Difference between revisions of "Template:SpeciesStandardSections"
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− | ==Bio== | + | <includeonly> |
+ | == In-Game Bio == | ||
+ | {{#invoke:Database|get_species|{{{id}}}|bestiary_bios|1}} | ||
− | {{#invoke:Database|get_species|{{{id}}}|bestiary_bios| | + | === Additional Info === |
+ | {{#invoke:Database|get_species|{{{id}}}|bestiary_bios|2}} | ||
− | ==Habitats== | + | == Habitats == |
{{#if: {{#invoke:Database|get_species|{{{id}}}|habitats|1}} | | {{#if: {{#invoke:Database|get_species|{{{id}}}|habitats|1}} | | ||
<ul class="species_habitats"> | <ul class="species_habitats"> | ||
− | {{#invoke:Database|get_species|{{{id}}}|habitats|foreach=SpeciesHabitat}} | + | {{#if: {{{habitats|}}}|{{{habitats|}}}|{{#invoke:Database|get_species|{{{id}}}|habitats|foreach=SpeciesHabitat}}}} |
</ul> | </ul> | ||
| | | | ||
− | {{#invoke:Database|get_species|{{{id}}}|name}}'s habitat is unknown. | + | {{#if: {{{habitats|}}}|<ul class="species_habitats">{{{habitats|}}}</ul>|{{#invoke:Database|get_species|{{{id}}}|name}}'s habitat is unknown.}} |
+ | }} | ||
+ | {{#if: {{{encounters|}}}|=== Encounters === | ||
+ | {{{encounters}}} | ||
+ | }}{{#if: {{{habitats_other|}}}|<h3> Other </h3> | ||
+ | {{{habitats_other}}} | ||
}} | }} | ||
− | + | == Stats == | |
− | ==Stats== | ||
− | |||
{{SpeciesStats|id={{{id}}}}} | {{SpeciesStats|id={{{id}}}}} | ||
− | ==Moves== | + | == Moves == |
− | + | <table class="species_moves wikitable sortable"> | |
− | <table class="species_moves wikitable"> | + | <tr><th></th><th>[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr> |
− | <tr><th></th><th>Move</th><th>Type</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Cost</th></tr> | ||
{{#invoke:Database|get_species|{{{id}}}|moves|initial|foreach=SpeciesMoves/Initial}} | {{#invoke:Database|get_species|{{{id}}}|moves|initial|foreach=SpeciesMoves/Initial}} | ||
{{#invoke:Database|get_species|{{{id}}}|moves|upgrades|foreach=SpeciesMoves/Upgrade|key_param=level}} | {{#invoke:Database|get_species|{{{id}}}|moves|upgrades|foreach=SpeciesMoves/Upgrade|key_param=level}} | ||
</table> | </table> | ||
− | <table class="species_moves mw-collapsible mw-collapsed wikitable"> | + | <table class="species_moves mw-collapsible mw-collapsed wikitable sortable"> |
<tr><th colspan="7">All Compatible Moves </th></tr> | <tr><th colspan="7">All Compatible Moves </th></tr> | ||
− | <tr><th></th><th>Move</th><th>Type</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Cost</th></tr> | + | <tr><th></th><th class="sortable">[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr> |
− | {{#invoke:Database|get_species_compatible_moves|{{{id}}}|foreach=SpeciesMoves/Sticker}} | + | {{#invoke:Database|get_species_compatible_moves|{{{id}}}|subscript=name|foreach=SpeciesMoves/Sticker}} |
</table> | </table> | ||
− | == | + | === Bootlegs === |
+ | <table class="species_moves mw-collapsible mw-collapsed wikitable sortable"> | ||
+ | <tr><th colspan="7">Always Compatible Moves </th></tr> | ||
+ | <tr><th></th><th class="sortable">[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr> | ||
+ | {{#invoke:Database|get_species_compatible_moves|{{{id}}}|always_compatible=1|subscript=name|foreach=SpeciesMoves/AllTypes}} | ||
+ | </table> | ||
+ | <table class="species_moves mw-collapsible mw-collapsed wikitable sortable"> | ||
+ | <tr><th colspan="7">Bootleg Moves </th></tr> | ||
+ | <tr><th></th><th>[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr> | ||
+ | {{#invoke:Database|get_tag_moves|beast|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Beast}} | ||
+ | {{#invoke:Database|get_tag_moves|air|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Air}} | ||
+ | {{#invoke:Database|get_tag_moves|astral|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Astral}} | ||
+ | {{#invoke:Database|get_tag_moves|earth|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Earth}} | ||
