
 
:''Main articles: [[Aleph]] and [[Aleph Null]]''
 
:''Main articles: [[Aleph]] and [[Aleph Null]]''
  
[[Aleph]] and [[Aleph Null]] are fightable from this station.
 
  
=== Post-game ===
+
[[Aleph]] and [[Aleph Null]] are fightable from this station.}}
{{#spoiler:
 
After defeating [[Aleph Null]], the player can use this station to return home, ending the game and showing the credits. The game save continues from before this point, allowing the player to access post-game content.
 
}}
 
  
 
== Monsters ==
 
== Monsters ==
Line 68: Line 152:
 
[[Category:Mer-Line stations]]
 
[[Category:Mer-Line stations]]
  
{{-}}
+
== Trivia ==
 +
=== Name Origin ===
 +
Night's Bridge Station is named after the real world [[wikipedia:Knightsbridge tube station|Knightsbridge station]] on the [[wikipedia:London Underground|London Underground]].
 +
 
 +
=== Other ===
 +
 
 +
* The dead tree in [[Cherry Meadow]] and the tree stump northwest of [[Mourningtown]] will not appear if the mirror's location is not in these locations.
 +
 
 +
* Even in customized games with "Randomize Monsters" enabled, the Rogue Fusions fought will always be Kingnyx and Smogtess.
 +
 
 +
== In Other Languages ==
 +
{{NameTranslations
 +
| de_DE = Bahnhof Nachtbrück
 +
| es_ES = Estación de Puente de la Noche
 +
| es_MX = Estación de Puente de la Noche
 +
| fr_FR = Gare de Terminox
 +
| it_IT = Stazione di Night's Bridge
 +
| ja_JP = ナイトブリッジ駅
 +
| ko_KR = 밤다리역
 +
| pt_BR = Estação Ponte Noturna
 +
| zh_CN = 夜之桥站
 +
}}
  
 
{{Locations}}
 
{{Locations}}

Latest revision as of 01:59, 29 September 2024

Night's Bridge Station
 
Nights Bridge Station.png

Night's Bridge Station is the final Mer-Line station in the main story of the game. Its exact location is randomly decided, and it can only be accessed after following a randomly generated set of clues given by Land of Confusion. It has a distinct aesthetic compared to the other stations, with a white-and-blue colour palette.

History

Late-game

This section is incomplete. Feel free to add the missing information by editing it.

Post-game

Location

To access the station, the player must perform the instructions in Morgante's song, which is obtained by completing Land of Confusion. Technically, the station can be opened before the actions to do so are revealed in-game, but both the location of the station entrance and the action the player must perform to open it are randomised.

The mirror to Night's Bridge Station cannot be entered if your Partner does not have Relationship levels. Trying to fast travel inside with them will automatically set Kayleigh as your partner; it also cannot be entered if the player has avoided talking to Aleph the entire game.

Actions

Action Lyric
Carry a stone to the location Come here with a stone in hand, and place now in front of thee
Carry a crate to the location Come here with a crate in hand, and place now in front of thee
Use the Bulletino Dash ability At the place you must now stand, run with flames surrounding thee
Use the Electromagnetism ability Harness lightning where you stand, the path will open up to thee
Look in all four directions At the place you must now stand, and face four directions around thee
Stand for 30 seconds at night For half a minute you must stand, at night the path opens for thee
Click to view the map 3 times Take thy trusted map in hand, and read it thrice - one, two, and three
Jump 3 times Leap three times where you now stand, the path will open up to thee
Dispose of 3 items Three possessions must now leave your hand, the choice is yours but must be three

