Night's Bridge Station
Night's Bridge Station is the final Mer-Line station in the main story of the game. Its exact location is randomly decided, and it can only be accessed after following a randomly generated set of clues given by Land of Confusion. It has a distinct aesthetic compared to the other stations, with a white-and-blue colour palette.
History
Late-game
This section is incomplete. Feel free to add the missing information by editing it.
Post-game
Location
To access the station, the player must perform the instructions in Morgante's song, which is obtained by completing Land of Confusion. Technically, the station can be opened before the actions to do so are revealed in-game, but both the location of the station entrance and the action the player must perform to open it are randomised.
The mirror to Night's Bridge Station cannot be entered if your Partner does not have Relationship levels. Trying to fast travel inside with them will automatically set Kayleigh as your partner; it also cannot be entered if the player has avoided talking to Aleph the entire game.
Actions
Action | Lyric |
---|---|
Carry a stone to the location | Come here with a stone in hand, and place now in front of thee |
Carry a crate to the location | Come here with a crate in hand, and place now in front of thee |
Use the Bulletino Dash ability | At the place you must now stand, run with flames surrounding thee |
Use the Electromagnetism ability | Harness lightning where you stand, the path will open up to thee |
Look in all four directions | At the place you must now stand, and face four directions around thee |
Stand for 30 seconds at night | For half a minute you must stand, at night the path opens for thee |
Click to view the map 3 times | Take thy trusted map in hand, and read it thrice - one, two, and three |
Jump 3 times | Leap three times where you now stand, the path will open up to thee |
Dispose of 3 items | Three possessions must now leave your hand, the choice is yours but must be three |
Locations
Location | Lyrics |
---|---|
Next to a dead tree in Cherry Meadow | A lone dead tree is in this land, beneath its branches you must be |
At the end of the waterfall underneath Mt. Wirral | A river that flows through this land, its source is where you now must be |
In a puddle in Lost Hearts Graveyard | A pool of water on the land, near stones and graves where you must be |
At a dirt patch to the left of the gateway to Cast Iron Shore | Near a building on this land, there lies a log where you must be |
Behind the Ranger Station at New Wirral Park | A lone house towers in this land, in its shadow you must be |
At the altar in Eastham Woods | An altar of stone in this land, atop it is where you must be |
Just below the Landkeeper office in Eastham Woods | Three lights stand apart in this land, between them is where you must be |
On top of the roof of Falldown Mall | This temple of commerce once grand, atop its roof you must now be |
On the tree stump inbetween New Wirral Park and Eastham Woods | A tree stump stands in a lush land, between two walls where you must be |
In the top-right broken house in New London | A house stood once here in this land, now in its ruin you must be |
At the altar on Autumn Hill | An altar of fire in this land, atop it is where you must be |
Behind the tree stump to the top right of Autumn Hill | A tree stump stands in wooded land, atop it is where you must be |
Description
This station is comprised of a grandiose walkway out of the mirror, a main lobby and two vast rooms off to the right and left. Platform B is sealed off, and is opened by inserting an "Azure Keystone" item into two nearby sword statues. Each side path contains one Keystone that is guarded by a difficult Rogue Fusion. After Platform B, is opened, approaching gives players a warning asking if they are ready to proceed towards Aleph.
Right Room
Narrow walkways with monsters and green switches span across this room. Most switches raise platforms while one spins a clock for reaching a notably tricky loot cache. The player battles a Kingnyx (Kingrave and Queenyx) Rogue Fusion at the far southeast end to claim an Azure Keystone
Left Room
This room is similar in appearance, though with magnetic floor switches and some one-way platforming with Glide. A magnetic block at the far end will be used on the switches to raise platforms. Backtrack with the cube to the first switch and power it to proceed, where a large coffin will be found.
Upon the cutscene ending, the player may climb the nearby stairs and battle a Smogtess (Smogmagog and Fountess) fusion for an Azure Keystone.
Battles
Monsters
General
Sprite | Species | Type | Rate | ||
---|---|---|---|---|---|
Queenyx | #095 | 50.0 % | |||
Fountess | #099 | 50.0 % |
Backup
Species | Type | Rate | ||
---|---|---|---|---|
Queenyx | #095 | 25.0 % | ||
Smogmagog | #097 | 25.0 % | ||
Fountess | #099 | 25.0 % | ||
Djinn Entonic | #112 | 25.0 % |
Trivia
Name Origin
Night's Bridge Station is named after the real world Knightsbridge station on the London Underground.
Other
- The dead tree in Cherry Meadow and the tree stump northwest of Mourningtown will not appear if the mirror's location is not in these locations.
- Even in customized games with "Randomize Monsters" enabled, the Rogue Fusions fought will always be Kingnyx and Smogtess.
In Other Languages
Chinese (Simplified) | 夜之桥站 |
---|---|
French | Gare de Terminox |
German | Bahnhof Nachtbrück |
Italian | Stazione di Night's Bridge |
Japanese | ナイトブリッジ駅 |
Korean | 밤다리역 |
Portuguese | Estação Ponte Noturna |
Spanish (Spain) | Estación de Puente de la Noche |
Spanish (Latin America) | Estación de Puente de la Noche |