Difference between revisions of "Heckahedron"
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== Dialogue == | == Dialogue == | ||
{{Main|Heckahedron/Dialogue}} | {{Main|Heckahedron/Dialogue}} | ||
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+ | == Trivia == | ||
+ | * The attack Frustum Cull is a reference to the technique in 3D graphics rendering of the same name. A frustum is a pyramid shape with its top lopped off. [[wikipedia:Hidden-surface_determination#Viewing-frustum_culling|Frustum culling]] is when objects not within the rendered area (the viewing frustum) are removed from the rendering process so as to not waste computational resources. | ||
== In Other Languages == | == In Other Languages == | ||
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| zh_CN = 异六面体 | | zh_CN = 异六面体 | ||
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[[Category:Archangels]] | [[Category:Archangels]] | ||
{{Archangels}} | {{Archangels}} |
Latest revision as of 05:12, 12 September 2024
Neoplatonic Solid, Heckahedron is a A07 of the Archangels, taking the form of a flying, ever-shifting cube. It believes in the "perfection" of 4D space thanks to mathematics.
Ingame Bio
Heckahedron's body is "cardinally fixed", meaning it looks the exact same regardless of what angle you view it from. This isn't unusual - the "physical form" of any Archangel is merely the 3-dimensional shadow of a higher being. They are not bound by euclidean science.
The incarnation of mathematics. One of the younger Archangels, Heckahedron was born when humanity reached an age of hubristic scientific and mathematical thinking.
Habitats
Can be found and fought in Waterloop Station, after solving the puzzle in Thirstaton Lake.
Stats
Max HP | 600 |
---|---|
M. Atk | 200 |
M. Def | 200 |
R. Atk | 200 |
R. Def | 200 |
Speed | 100 |
Mechanics
Moves
Special Moves
- Frustum Cull (Angelic Attack): Melee Attack. Hits a whole team, dealing heavy damage.
- Being a melee attack, it will also trigger Contact Damage from Heckahedron’s Sharp Edges.
Dialogue
- Main article: Heckahedron/Dialogue
Trivia
- The attack Frustum Cull is a reference to the technique in 3D graphics rendering of the same name. A frustum is a pyramid shape with its top lopped off. Frustum culling is when objects not within the rendered area (the viewing frustum) are removed from the rendering process so as to not waste computational resources.
In Other Languages
Chinese (Simplified) | 异六面体 |
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French | Héxagonie |
German | Heckahedron |
Italian | Esecraedro |
Japanese | ロックメンタイン |
Korean | 헤카헤드론 |
Portuguese | Hexaerebos |
Spanish (Spain) | Exoedro |
Spanish (Latin America) | Exoedro |
Archangels | ||||||||
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