Magikrab (character)/Dialogue

From Cassette Beasts
Revision as of 07:30, 21 November 2024 by Leilukin (talk | contribs) (Add Dialogue for Magikrab's Gauntlet)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

These are Magikrab's dialogues.

Mer-Line stations

Introduction

  • Traffi... krab?: Aha, <player>! And <current partner>! I've been waiting for you.
If current partner is Kayleigh:
  • Kayleigh: Did... Did that Traffikrab just speak?
If current partner is Eugene:
  • Eugene: I don't fear you Traffikrab! I've fought many of your kind before!
If current partner is Meredith:
  • Meredith: Huh? A talking Traffikrab?
If current partner is Felix:
  • Felix: Wait, Traffikrabs can talk?
If current partner is Viola:
  • Viola: This Traffikrab speaks? What manner of...
If current partner is Barkley:
  • Barkley: Arf!
  • Traffi... krab?: Please, do not liken me to the mindless Traffikrabs out there.
  • Magikrab: I am Magikrab, indentured servant to the infinite Mer-Line: long may Their trains run on time!
  • Magikrab: To dwell amongst Their hallowed halls is a privilege too grand for me to convey. To serve Their passengers is the least I can do.
  • Magikrab: Which is to say: you tell me where you need to go, and I'll get the train at Platform A ready.
  • Magikrab: Many of the Mer-Line's stops are currently inaccessible. They will become available once their stations reopen.

Unlocking a Mer-Line Station

If the the player has unlocked at least one Mer-Line station:
  • Magikrab: Welcome! I've taken the liberty of opening Platform A for you for travel.
If the current station is Night's Bridge Station:
  • Magikrab: You've finally arrived! Welcome to Night’s Bridge Station.
  • Magikrab: The train arriving at Platform B is due to depart for other realities soon!
  • Magikrab: You should make sure you catch it in time!

Passive Dialogue

(When the player arrives at Mournington Crescent Station)

  • Magikrab: Welcome to Mournington Crescent... What’s left of it, anyway!

(When the player arrives at other Mer-Line stations)

  • Magikrab: Welcome to <name of the current Mer-Line station>!

Dialogue Menu

  • Magikrab: Now, what can I do for you <player>?

"I want to travel."

If chosen "I want to travel.":
  • Magikrab: Where do you want to go?
(Choice between Gramophone Café, the unlocked Mer-Line stations and Brightside Pier if unlocked)
  • Magikrab: The train at Platform A is ready for departure, <player>.
  • Magikrab: Mind the gap!

"I want to leave New Wirral."

If chosen "I want to leave New Wirral.":
If the player is in Night's Bridge Station:
  • Magikrab: Well, you’re in the right place! Please proceed to Platform B.
If the player is in any other Mer-Line station and has not unlocked Night's Bridge Station:
  • Magikrab: Well, Platform B is what we use for interdimensional travel...
  • Magikrab: However all departures through Platform B have been canceled for the next 642 years.
  • Magikrab: The Mer-Line... tells me it's something about a psychic contagion. Or possibly a war?
  • Magikrab: I'm pleased to inform you that arrivals at Platform B are running on time though!
If the player is in any other Mer-Line station and has unlocked Night's Bridge Station:
  • Magikrab: The train at Platform A is ready for departure, <player>.
  • Magikrab: Mind the gap!

"Platform B?"

