Difference between revisions of "Magikrab's Gauntlet"
(→Overview: Added info on seeding when speedrun timer is enabled) |
Mezzodrinker (talk | contribs) (→Summary: Update table with information from User:Mezzodrinker/Magikrab's Gauntlet) |
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! Difficulty | ! Difficulty | ||
! Café | ! Café | ||
+ | ! Boss | ||
! Rewards | ! Rewards | ||
! Other effects | ! Other effects | ||
Line 170: | Line 171: | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Normal | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Normal | ||
| style="white-space: nowrap;" | Every 5th carriage<br>(starting with #1) | | style="white-space: nowrap;" | Every 5th carriage<br>(starting with #1) | ||
+ | | style="white-space: nowrap;" | Every 10th carriage<br>(starting with #10) | ||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
* {{Item|Fused Material}}×Streak<br> | * {{Item|Fused Material}}×Streak<br> | ||
− | * {{Item|Fused Material}}×Number of defeated bosses<ref name="reward-bosses">The number of defeated bosses does not include the ones defeated in the current carriage. Minibosses count as 1.</ref> | + | * {{Item|Fused Material}}×Number of defeated bosses<ref name="reward-bosses">The number of defeated bosses does not include the ones defeated in the current carriage, but it does include all defeated bosses in carriages before the current one (including ones defeated in a previous run). Minibosses count as 1.</ref> |
|| | || | ||
* Overspill '''enabled''' | * Overspill '''enabled''' | ||
Line 178: | Line 180: | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hard | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hard | ||
| style="white-space: nowrap;" | Every 7th carriage<br>(starting with #1) | | style="white-space: nowrap;" | Every 7th carriage<br>(starting with #1) | ||
+ | | style="white-space: nowrap;" | Every 10th carriage<br>(starting with #10) | ||
|| '''Per combat carriage:''' | || '''Per combat carriage:''' | ||
* Same as '''Normal''', but times '''2''' | * Same as '''Normal''', but times '''2''' | ||
|| | || | ||
* Overspill '''disabled''' | * Overspill '''disabled''' | ||
+ | * NPC enemies can '''fuse''' | ||
* All tapes have '''[[Machine Curse]]''' | * All tapes have '''[[Machine Curse]]''' | ||
− | * '''1''' infinite | + | * '''1''' infinite (de)buff |
− | * '''+1''' infinite | + | * '''+1''' infinite (de)buff against minibosses |
+ | <center>''This list may be incomplete.''</center> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Harder | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Harder | ||
− | | style="white-space: nowrap;" | | + | | style="white-space: nowrap;" | Every 9th carriage<br>(starting with #1) |
− | || | + | | style="white-space: nowrap;" | Every 9th carriage<br>(starting with #9) |
+ | || '''Per combat carriage:''' | ||
+ | * Same as '''Normal''', but times '''3''' | ||
|| | || | ||
+ | * Overspill '''disabled''' | ||
+ | * NPC enemies can '''fuse''' | ||
+ | * All tapes have '''[[Machine Curse]]''' | ||
+ | * '''2''' infinite (de)buffs | ||
+ | * '''+1''' infinite (de)buff against minibosses | ||
+ | <center>''This list may be incomplete.''</center> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Even Harder | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Even Harder | ||
− | | style="white-space: nowrap;" | | + | | style="white-space: nowrap;" | Every 11th carriage<br>(starting with #1) |
− | || | + | | style="white-space: nowrap;" | Every 9th carriage<br>(starting with #9) |
+ | || '''Per combat carriage:''' | ||
+ | * Same as '''Normal''', but times '''4''' | ||
|| | || | ||
+ | * Overspill '''disabled''' | ||
+ | * NPC enemies can '''fuse''' | ||
+ | * All tapes have '''[[Machine Curse]]''' | ||
+ | * '''3''' infinite (de)buffs | ||
+ | * '''+1''' infinite (de)buff against minibosses | ||
+ | <center>''This list may be incomplete.''</center> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | BRUTAL | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | BRUTAL | ||
− | | style="white-space: nowrap;" | | + | | style="white-space: nowrap;" | Every 13th carriage<ref name="unverified">This information is conjecture and has not been verified yet.</ref><br>(starting with #1) |
− | || | + | | style="white-space: nowrap;" | Every 8th carriage<ref name="unverified"/><br>(starting with #8) |
+ | || '''Per combat carriage:''' | ||
+ | * Same as '''Normal''', but times '''5'''<ref name="unverified"/> | ||
|| | || | ||
+ | * Overspill '''disabled'''<ref name="unverified"/> | ||
+ | * NPC enemies can '''fuse'''<ref name="unverified"/> | ||
+ | * All tapes have '''[[Machine Curse]]'''<ref name="unverified"/> | ||
+ | <center>''This list may be incomplete.''</center> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hardest | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Hardest | ||
− | | style="white-space: nowrap;" | | + | | style="white-space: nowrap;" | Every 15th carriage<ref name="unverified"/><br>(starting with #1) |
− | || | + | | style="white-space: nowrap;" | Every 8th carriage<ref name="unverified"/><br>(starting with #8) |
+ | || '''Per combat carriage:''' | ||
+ | * Same as '''Normal''', but times '''6'''<ref name="unverified"/> | ||
|| | || | ||
+ | * Overspill '''disabled'''<ref name="unverified"/> | ||
+ | * NPC enemies can '''fuse'''<ref name="unverified"/> | ||
+ | * All tapes have '''[[Machine Curse]]'''<ref name="unverified"/> | ||
+ | <center>''This list may be incomplete.''</center> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Impossible | ! scope="row" style="font-size: 1em; white-space: nowrap; vertical-align: middle;" | Impossible | ||
− | | style="white-space: nowrap;" | | + | | style="white-space: nowrap;" | Every 17th carriage<ref name="unverified"/><br>(starting with #1) |
− | || | + | | style="white-space: nowrap;" | Every 7th carriage<ref name="unverified"/><br>(starting with #7) |
+ | || '''Per combat carriage:''' | ||
+ | * Same as '''Normal''', but times '''7'''<ref name="unverified"/> | ||
|| | || | ||
+ | * Overspill '''disabled'''<ref name="unverified"/> | ||
+ | * NPC enemies can '''fuse'''<ref name="unverified"/> | ||
+ | * All tapes have '''[[Machine Curse]]'''<ref name="unverified"/> | ||
+ | <center>''This list may be incomplete.''</center> | ||
|} | |} | ||
Revision as of 21:23, 5 December 2024
Magikrab's Gauntlet is a series of randomised combat encounters aboard one of the Mer-Line's interdimensional trains. It was added to the game on 20 November 2024 as part of Version 1.7.