+ | {{#invoke:Database|get_tag_moves|fire|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Fire}} | ||
+ | {{#invoke:Database|get_tag_moves|ice|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Ice}} | ||
+ | {{#invoke:Database|get_tag_moves|lightning|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Lightning}} | ||
+ | {{#invoke:Database|get_tag_moves|metal|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Metal}} | ||
+ | {{#invoke:Database|get_tag_moves|plant|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Plant}} | ||
+ | {{#invoke:Database|get_tag_moves|plastic|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Plastic}} | ||
+ | {{#invoke:Database|get_tag_moves|poison|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Poison}} | ||
+ | {{#invoke:Database|get_tag_moves|water|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Water}} | ||
+ | {{#invoke:Database|get_tag_moves|glass|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Glass}} | ||
+ | {{#invoke:Database|get_tag_moves|glitter|for_bootleg=1|subscript=name|foreach=SpeciesMoves/Bootleg|pass_through=type|type=Glitter}} | ||
+ | </table> | ||
+ | |||
+ | == Remasters == | ||
{{#if: {{#invoke:Database|species_has_family|{{{id}}}}} | | {{#if: {{#invoke:Database|species_has_family|{{{id}}}}} | | ||
<table class="species_evolutions wikitable"> | <table class="species_evolutions wikitable"> | ||
+ | <tr><th></th><th colspan="3">[[Species]]</th><th>[[Type]]</th><th>Branch</th></tr> | ||
{{#invoke:Database|get_species|{{{id}}}|evolves_from|foreach=SpeciesEvolutions/From}} | {{#invoke:Database|get_species|{{{id}}}|evolves_from|foreach=SpeciesEvolutions/From}} | ||
{{#invoke:Database|get_species|{{{id}}}|evolves_to|foreach=SpeciesEvolutions/To}} | {{#invoke:Database|get_species|{{{id}}}|evolves_to|foreach=SpeciesEvolutions/To}} | ||
Line 39: | Line 70: | ||
{{#invoke:Database|get_species|{{{id}}}}} cannot be remastered from or to any other species. | {{#invoke:Database|get_species|{{{id}}}}} cannot be remastered from or to any other species. | ||
}} | }} | ||
+ | |||
+ | == Gallery == | ||
+ | === Sprites & Art === | ||
+ | {{#tag:gallery| | ||
+ | File:{{#invoke:Database|get_species|{{{id}}}|name}} idle.gif{{!}}Idle animation | ||
+ | {{#ifexist:File:{{#invoke:Database|get_species|{{{id}}}|name}} alt idle.gif|File:{{#invoke:Database|get_species|{{{id}}}|name}} alt idle.gif{{!}}Alt idle animation|}} | ||
+ | {{#ifexist:File:{{#invoke:Database|get_species|{{{id}}}|name}} windup.gif|File:{{#invoke:Database|get_species|{{{id}}}|name}} windup.gif{{!}}Windup animation|}} | ||
+ | {{#ifexist:File:{{#invoke:Database|get_species|{{{id}}}|name}} attack.gif|File:{{#invoke:Database|get_species|{{{id}}}|name}} attack.gif{{!}}Attack animation|}} | ||
+ | {{#ifexist:File:{{#invoke:Database|get_species|{{{id}}}|name}} hurt.gif|File:{{#invoke:Database|get_species|{{{id}}}|name}} hurt.gif{{!}}Hurt animation|}} | ||
+ | {{#ifexist:File:{{#invoke:Database|get_species|{{{id}}}|name}} sleep idle.gif|File:{{#invoke:Database|get_species|{{{id}}}|name}} sleep idle.gif{{!}}Sleep idle animation|}} | ||
+ | {{#if: {{{sprites_other|}}}|{{{sprites_other}}}}} | ||
+ | {{#ifexist:File:{{#invoke:Database|get_species|{{{id}}}|name}} promo art.png|File:{{#invoke:Database|get_species|{{{id}}}|name}} promo art.png{{!}}Promo art|}} | ||
+ | {{#if: {{{art_other|}}}|{{{art_other}}}}} | ||
+ | }}{{#if: {{{merchandise|}}}|<nowiki /> | ||
+ | === Merchandise === | ||
+ | {{#tag:gallery| | ||
+ | {{{merchandise}}}}}}} | ||
+ | {{#if: {{{see_also|}}}|== See Also == | ||
+ | {{{see_also}}} | ||
+ | }} | ||
+ | == Trivia == | ||
+ | </includeonly><noinclude> | ||
+ | {{SpeciesNav|id=Traffikrab}} | ||
+ | {{SpeciesInfobox|id=Traffikrab}} | ||
+ | {{SpeciesStandardIntro|id=Traffikrab}} | ||
+ | {{SpeciesStandardSections|id=Traffikrab}} | ||
+ | </noinclude> |
Latest revision as of 08:52, 11 June 2024
« Aeroboros #010 | Species List | Weevilite #012 » |
Traffikrab is a Plastic-type Species, often described as a big traffic cone crab.