Locations

Location Lyrics
Next to a dead tree in Cherry Meadow A lone dead tree is in this land, beneath its branches you must be
At the end of the waterfall underneath Mt. Wirral A river that flows through this land, its source is where you now must be
In a puddle in Lost Hearts Graveyard A pool of water on the land, near stones and graves where you must be
At a dirt patch to the left of the gateway to Cast Iron Shore Near a building on this land, there lies a log where you must be
Behind the Ranger Station at New Wirral Park A lone house towers in this land, in its shadow you must be
At the altar in Eastham Woods An altar of stone in this land, atop it is where you must be
Just below the Landkeeper office in Eastham Woods Three lights stand apart in this land, between them is where you must be
On top of the roof of Falldown Mall This temple of commerce once grand, atop its roof you must now be
On the tree stump inbetween New Wirral Park and Eastham Woods A tree stump stands in a lush land, between two walls where you must be
In the top-right broken house in New London A house stood once here in this land, now in its ruin you must be
At the altar on Autumn Hill An altar of fire in this land, atop it is where you must be
Behind the tree stump to the top right of Autumn Hill A tree stump stands in wooded land, atop it is where you must be

Description

This station is comprised of a grandiose walkway out of the mirror, a main lobby and two vast rooms off to the right and left. Platform B is sealed off, and is opened by inserting an "Azure Keystone" item into two nearby sword statues. Each side path contains one Keystone that is guarded by a difficult Rogue Fusion. After Platform B is opened, approaching gives players a warning asking if they are ready to proceed towards Aleph.

Right Room

Narrow walkways with monsters and green switches span across this room. Most switches raise platforms, while one spins a clock for reaching a notably tricky loot cache. The player battles a Kingnyx (Kingrave and Queenyx) Rogue Fusion at the far southeast end to claim an Azure Keystone.

Left Room

This room is similar in appearance, though with magnetic floor switches and some one-way platforming with Glide. A magnetic block at the far end will be used on the switches to raise platforms. Backtrack with the cube to the first switch and power it to proceed, where a large coffin will be found.

Upon the cutscene ending, the player may climb the nearby stairs and battle a Smogtess (Smogmagog and Fountess) fusion for an Azure Keystone.

Battles

Monsters

General

Sprite Species Type Rate
Queenyx - Overworld.png
Queenyx.png
Queenyx #095 50.0 %
Faucetear - Overworld.png
Fountess.png
Fountess #099 50.0 %

Backup

Species Type Rate
Queenyx.png
Queenyx #095 25.0 %
Smogmagog.png
Smogmagog #097 25.0 %
Fountess.png
Fountess #099 25.0 %
Djinn Entonic.png
Djinn Entonic #112 25.0 %

Trivia

Name Origin

Night's Bridge Station is named after the real world Knightsbridge station on the London Underground.

Other

  • The dead tree in Cherry Meadow and the tree stump northwest of Mourningtown will not appear if the mirror's location is not in these locations.
  • Even in customized games with "Randomize Monsters" enabled, the Rogue Fusions fought will always be Kingnyx and Smogtess.

In Other Languages

Chinese (Simplified) 夜之桥站
French Gare de Terminox
German Bahnhof Nachtbrück
Italian Stazione di Night's Bridge
Japanese ナイトブリッジ駅
Korean 밤다리역
Portuguese Estação Ponte Noturna
Spanish (Spain) Estación de Puente de la Noche
Spanish (Latin America) Estación de Puente de la Noche
Locations
New Wirral HarbourtownHarbourtown BeachHarbourtown OutskirtsUpper PathNew Wirral Park
The DeadlandsNew LondonDino QuarrySouthern IslesAutumn HillMourningtown
Eastham WoodsMire SeaLakesideHamThirstaton LakeCherry MeadowThe MarshesMarshland Caves
Piper FarmLost Hearts GraveyardCast Iron ShoreThe Titania ShipwreckMt. WirralBrokenhead
Harbourtown Gramophone CaféTown HallHarbourtown HospitalSticker MerchantsChemists' Store
Heritage Centre
Mer-Line Stations Harbourtown StationGlowcester Road StationMournington Crescent StationFalldown Mall
Waterloop StationCherry Cross StationLandkeeper HQAldgrave Tomb Station
Bard Street StationIcelington StationNight's Bridge StationPower Station
Others Dead WorldMagikrab’s Gauntlet
Pier of the Unknown Brightside PierThe Witch HouseCosmic ZoneFunworld