Types: Difference between revisions
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In addition, moves can be [[Typeless]]. A typeless attack takes on the type of the monster using it. In combat, untransformed humans are also typeless, and are unaffected by the type chart below. | In addition, moves can be [[Typeless]]. A typeless attack takes on the type of the monster using it. In combat, untransformed humans are also typeless, and are unaffected by the type chart below. | ||
When a monster uses a move of the same type as it, its power will be 20% greater. Similarly, attacks with a type advantage (those that apply debuffs) will boost damage by 30% and receive 1 AP, while those with disadvantage (those that apply buffs) with deal approximately 23% less. In the case of a fusion, advantage and disadvantage cancel each other out, and double advantage deals 69% more damage while double disadvantage deals approximately 41% less damage. Exact formulas can be found on the [[Damage]] page. | |||
==Type Chart== | ==Type Chart== | ||
Latest revision as of 13:21, 24 April 2026
Each monster and move has an elemental type that determines its strengths, weaknesses, and abilities. Monsters which differ from the usual type of their species are called bootlegs.
In addition, moves can be Typeless. A typeless attack takes on the type of the monster using it. In combat, untransformed humans are also typeless, and are unaffected by the type chart below.
When a monster uses a move of the same type as it, its power will be 20% greater. Similarly, attacks with a type advantage (those that apply debuffs) will boost damage by 30% and receive 1 AP, while those with disadvantage (those that apply buffs) with deal approximately 23% less. In the case of a fusion, advantage and disadvantage cancel each other out, and double advantage deals 69% more damage while double disadvantage deals approximately 41% less damage. Exact formulas can be found on the Damage page.
Type Chart
In this table, the row is the attacking type, and the column is the defending type.
A green cell indicates the attack buffs the defender. A red cell indicates the attack debuffs the defender. Yellow indicates the attack changes the defender to a different type. Hover over a cell to view the details of that match-up.
An in-game type chart item can be obtained by opening your Ranger Handbook.
| Defending Type | |||||||||||||||
Attacking Type | Beast | Debuff: Shattered
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Transmutation: Sparkly |
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| Air | Buff: Energised
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Debuff: Extinguished |
Buff: Conducted
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Debuff: Uprooted
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Debuff: Resonating
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Transmutation: Sparkly
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| Astral | Debuff: Drained
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Buff: Energised
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Debuff: Drained
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Debuff: Drained
|
Debuff: Drained
|
Transmutation: Sparkly |
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| Earth | Buff: Energised
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Debuff: Extinguished |
Debuff: Grounded
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Debuff: Buried
|
Transmutation: Sparkly |
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| Fire | Buff: Updraft
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Buff: Energised
|
Transmutation: Melted |
Debuff: Melted
|
Debuff: Ignited
|
Transmutation: Melted |
Debuff: Ignited
|
Buff: Steamed |
Transmutation: Sparkly
|
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| Ice | Debuff: Chilled |
Buff: Conducted
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Transmutation: Frozen
|
Transmutation: Sparkly
|
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| Lightning | Debuff: Electrified
|
Transmutation: Vitrified |
Debuff: Electrified
|
Debuff: Electrified
|
Buff: Static |
Debuff: Electrified
|
Transmutation: Sparkly |
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| Metal | Debuff: Disturbed
|
Debuff: Smashed |
Debuff: Smashed |
Buff: Conducted
|
Debuff: Shattered
|
Transmutation: Sparkly |
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| Plant | Debuff: Seeded
|
Buff: Smoke
|
Debuff: Grounded
|
Buff: Potentiated |
Debuff: Sapped
|
Transmutation: Sparkly |
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| Plastic | Debuff: Distracted
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Buff: Smoke
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Debuff: Insulated
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Transmutation: Sparkly |
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| Poison | Debuff: Disturbed
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Buff: Tipped |
Buff: Fueled
|
Buff: Tipped |
Debuff: Absorbed
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Transmutation: Sparkly |
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| Water | Buff: Energised
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Debuff: Eroded |
Debuff: Extinguished |
Buff: Bulked Up |
Buff: Conducted
|
Debuff: Corroded |
Buff: Absorbed
|
Transmutation: Sparkly |
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| Glass | Debuff: Insulated
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Transmutation: Sparkly |
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| Glitter | Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
Transmutation: Sparkly |
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| Mechanics | ||||
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