In-Game Bio
The Traffikrab’s cone isn’t actually part of its body – it is merely a traffic cone that has washed up on the shores of New Wirral and been occupied by the creature. It is said that in the past, they would instead find other objects to live inside.
Additional Info
The traffic cone was invented by Charles D. Scanlon in the 1940’s as a low-maintenance way to signal road repairs. Commonly made of orange or yellow plastic, they can also feature a white reflective stripe to increase visibility at night.
Habitats
Stats
Base Form Stats
Max HP | 80 |
---|---|
M. Atk | 120 |
M. Def | 80 |
R. Atk | 120 |
R. Def | 110 |
Speed | 90 |
Additional Stats
Max AP | 5 / 10 |
---|---|
Move Slots | 4 to 6 / 8 |
Moves
Move | Type | Category | Power | Accuracy | Use Cost | |
---|---|---|---|---|---|---|
Initial | Smack | Melee Attack | 30 | 100% | 0 AP | |
Initial | Traffic Jam | Status Effect | — | Unavoidable | 2 AP | |
Elemental Wall | Status Effect | — | 100% | 2 AP | ||
Inflame | Ranged Attack | 60 | 100% | 2 AP | ||
Multi Smack | Melee Attack | 20 | 100% | 3 AP | ||
Water Coating | Status Effect | — | 100% | 2 AP | ||
Undertow | Ranged Attack | 90 | 100% | 2 AP |
All Compatible Moves | ||||||
---|---|---|---|---|---|---|
Move | Type | Category | Power | Accuracy | Use Cost | |
Sticker | AP Boost | Status Effect | — | 100% | 1 AP | |
Sticker | AP Drain | Status Effect | — | 100% | 1 AP | |
Sticker | AP Refund | Miscellaneous | — | 100% | Passive | |
Sticker | AP Starter | Miscellaneous | — | 100% | Passive | |
Sticker | AP Steal | Miscellaneous | — | 70% | 0 AP | |
Sticker | Berserker | Status Effect | — | 100% | Passive | |
Sticker | Bish Bash Bosh | Melee Attack | 60 | 100% | 3 AP | |
Sticker | Bloodlust | Status Effect | — | Unavoidable | Passive | |
Sticker | Boil | Melee Attack | 90 | 100% | 3 AP | |
Sticker | Bottle Volley | Ranged Attack | 40 | 100% | 3 AP | |
Sticker | Brick Blast | Ranged Attack | 40 | 100% | 4 AP | |
Sticker | Call For Help | Miscellaneous | — | 50% | 2 AP | |
Sticker | Change the Record | Miscellaneous | — | Unavoidable | 2 AP | |
Sticker | Clobber | Melee Attack | 60 | 100% | 4 AP | |
Sticker | Compliment | Status Effect | — | 100% | 1 AP | |
Sticker | Critical AP | Miscellaneous | — | 100% | Passive | |
Sticker | Criticise | Status Effect | — | 100% | 1 AP | |
Sticker | Crossfade | Miscellaneous | — | 100% | 1 AP | |
Sticker | Custom Starter | Miscellaneous | — | 100% | Passive | |
Sticker | Defend | Status Effect | — | 100% | 1 AP | |
Sticker | Delegate | Miscellaneous | — | 100% | 3 AP | |
Sticker | Desperation | Melee Attack | 20 | 100% | 1 AP | |
Sticker | Dodge | Status Effect | — | 100% | 1 AP | |
Sticker | Double Slice | Melee Attack | 30 | 100% | 4 AP | |
Sticker | Double Smack | Melee Attack | 30 | 100% | 2 AP | |
Sticker | Elemental Coating | Status Effect | — | 100% | 2 AP | |
Sticker | Elemental Wall | Status Effect | — | 100% | 2 AP | |
Sticker | Energy Shot | Ranged Attack | 60 | 100% | 2 AP | |
Sticker | Energy Wave | Ranged Attack | 60 | 100% | 3 AP | |
Sticker | Focus | Status Effect | — | 100% | 1 AP | |
Sticker | Gambit | Status Effect | — | 100% | 2 AP | |
Sticker | Gasoline Spray | Status Effect | — | 100% | 3 AP | |
Sticker | Glass Resistance | Miscellaneous | — | 100% | Passive | |