If chosen "Platform B?":
If the player is in Glowcester Road Station and has not defeated Poppetox:
  • Magikrab: We have an arrival due at Platform B any minute now!
  • Magikrab: The guest arriving at Platform B thinks it is whispering, but its words pierce so loudly. Use your eyes, not your ears, human.
If the player is in Mournington Crescent Station and has not defeated Mourningstar:
  • Magikrab: Welcome to Mournington Crescent... What’s left of it, anyway!
  • Magikrab: Platform B is... elsewhere. This station was destroyed by a landslide some time ago. But I believe there is an arrival due anytime now.
  • Magikrab: The guest arriving at Platform B is known to be quite judgemental, I must say.
If the player is in Falldown Mall and has not defeated Nowhere Monarch:
  • Magikrab: We have an arrival due at Platform B soon.
  • Magikrab: The guest arriving at Platform B seeks those with an emptiness inside. It may not show itself to you until you understand and experience that.
If the player is in Waterloop Station and has not defeated Heckahedron:
  • Magikrab: The guest arriving at Platform B has many sharp edges. My advice would be to keep your distance.
If the player is in Cherry Cross Station and has not defeated Alice:
  • Magikrab: This station’s resident is due to return via Platform B any minute now!
  • Magikrab: I made sure to let her know you’d be coming. It seems she has a celebration in mind for you!
  • Magikrab: But quite how she expects you to fit through the platform gate, I’m not sure.
  • Magikrab: It seems she thought you would be... shorter.
If the player is in Bard Street Station and has not defeated Robin Goodfellow:
  • Magikrab: We had an arrival at Platform B a short while ago.
  • Magikrab: The guest that arrived seems to have an interest in the theatrical. Did you get to meet him on the way in?
If the player is in Aldgrave Tomb Station and has not defeated Lamento Mori:
  • Magikrab: We have an arrival due at Platform B any minute now!
  • Magikrab: The guest arriving at Platform B transcends such concepts as mortality. Be mindful that not all such creatures will 'go away' upon death.
If the player is in Icelington Station and has not defeated Babelith:
  • Magikrab: We have an arrival due at Platform B any minute now!
  • Magikrab: The guest arriving at Platform B peddles many lies. Be wary of accepting anything as 'truth' lest you become lost to yourself.
If the player is in Night's Bridge Station and has not defeated Aleph Null:
  • Magikrab: The train at Platform B will be departing soon.
  • Magikrab: That’s right! There’s an active gateway in this station!
  • Magikrab: You’re almost home, <player>!
If the player is in Night's Bridge Station and has defeated Aleph Null:
  • Magikrab: The gateway on Platform B is ready for you.
If the player has defeated the Archangel of the current Mer-Line station:
  • Magikrab: The next arrival at Platform B isn’t expected for quite some time.
  • Magikrab: You're quite welcome to enter the platform, but as a mortal, flesh-based entity, you may not find it of much use.
If the player is in Harbourtown Station after defeating Aleph Null and all other main story Archangels:
  • Magikrab: I see that Morgante has returned. She appears to be waiting for you on Platform B.
  • Magikrab: <player>...
  • Magikrab: If there's anything I've learned from dealing with the egregores you call ‘Archangels’...
  • Magikrab: Don't assume your companionship to them will last a moment longer than your usefulness.
  • Magikrab: We're like bugs to them. Or crabs.
  • Magikrab: Even now, the Mer-Line keeps me from giving you full access to Their rail network.
  • Magikrab: ‘Archangels’ always have an ulterior motive at work. Be mindful.

"The Mer-Line?"

If chosen "The Mer-Line?":
  • Magikrab: That’s right! The Mer-Line is an underground network of railway stations all across New Wirral, and some distance beyond!
  • Magikrab: The Mer-Line does not speak to mortals. They have chosen me to act as a go-between, to interface with you!

"Magikrab?"

If chosen "Magikrab?":
  • Magikrab: Indeed! I am Magikrab, indentured servant to the incomparable Mer-Line, in whose halls you now stand.
  • Magikrab: Like you, I'm not native to New Wirral. However, there have been many here who have known me.
  • Magikrab: The Mer-Line has assigned me to act as your guide to Their railway network.

"Nothing."

If chosen "Nothing.":
  • Magikrab: Very well!

Here Comes The Sun

Before The Player Meets The Mer-Line

If the player is not in Harbourtown Station:
  • Magikrab: <player>, the Mer-Line is waiting for you. Please come with me to Platform A of Harbourtown Station.
If the player is in Harbourtown Station:
  • Magikrab: <player>, the Mer-Line is waiting for you. Please come with me to Platform A.
  • Magikrab: The Mer-Line will now speak through me.
  • Magikrab: Count yourself very fortunate, <player>! They don’t descend to this plane oft–

After The Player Meets The Mer-Line

  • Magikrab: Oh. <player>.
  • Magikrab: Uh, what were we doing? The last few minutes seem to have slipped my mind.

("The Mer-Line was talking through you.")

  • Magikrab: Count yourself very fortunate, <player>! They don’t descend to this plane often!

Magikrab’s Gauntlet

Magikrab’s Gauntlet Introduction at Night's Bridge Station

  • Magikrab: Ah. <player> - just the human I was hoping to see! I have… an opportunity for you!
  • Magikrab: You see, the Mer-Line does not exist solely under this island. Their trains pass through the many as-yet unactualised potential worlds as they journey endlessly through the Connected Human Cosmos!
  • Magikrab: Of course, these potential worlds are populated by their own potential beings, and some try to hitch a ride aboard Their trains!
  • Magikrab: Despite such beings’ appearances as familiar-looking humans and monsters, they are not like anything you’ve met so far. As they exist only in potential, they lack any true claim to reality or canon.
  • Magikrab: However, just as one’s potential may exceed one’s capability, these potential beings often far exceed the power of the real individuals that you have met.
  • Magikrab: Whilst this is of no concern to the magnificent Mer-Line, it is rather inconvenient to me, as I would prefer to commute in peace.
  • Magikrab: My crystal eye tells me that the rangers are looking for more ""Fused Material"". Is this the case?
  • Magikrab: I shall make you a deal then: if you can clear out just a few train carriages of these aggravating potential beings, I will trade you some “Fused Material”. Do we have a deal?

(Choice between "Sure!" and "I guess so…?")

  • Magikrab: Excellent! If it helps, why not consider it special training? We’ll make it fun!

Entering Magikrab’s Gauntlet

If the player chooses to enter the Gauntlet::
  • Magikrab: All aboard!