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Summary
This section is incomplete. Feel free to add the missing information by editing it.
| Difficulty
|
Café
|
Rewards
|
Other effects
|
| Normal
|
Every 5th carriage (starting with #1)
|
Per combat carriage:
×Streak
×Number of defeated bosses[1]
|
|
| Hard
|
Every 7th carriage (starting with #1)
|
Per combat carriage:
- Same as Normal, but times 2
|
- Overspill disabled
- NPC enemies can fuse
- All tapes have Machine Curse
- 1 infinite debuff
- +1 infinite debuff against minibosses
|
| Harder
|
Every 9th carriage (starting with #1)
|
Per combat carriage:
- Same as Normal, but times 3
|
- Same as Hard
- 1 infinite buff against non-bosses
- +1 (total: +2) infinite debuff against minibosses
|
| Even Harder
|
Every 11th carriage[2] (strarting with #1)
|
Per combat carriage:
- Same as Normal, but times 4[2]
|
- Same as Harder
- +1 (total: 2) infinite debuffs
|
| BRUTAL
|
Every 13th carriage[2] (strarting with #1)
|
Per combat carriage:
- Same as Normal, but times 5[2]
|
|
| Hardest
|
Every 15th carriage[2] (strarting with #1)
|
Per combat carriage:
- Same as Normal, but times 6[2]
|
|
| Impossible
|
Every 17th carriage[2] (strarting with #1)
|
Per combat carriage:
- Same as Normal, but times 7[2]
|
|
Carriage contents
| Carriage
|
Normal
|
Hard
|
Harder
|
Even Harder
|
BRUTAL
|
Hardest
|
Impossible
|
| #1
|
Café
|
| #2
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
| #3
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
| #4
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
| #5
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
| #6
|
Café |
??? |
??? |
??? |
??? |
??? |
???
|
| #7
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
| #8
|
??? |
Café |
??? |
??? |
??? |
??? |
???
|
| #9
|
??? |
??? |
 |
??? |
??? |
??? |
???
|
| #10
|
 |
 |
Café |
??? |
??? |
??? |
???
|
| #11
|
Café |
??? |
??? |
??? |
??? |
??? |
???
|
| #12
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
- A "???" in the above table means the carriage can contain one of the following:
- A loot chest
- An NPC battle
- A monster battle
- The enemy level starts at 50, regardless of difficulty.
- Each carriage (regardless of type) increases the enemies' level by 1.
- Each miniboss carriage temporarily increases the enemies' level by 10. This temporary bonus resets after the miniboss carriage.
Encounters
Harder, Carriage #2
| Harder, Carriage #3
|
Even Harder, Carriage #3
|
Harder, Carriage #4
Harder, Carriage #5
Harder, Carriage #6
Harder, Carriage #8
Harder, Carriage #9, Miniboss
| Travelling Merchant | Barkley |
| Can fuse |
|
|
|
|
|
|
|
|
|
Encountered: Harder, Carriage #11
Encountered: Harder, Carriage #12
Encountered: Harder, Carriage #13
Encountered: Harder, Carriage #15
Encountered: Harder, Carriage #16
Encountered: Harder, Carriage #17
Rogue fusion
Encountered: Even Harder, Carriage #2
References
- ↑ The number of defeated bosses does not include the ones defeated in the current carriage. Minibosses count as 1.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 This information is conjecture and has not been verified yet.