The Gauntlet is unlocked after the player has defeated Aleph Null and completed Part 4 of Take Me On. To enter the Gauntlet, speak to Magikrab in Platform B of Night's Bridge Station. The side quest The Midnight Train starts after Magikrab introduces the Gauntlet to the player.
Overview
Magikrab's Gauntlet is an infinite battle mode where the aim is to go through as many carriages, or rooms, as possible, facing a series of battles that get progressively harder. Throughout the gauntlet, items are limited in use, though the player can encounter Cafe rest carriages where they can heal, switch tapes, or restock items. These rest carriages serve as checkpoints so that the player can resume from there in the future if they choose to leave the gauntlet to claim any unclaimed rewards or if they lose in battle, but the deeper the run, the more expensive the items get from Cafes.
In the gauntlet, battles will feature modifiers in the form of infinite-duration status effects that are present throughout a given battle. The upcoming enemy's level, type (regular encounter, miniboss, or boss), and modifiers are shown to the player.
Taking part in the gauntlet rewards a substantial amount of Fused Material which the player can claim at a Cafe, but quitting the game or losing in battle removes all earned Fused Material. The amount obtained depends on both the current run's streak, the carriage number, and the gauntlet's difficulty.
If the speedrun timer is enabled, the player can input a seed, which affects the carriages as well as the encounters in the gauntlet.
Streaks
Streaks keep track of the number of battles the player has won so far, and excludes Cafe carriages or carriages containing only ranger caches. Streaks end from losing or from exiting a run. This means that getting a high streak requires going through the game in one sitting, as leaving the gauntlet by any means will reset the streak back to zero. The game keeps track of the longest streak for a given difficulty.
It is unrelated to the farthest carriage reached by the player, and it is not necessary to begin at at the first carriage to start a streak.
Difficulties
The Gauntlet offers seven difficulty levels, which affect the starting difficulty of the run:
- Normal
- Hard
- Harder
- Even Harder
- BRUTAL
- Hardest
- Impossible
This difficulty affects the number of status effect modifiers, tape count, overspill, rest carriage frequency, and boss frequency.
As the player progresses through the gauntlet, the difficulty increases. This affects overspill being disabled, the number of tapes the enemies use, the enemy's ability to fuse, and the status effects present in battle. Higher difficulties also reward more Fused Material.
The difficulty does not affect the enemy levels or their AI smartness.
This section is incomplete. Feel free to add the missing information by editing it.
Status Effect Modifiers
Battles can have status effects be inflicted at the start of battle, and have an infinite duration. These status effects are displayed just before entering the next carriage. Any displayed debuff is applied to the player team, while any displayed buff is applied to the enemy team.
Applying an opposing buff gets rid of the infinite debuff counterpart, and applying an opposing debuff gets rid of the infinite buff. For instance, acquiring Multitarget via Echolocation can get rid of the user's infinite Unitarget and replaces it with a finite amount of Multitarget. These infinite statuses can also be removed by using New Leaf or using a Cure-All.
The following lists all possible infinite status effects that can occur in a carriage. The number of statuses applied scales with the difficulty of the run.
Summary
This section is a work in progress. It should be improved in the near future, but you are still free to edit it.
Difficulty | Café | Boss | Rewards | Other effects |
---|---|---|---|---|
Normal | Every 5th carriage (starting with #1) |
Every 10th carriage (starting with #10) |
Per combat carriage:
|
|
Hard | Every 7th carriage (starting with #1) |
Every 10th carriage (starting with #10) |
Per combat carriage:
|
|
Harder | Every 9th carriage (starting with #1) |
Every 9th carriage (starting with #9) |
Per combat carriage:
|
|
Even Harder | Every 11th carriage (starting with #1) |
Every 9th carriage (starting with #9) |
Per combat carriage:
|
|
BRUTAL | Every 13th carriage[2] (starting with #1) |
Every 8th carriage[2] (starting with #8) |
Per combat carriage:
|
|
Hardest | Every 15th carriage[2] (starting with #1) |
Every 8th carriage[2] (starting with #8) |
Per combat carriage:
|
|
Impossible | Every 17th carriage[2] (starting with #1) |
Every 7th carriage[2] (starting with #7) |
Per combat carriage:
|
|
Encounters
This section is incomplete. Feel free to add the missing information by editing it.
References
- ↑ The number of defeated bosses does not include the ones defeated in the current carriage, but it does include all defeated bosses in carriages before the current one (including ones defeated in a previous run). Minibosses count as 1.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 This information is conjecture and has not been verified yet.