Archangel
Archangels are a mysterious yet powerful race of eldritch beings that usually stay beneath the Mer-Line Stations of New Wirral. Hunting them is necessary to complete Morgante's "Land of Confusion" Quest.
List of Archangels
Story Archangels
These archangels are defeated through the course of the game. Other than A01, A13, A14, and A15, they can be fought in any order, and can be skipped if the player locates the final station early.
Name | Number | Description | Station | |
---|---|---|---|---|
Morgante | A01 | A black and white creature vaguely resembling a woman in a floating dress. The first Archangel encountered and faced in the game. She is first found in a wounded state within the Harbortown Station during the "This Is The World We Live In" quest. After defeating her, you unlock the "Land of Confusion" Quest. | Harbortown Station | |
Morgante Gestalt | A03 | A version of Morgante after you and your teammates all merge into one. Is used to defeat Aleph Null. | Night's Bridge Station | |
Poppetox | A04 | An Archangel resembling a Claymation style skeleton wearing a hat with a love for puppets, using them in combat to avoid damage. | Glowcester Road Station | |
Mourningstar | A05 | An Archangel with a PSP-like appearance, possessing the torso of a man, two wings, a golden skull mask with ram horns, yellow spikes for legs, and a black and white snake wrapping around it. Buried underneath Mourningtown, reaching it is the main goal of the Mourningtown Cult. Is associated with Kayleigh's "I Ran So Far Away" quest. | Mourningtown Crescent Station | |
Nowhere Monarch | A06 | An Archangel with a crown for a head, believing themselves as a "ruler of nothing", ruling the Falldown Mall. Is associated with Meredith's "All I Ever Needed" quest. | Falldown Mall | |
Heckahedron | A07 | Archangel of Waterloop Station. A flying, ever-channing cube that believing in the "perfection" of 4-D space. | Waterloop Station | |
Alice | A08 | An Archangel based on "Alice in Wonderland", ruling the Cherry Cross Station while hosting size changing tea parties for the "guests" within her Wonderland-esqe Station. | Cherry Cross Station | |
Robin Goodfellow | A09 | An Archangel based on the William Shakespeare character of the same name. A goblin carrying a book with a watercolor-like appearance, it lures Viola into their station by pretending to be Sebastian to reveal the truth. Is associated with Viola's "Everybody's Looking for Something" Quest. | Bard Street Station | |
Mammon | A10 | Leader of the "Landkeepers", an agency of capitalist estate agents that wants to buy up all the land in New Wirral. Resembles a colorful collage face that constantly shift around. Can only be encountered by following Eugene's "Acting On Your Best Behavior" quest. | Landkeeper HQ | |
Lamento Mori | A11 | An Archangel that rules Aldgrave Tomb Station, taking the appearance of a towering skeleton that sadistically traps its victims in a endless maze. | Aldgrave Tomb Station | |
Babelith | A12 | An Archangel with the appearance of of a crude drawing of a tower, believing ignorance is supreme and loving bad jokes. Located within the Icelington Station at the top of Mt Wirral. | Icelington Station | |
The Amber Lodge | A13 | A sentient building that can traverse through time and space. The woman who runs it, Ms. Amber, is in fact an extension of itself. Once used by Aleph to get around, but has since "fallen out". | Dead World | |
Aleph | A14 | An Archangel with the appearance of a man in a dapper outfit but with a triangle mirror for a head. Also known as "The Red King of Conquest", he is the main antagonist of Cassette Beasts, being the one who defeated Morgante in the first place and recruits all of the defeated Archangels to create a new team after his old one disbanded so he can cause chaos throughout the reality. | Night's Bridge Station | |
Aleph Null | A15 | The merged form of Aleph and the other nine Archangels he recruited, and final boss of the game. | Night's Bridge Station |
Post-Game Archangels
These archangels are encountered by the player after defeating A15 and completing the main story of the game.
Name | Number | Description | Location | |
---|---|---|---|---|
Morgante | A02 | Morgante as she appears normally. She takes this form during "Land of Confusion" and during her fight in the post-game. | Harbortown Station | |
Helia | A16 | An Archangel that is the manifestation of the process of fusion. Helia is encountered during the quest Here Comes The Sun. | Power Station | |
The Mer-Line | A17 | The railway and Stations that the Archangels use. New Wirral lays on its back. Its emissary is Magikrab. | ||
Lenna | A18 | An Archangel from another world that became a human and a heroine trying to save her world from a corrupting force. She is a secret boss fight and defeating her earns you the "Hero of Another Story" achievement. | Brokenhead |
Unnumbered Archangels
- Shining Kuneko - An Archangel born from Felix's old drawing of a character he made when he was little, Kuneko, an "angel/demon hybrid raised by ninjas". Wanting revenge for being abandoned due to being perceived as an old shame, Kuneko "unites the four elements inside of her", becoming an Archangel. Defeating her nets you her form. Is associated with the "Don't You Want Me" quest.
- Mordread - An Archangel mentioned by Morgante, possibly their child. Is dead by the time of the game, a coffin within Night's Bright Station acting as their grave.