Sticker | Headshot | Ranged Attack | 200 | 100% | 10 AP | |
Sticker | Hypnotise | Status Effect | — | 50% | 2 AP | |
Sticker | Incinerate | Melee Attack | 40 | 100% | 3 AP | |
Sticker | Inflame | Ranged Attack | 60 | 100% | 2 AP | |
Sticker | Last Rites | Melee Attack | 200 | 100% | 10 AP | |
Sticker | Machine Curse | Miscellaneous | — | 100% | Passive | |
Sticker | Multi Shot | Ranged Attack | 20 | 100% | 3 AP | |
Sticker | Multi Smack | Melee Attack | 20 | 100% | 3 AP | |
Sticker | Neutralise | Miscellaneous | — | 100% | Passive | |
Sticker | Nod | Status Effect | — | 100% | 1 AP | |
Sticker | Parry Stance | Status Effect | — | 100% | 2 AP | |
Sticker | Peekaboo | Status Effect | — | 100% | 1 AP | |
Sticker | Pity AP | Miscellaneous | — | 100% | Passive | |
Sticker | Plastic Camouflage | Status Effect | — | 100% | 2 AP | |
Sticker | Plastic Coating | Status Effect | — | 100% | 2 AP | |
Sticker | Plastic Knife | Melee Attack | 40 | 100% | 3 AP | |
Sticker | Plastic Resistance | Miscellaneous | — | 100% | Passive | |
Sticker | Plastic Wall | Status Effect | — | 100% | 2 AP | |
Sticker | Pre-emptive Strike | Melee Attack | 30 | 100% | Passive | |
Sticker | Provoke | Status Effect | — | 100% | 1 AP | |
Sticker | Raise Arms | Status Effect | — | 100% | 1 AP | |
Sticker | Raise Shields | Status Effect | — | 100% | 1 AP | |
Sticker | Random Starter | Miscellaneous | — | 100% | Passive | |
Sticker | Recycle | Miscellaneous | — | 100% | 0 AP | |
Sticker | Revenge Strike | Melee Attack | 15 | 100% | Passive | |
Sticker | Roll Again | Miscellaneous | — | 100% | Passive | |
Sticker | Sharpen | Status Effect | — | 100% | 1 AP | |
Sticker | Slice | Melee Attack | 30 | 100% | 1 AP | |
Sticker | Smack | Melee Attack | 30 | 100% | 0 AP | |
Sticker | Spit | Ranged Attack | 30 | 100% | 0 AP | |
Sticker | Spray | Ranged Attack | 30 | 100% | 1 AP | |
Sticker | Sprint | Status Effect | — | 100% | 1 AP | |
Sticker | Taunt | Status Effect | — | 100% | 1 AP | |
Sticker | The Old 1-2 | Melee Attack | 60 | 100% | 5 AP | |
Sticker | Torrent | Ranged Attack | 40 | 100% | 4 AP | |
Sticker | Toy Hammer | Melee Attack | 60 | 100% | 2 AP | |
Sticker | Traffic Jam | Status Effect | — | Unavoidable | 2 AP | |
Sticker | Trick | Status Effect | — | 100% | 1 AP | |
Sticker | Trip | Status Effect | — | 100% | 1 AP | |
Sticker | Undertow | Ranged Attack | 90 | 100% | 2 AP | |
Sticker | Wallop | Melee Attack | 60 | 100% | 2 AP | |
Sticker | Water Camouflage | Status Effect | — | 100% | 2 AP | |
Sticker | Water Coating | Status Effect | — | 100% | 2 AP | |
Sticker | Waterproof | Miscellaneous | — | 100% | Passive | |
Sticker | Wink | Status Effect | — | 100% | 1 AP |
Bootlegs
Always Compatible Moves | ||||||
---|---|---|---|---|---|---|
Move | Type | Category | Power | Accuracy | Use Cost | |
All Types | AP Boost | Status Effect | — | 100% | 1 AP | |
All Types | AP Drain | Status Effect | — | 100% | 1 AP | |
All Types | AP Refund | Miscellaneous | — | 100% | Passive | |
All Types | AP Starter | Miscellaneous | — | 100% | Passive | |
All Types | AP Steal | Miscellaneous | — | 70% | 0 AP | |
All Types | Berserker | Status Effect | — | 100% | Passive | |
All Types | Bish Bash Bosh | Melee Attack | 60 | 100% | 3 AP | |
All Types | Bloodlust | Status Effect | — | Unavoidable | Passive | |
All Types | Boil | Melee Attack | 90 | 100% | 3 AP | |
All Types | Bottle Volley | Ranged Attack | 40 | 100% | 3 AP | |
All Types | Call For Help | Miscellaneous | — | 50% | 2 AP | |
All Types | Change the Record | Miscellaneous | — | Unavoidable | 2 AP | |
All Types | Clobber | Melee Attack | 60 | 100% | 4 AP | |
All Types | Compliment | Status Effect | — | 100% | 1 AP | |
All Types | Critical AP | Miscellaneous | — | 100% | Passive | |
All Types | Criticise | Status Effect | — | 100% | 1 AP | |
All Types | Crossfade | Miscellaneous | — | 100% | 1 AP | |
All Types | Custom Starter | Miscellaneous | — | 100% | Passive | |
All Types | Defend | Status Effect | — | 100% | 1 AP | |
All Types | Delegate | Miscellaneous | — | 100% | 3 AP | |
All Types | Desperation | Melee Attack | 20 | 100% | 1 AP | |
All Types | Dodge | Status Effect | — | 100% | 1 AP | |
All Types | Double Slice | Melee Attack | 30 | 100% | 4 AP | |
All Types | Double Smack | Melee Attack | 30 | 100% | 2 AP | |
All Types | Elemental Coating | Status Effect | — | 100% | 2 AP | |
All Types | Elemental Wall | Status Effect | — | 100% | 2 AP | |
All Types | Energy Shot | Ranged Attack | 60 | 100% | 2 AP | |
All Types | Energy Wave | Ranged Attack | 60 | 100% | 3 AP | |
All Types | Focus | Status Effect | — | 100% | 1 AP | |
All Types | Gambit | Status Effect | — | 100% | 2 AP | |
All Types | Gasoline Spray | Status Effect | — | 100% | 3 AP | |
All Types | Glass Resistance | Miscellaneous | — | 100% | Passive | |
All Types | Headshot | Ranged Attack | 200 | 100% | 10 AP | |
All Types | Hypnotise | Status Effect | — | 50% | 2 AP | |
All Types | Incinerate | Melee Attack | 40 | 100% | 3 AP | |
All Types | Inflame | Ranged Attack | 60 | 100% | 2 AP | |
All Types | Last Rites | Melee Attack | 200 | 100% | 10 AP | |
All Types | Machine Curse | Miscellaneous | — | 100% | Passive | |
All Types | Multi Shot | Ranged Attack | 20 | 100% | 3 AP | |
All Types | Multi Smack | Melee Attack | 20 | 100% | 3 AP | |
All Types | Neutralise | Miscellaneous | — | 100% | Passive | |
All Types | Nod | Status Effect | — | 100% | 1 AP | |
All Types | Parry Stance | Status Effect | — | 100% | 2 AP | |
All Types | Peekaboo | Status Effect | — | 100% | 1 AP | |
All Types | Pity AP | Miscellaneous | — | 100% | Passive | |
All Types | Plastic Camouflage | Status Effect | — | 100% | 2 AP | |
All Types | Plastic Coating | Status Effect | — | 100% | 2 AP | |
All Types | Plastic Wall | Status Effect | — | 100% | 2 AP | |
All Types | Pre-emptive Strike | Melee Attack | 30 | 100% | Passive | |
All Types | Provoke | Status Effect | — | 100% | 1 AP | |
All Types | Raise Arms | Status Effect | — | 100% | 1 AP | |
All Types | Raise Shields | Status Effect | — | 100% | 1 AP | |
All Types | Random Starter | Miscellaneous | — | 100% | Passive | |
All Types | Recycle | Miscellaneous | — | 100% | 0 AP | |
All Types | Revenge Strike | Melee Attack | 15 | 100% | Passive | |
All Types | Roll Again | Miscellaneous | — | 100% | Passive | |
All Types | Sharpen | Status Effect | — | 100% | 1 AP | |
All Types | Slice | Melee Attack | 30 | 100% | 1 AP | |
All Types | Smack | Melee Attack | 30 | 100% | 0 AP | |
All Types | Spit | Ranged Attack | 30 | 100% | 0 AP | |
All Types | Spray | Ranged Attack | 30 | 100% | 1 AP | |
All Types | Sprint | Status Effect | — | 100% | 1 AP | |
All Types | Taunt | Status Effect | — | 100% | 1 AP | |
All Types | The Old 1-2 | Melee Attack | 60 | 100% | 5 AP | |
All Types | Torrent | Ranged Attack | 40 | 100% | 4 AP | |
All Types | Traffic Jam | Status Effect | — | Unavoidable | 2 AP | |
All Types | Trick | Status Effect | — | 100% | 1 AP | |
All Types | Trip | Status Effect | — | 100% | 1 AP | |
All Types | Undertow | Ranged Attack | 90 | 100% | 2 AP | |
All Types | Wallop | Melee Attack | 60 | 100% | 2 AP | |
All Types | Water Camouflage | Status Effect | — | 100% | 2 AP | |
All Types | Water Coating | Status Effect | — | 100% | 2 AP | |
All Types | Waterproof | Miscellaneous | — | 100% | Passive | |
All Types | Wink | Status Effect | — | 100% | 1 AP |
Bootleg Moves | ||||||
---|---|---|---|---|---|---|
Move | Type | Category | Power | Accuracy | Use Cost | |
Bootleg | Beast Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Beast Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Beast Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Berserker | Status Effect | — | 100% | Passive | |
Bootleg | Bite | Melee Attack | 80 | 100% | 3 AP | |
Bootleg | Blood Donation | Miscellaneous | — | Unavoidable | 2 AP | |
Bootleg | Bone Cannon | Ranged Attack | 40 | 100% | 3 AP | |
Bootleg | Air Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Air Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Air Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Broadcast | Status Effect | — | 100% | 2 AP | |
Bootleg | Fog | Status Effect | — | Unavoidable | 4 AP | |
Bootleg | Hurricane | Ranged Attack | 90 | 100% | 5 AP | |
Bootleg | Sonic Boom | Ranged Attack | 60 | 100% | 3 AP | |
Bootleg | Throw | Ranged Attack | 50 | 100% | 0 AP | |
Bootleg | Unicast | Status Effect | — | 100% | 2 AP | |
Bootleg | Zephyr | Ranged Attack | 60 | 100% | 2 AP | |
Bootleg | Astral Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Astral Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Astral Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Déjà Vu | Status Effect | — | 100% | 2 AP | |
Bootleg | Galactic Beatdown | Melee Attack | 90 | Unavoidable | 4 AP | |
Bootleg | Haunt | Status Effect | — | 100% | 2 AP | |
Bootleg | Insomnia | Miscellaneous | — | 70% | Passive | |
Bootleg | Magic Tome | Ranged Attack | 70 | 100% | 3 AP | |
Bootleg | Mind-Meld | Status Effect | — | Unavoidable | 2 AP | |
Bootleg | Phase Shift | Miscellaneous | — | 100% | Passive | |
Bootleg | Ritual | Status Effect | — | 100% | 6 AP | |
Bootleg | Shooting Star | Ranged Attack | 60 | 100% | 2 AP | |
Bootleg | Vengeful Curse | Status Effect | — | 100% | Passive | |
Bootleg | Coal Story | Ranged Attack | 30 | 100% | 1 AP | |
Bootleg | Crumble | Ranged Attack | 30 | Unavoidable | 2 AP | |
Bootleg | Earth Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Earth Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Earth Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Fossil | Miscellaneous | — | 100% | Passive | |
Bootleg | Grounded | Miscellaneous | — | 100% | Passive | |
Bootleg | Mountain Smash | Melee Attack | 90 | 100% | 4 AP | |
Bootleg | Sandstorm | Ranged Attack | 60 | 100% | 3 AP | |
Bootleg | Boil | Melee Attack | 90 | 100% | 3 AP | |
Bootleg | Burning Passion | Status Effect | — | 100% | Passive | |
Bootleg | Coal Story | Ranged Attack | 30 | 100% | 1 AP | |
Bootleg | Fire Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Fire Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Fireproof | Miscellaneous | — | 100% | Passive | |
Bootleg | Gasoline Spray | Status Effect | — | 100% | 3 AP | |
Bootleg | Guzzle Fuel | Miscellaneous | — | 100% | 2 AP | |
Bootleg | Incinerate | Melee Attack | 40 | 100% | 3 AP | |
Bootleg | Inflame | Ranged Attack | 60 | 100% | 2 AP | |
Bootleg | Rapid Fire | Ranged Attack | 30 | 100% | 5 AP | |
Bootleg | Scorch | Status Effect | — | 100% | 1 AP | |
Bootleg | Self-Destruct | Ranged Attack | 60 | 100% | Passive | |
Bootleg | Sure-Fire | Status Effect | — | 100% | 2 AP | |
Bootleg | Avalanche | Status Effect | — | Unavoidable | 2 AP | |
Bootleg | Blizzard | Ranged Attack | 60 | 100% | 5 AP | |
Bootleg | Cold Fusion | Miscellaneous | — | Unavoidable | Passive | |
Bootleg | Crystal Lens | Ranged Attack | 60 | 100% | 2 AP | |
Bootleg | Deep Freeze | Status Effect | — | 100% | 3 AP | |
Bootleg | Frozen Ground | Status Effect | — | Unavoidable | 1 AP | |
Bootleg | Ice Breaker | Melee Attack | 90 | 100% | 4 AP | |
Bootleg | Ice Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Ice Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Ice Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Icicle Dart | Ranged Attack | 70 | 85% | 2 AP | |
Bootleg | Jagged Edge | Melee Attack | 40 | Unavoidable | Passive | |
Bootleg | Snow Rush | Melee Attack | 60 | 100% | 3 AP | |
Bootleg | Battery | Melee Attack | 40 | 100% | 3 AP | |
Bootleg | Broadcast | Status Effect | — | 100% | 2 AP | |
Bootleg | Charge | Melee Attack | 60 | 100% | 2 AP | |
Bootleg | Grounded | Miscellaneous | — | 100% | Passive | |
Bootleg | Ionised Air | Status Effect | — | 100% | 3 AP | |
Bootleg | Lightning Bolt | Ranged Attack | 90 | 100% | 3 AP | |
Bootleg | Lightning Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Lightning Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Magnet | Status Effect | — | 100% | 1 AP | |
Bootleg | Thunder Blast | Ranged Attack | 60 | 100% | 3 AP | |
Bootleg | Unicast | Status Effect | — | 100% | 2 AP | |
Bootleg | Brace for Impact | Melee Attack | 120 | 100% | 4 AP | |
Bootleg | Copper Chop | Melee Attack | 60 | 100% | 3 AP | |
Bootleg | Gear Shear | Ranged Attack | 50 | 100% | 10 AP | |
Bootleg | Grounded | Miscellaneous | — | 100% | Passive | |
Bootleg | Iron Filings | Status Effect | — | 100% | 1 AP | |
Bootleg | Jagged Edge | Melee Attack | 40 | Unavoidable | Passive | |
Bootleg | Lightning Camouflage | Status Effect | — | 100% | 2 AP | |
Bootleg | Lightning Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Magnet | Status Effect | — | 100% | 1 AP | |
Bootleg | Metal Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Metal Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Metal Riff | Ranged Attack | 60 | 100% | 3 AP | |
Bootleg | Metal Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Sharp Edges | Status Effect | — | 100% | 2 AP | |
Bootleg | Shield Bash | Melee Attack | 90 | 100% | 3 AP | |
Bootleg | Shrapnel | Status Effect | — | 100% | 1 AP | |
Bootleg | Sturdy Armour | Miscellaneous | — | 100% | Passive | |
Bootleg | Acorn Mortar | Ranged Attack | 100 | 75% | 3 AP | |
Bootleg | Doc Leaf | Status Effect | — | 100% | 1 AP | |
Bootleg | Leech | Status Effect | — | 100% | 1 AP | |
Bootleg | Life Absorb | Melee Attack | 30 | 100% | 1 AP | |
Bootleg | New Leaf | Miscellaneous | — | Unavoidable | 3 AP | |
Bootleg | Plant Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Plant Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Plant Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Poison Pollen | Status Effect | — | 100% | 1 AP | |
Bootleg | Snooze Spore | Status Effect | — | 50% | 2 AP | |
Bootleg | Splinter | Melee Attack | 15 | Unavoidable | Passive | |
Bootleg | Woodcutter | Melee Attack | 40 | 100% | 3 AP | |
Bootleg | Brick Blast | Ranged Attack | 40 | 100% | 4 AP | |
Bootleg | Plastic Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Plastic Knife | Melee Attack | 40 | 100% | 3 AP | |
Bootleg | Plastic Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Plastic Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Recycle | Miscellaneous | — | 100% | 0 AP | |
Bootleg | Toy Hammer | Melee Attack | 60 | 100% | 2 AP | |
Bootleg | Waterproof | Miscellaneous | — | 100% | Passive | |
Bootleg | Poison Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Poison Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Poison Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Pustule Bomb | Ranged Attack | 60 | 100% | 4 AP | |
Bootleg | Sticky Spray | Status Effect | — | 100% | 3 AP | |
Bootleg | Toxic Stab | Melee Attack | 90 | 100% | 4 AP | |
Bootleg | Boil | Melee Attack | 90 | 100% | 3 AP | |
Bootleg | Final Breath | Miscellaneous | — | 100% | Passive | |
Bootleg | Fog | Status Effect | — | Unavoidable | 4 AP | |
Bootleg | Torrent | Ranged Attack | 40 | 100% | 4 AP | |
Bootleg | Undertow | Ranged Attack | 90 | 100% | 2 AP | |
Bootleg | Water Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Water Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Waterproof | Miscellaneous | — | 100% | Passive | |
Bootleg | Bottle Volley | Ranged Attack | 40 | 100% | 3 AP | |
Bootleg | Crystal Lens | Ranged Attack | 60 | 100% | 2 AP | |
Bootleg | Glass Bonds | Status Effect | — | 100% | 2 AP | |
Bootleg | Glass Cannon | Ranged Attack | 120 | 100% | 4 AP | |
Bootleg | Glass Coating | Status Effect | — | 100% | 2 AP | |
Bootleg | Glass Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Glass Wall | Status Effect | — | 100% | 2 AP | |
Bootleg | Jagged Edge | Melee Attack | 40 | Unavoidable | Passive | |
Bootleg | Prismatic | Status Effect | — | Unavoidable | Passive | |
Bootleg | Revolving Door | Miscellaneous | — | 100% | 2 AP | |
Bootleg | Sharp Edges | Status Effect | — | 100% | 2 AP | |
Bootleg | Silicon Slash | Melee Attack | 60 | 100% | 2 AP | |
Bootleg | Window | Status Effect | — | 100% | 1 AP | |
Bootleg | Glitter Bomb | Ranged Attack | 30 | 100% | 0 AP | |
Bootleg | Glitter Resistance | Miscellaneous | — | 100% | Passive | |
Bootleg | Prismatic | Status Effect | — | Unavoidable | Passive |
Remasters
Species | Type | Branch | |||
---|---|---|---|---|---|
Remaster To | Magikrab | #000 | Astral Bootleg | ||
Remaster To | Lobstacle | #013 | Melee Defence | ||
Remaster To | Weevilite | #012 | Ranged Attack |