Difference between revisions of "Types"

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(Created page with "Each monster and move has an elemental type that determines its strengths, weaknesses, and abilities. In addition, moves can be Typeless. A typeless attack takes on the t...")
 
(Added Mechanics template and category)
 
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Each monster and move has an elemental type that determines its strengths, weaknesses, and abilities.
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Each monster and move has an elemental '''type''' that determines its strengths, weaknesses, and abilities. Monsters which differ from the usual type of their [[Species|species]] are called [[Bootleg|bootlegs]].
  
 
In addition, moves can be [[Typeless]]. A typeless attack takes on the type of the monster using it. In combat, untransformed humans are also typeless, and are unaffected by the type chart below.
 
In addition, moves can be [[Typeless]]. A typeless attack takes on the type of the monster using it. In combat, untransformed humans are also typeless, and are unaffected by the type chart below.
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In this table, the row is the attacking type, and the column is the defending type.
 
In this table, the row is the attacking type, and the column is the defending type.
  
A green cell indicates the attack buffs the defender. A red cell indicates the attack debuffs the defender. Yellow indicates the attack changes the defender to a different type.
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A green cell indicates the attack buffs the defender. A red cell indicates the attack debuffs the defender. Yellow indicates the attack changes the defender to a different type. Hover over a cell to view the details of that match-up.
  
<table class="wikitable">
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An in-game type chart item can be obtained by opening your Ranger Handbook.
<tr><td rowspan="2" colspan="2"></td><td colspan="14" class="type_chart_defenders">Defending Type</td></tr>
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<table class="wikitable type_chart">
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<tr><td rowspan="2" colspan="2" class="type_chart_deadzone"></td><td colspan="14" class="type_chart_defenders">Defending Type</td></tr>
 
<tr>{{#invoke:Database|get_type_list|subscript=name|foreach=TypeChartColumnHead}}</tr>
 
<tr>{{#invoke:Database|get_type_list|subscript=name|foreach=TypeChartColumnHead}}</tr>
 
{{#invoke:Database|get_type_list|subscript=name|foreach=TypeChartRow}}
 
{{#invoke:Database|get_type_list|subscript=name|foreach=TypeChartRow}}
 
</table>
 
</table>
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{{Mechanics}}
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[[Category:Mechanics]]

Latest revision as of 05:49, 23 August 2023

Each monster and move has an elemental type that determines its strengths, weaknesses, and abilities. Monsters which differ from the usual type of their species are called bootlegs.

In addition, moves can be Typeless. A typeless attack takes on the type of the monster using it. In combat, untransformed humans are also typeless, and are unaffected by the type chart below.

Type Chart

In this table, the row is the attacking type, and the column is the defending type.

A green cell indicates the attack buffs the defender. A red cell indicates the attack debuffs the defender. Yellow indicates the attack changes the defender to a different type. Hover over a cell to view the details of that match-up.

An in-game type chart item can be obtained by opening your Ranger Handbook.

Defending Type
Beast.pngAir.pngAstral.pngEarth.pngFire.pngIce.pngLightning.pngMetal.pngPlant.pngPlastic.pngPoison.pngWater.pngGlass.pngGlitter.png
Attacking Type
Beast

Debuff: Shattered

Transmutation: Sparkly

Air

Buff: Energised

Debuff: Extinguished

Buff: Conducted

Debuff: Uprooted

Debuff: Resonating

Transmutation: Sparkly

Astral

Debuff: Drained

Buff: Energised

Debuff: Drained

Debuff: Drained

Debuff: Drained

Transmutation: Sparkly

Earth

Buff: Energised

Debuff: Extinguished

Debuff: Grounded

Debuff: Buried

Transmutation: Sparkly

Fire

Buff: Updraft

Buff: Energised

Transmutation: Melted

Debuff: Melted

Debuff: Ignited

Transmutation: Melted

Debuff: Ignited

Buff: Steamed

Transmutation: Sparkly

Ice

Debuff: Chilled

Buff: Conducted

Transmutation: Frozen

Transmutation: Sparkly

Lightning

Debuff: Electrified

Transmutation: Vitrified

Debuff: Electrified

Debuff: Electrified

Buff: Static

Debuff: Electrified

Transmutation: Sparkly

Metal

Debuff: Disturbed

Debuff: Smashed

Debuff: Smashed

Buff: Conducted

Debuff: Shattered

Transmutation: Sparkly

Plant

Debuff: Seeded

Buff: Smoke

Debuff: Grounded

Buff: Potentiated

Debuff: Sapped

Transmutation: Sparkly

Plastic

Debuff: Distracted

Buff: Smoke

Debuff: Insulated

Transmutation: Sparkly

Poison

Debuff: Disturbed

Buff: Tipped

Buff: Fueled

Buff: Tipped

Debuff: Absorbed

Transmutation: Sparkly

Water

Buff: Energised

Debuff: Eroded

Debuff: Extinguished

Buff: Bulked Up

Buff: Conducted

Debuff: Corroded

Buff: Absorbed

Transmutation: Sparkly

Glass

Debuff: Insulated

Transmutation: Sparkly

Glitter

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly

Transmutation: Sparkly


Mechanics
Battle StatsMovesDamageStat StagesHit chanceCritical hitsPhysicality
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationshipsWeatherMultiplayerCustom Game