Difference between revisions of "Fusion Power"

From Cassette Beasts
(Added more info on how the different Fusion Power moves work)
(Added missing debuffs)
 
(5 intermediate revisions by 3 users not shown)
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<tr>
 
<tr>
 
<th>Target type</th>
 
<th>Target type</th>
<th>Buff or Debuff</th>
+
<th>Kind</th>
 
<th>Power</th>
 
<th>Power</th>
 
</tr>
 
</tr>
Line 37: Line 37:
 
</tr>
 
</tr>
 
</table>
 
</table>
 +
 +
==== List of Fusion Power Moves ====
 +
The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of [[version]] 1.5:
 +
 +
* https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing
  
 
==== Prefixes ====
 
==== Prefixes ====
{{IncompleteSection}}
+
<table class="mw-collapsible mw-collapsed wikitable sortable">
 +
<tr>
 +
<th>Type</th>
 +
<th>Name</th>
 +
</tr>
 +
<tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Cyclonic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Tornado</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Whirlwind</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Hurricane</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Windy</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Sonic Boom</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Air}}</td>
 +
<td>Empyrean</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Cosmic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Planetary</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Celestial</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Stellar</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Ethereal</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Orbital</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Astral}}</td>
 +
<td>Stygian</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Wild</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Bone</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Feral</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Primitive</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Spinal</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Berserk</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Beast}}</td>
 +
<td>Frenzied</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Petrifying</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Mineral</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Ore</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Mountainous</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Gritty</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Stone</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Earth}}</td>
 +
<td>Granite</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Infernal</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Blazing</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Burning</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Flaming</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Fiery</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Magma</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Fire}}</td>
 +
<td>Volcanic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glass}}</td>
 +
<td>Glass</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glass}}</td>
 +
<td>Shattering</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glass}}</td>
 +
<td>Reflective</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glass}}</td>
 +
<td>Jagged</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glass}}</td>
 +
<td>Brittle</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glass}}</td>
 +
<td>Transparent</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Glittery</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Sparkly</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Rainbow</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Fairy</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Crafty</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Homemade</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Glitter}}</td>
 +
<td>Unicorn</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Frozen</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Sub-zero</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Freezing</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Polar</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Frigid</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Glacial</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Ice}}</td>
 +
<td>Blizzard</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Storm</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Surging</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Electric</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Shocking</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Bolt</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Volt</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Magnetic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Lightning}}</td>
 +
<td>Tesla</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Metal}}</td>
 +
<td>Steel</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Metal}}</td>
 +
<td>Metallurgic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Metal}}</td>
 +
<td>Silver</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Metal}}</td>
 +
<td>Mercurial</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Metal}}</td>
 +
<td>Resonant</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Metal}}</td>
 +
<td>Titanium</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Evergreen</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Untamed</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Overgrown</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Flourishing</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Verdant</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Tropical</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plant}}</td>
 +
<td>Succulent</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plastic}}</td>
 +
<td>Synthetic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plastic}}</td>
 +
<td>Resilient</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plastic}}</td>
 +
<td>Recycled</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plastic}}</td>
 +
<td>Artificial</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plastic}}</td>
 +
<td>Trash</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Plastic}}</td>
 +
<td>Modular</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Poison}}</td>
 +
<td>Venomous</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Poison}}</td>
 +
<td>Noxious</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Poison}}</td>
 +
<td>Toxic</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Poison}}</td>
 +
<td>Chemical</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Poison}}</td>
 +
<td>Violet</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Poison}}</td>
 +
<td>Infectious</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Hydro</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Tempest</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Monsoon</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Torrential</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Maelstrom</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Abyssal</td>
 +
</tr><tr>
 +
<td>{{TypeButton|Water}}</td>
 +
<td>Neptunian</td>
 +
</tr>
 +
</table>
  
 
==== Suffixes ====
 
==== Suffixes ====
Line 47: Line 343:
 
<th>Physicality</th>
 
<th>Physicality</th>
 
<th>Target type</th>
 
<th>Target type</th>
<th>Power</th>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 53: Line 348:
 
<td>Ranged</td>
 
<td>Ranged</td>
 
<td>Individual</td>
 
<td>Individual</td>
<td>200</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 59: Line 353:
 
<td>Melee</td>
 
<td>Melee</td>
 
<td>Individual</td>
 
<td>Individual</td>
<td>200</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 65: Line 358:
 
<td>Ranged</td>
 
<td>Ranged</td>
 
<td>Individual</td>
 
<td>Individual</td>
<td>200</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 71: Line 363:
 
<td>Melee</td>
 
<td>Melee</td>
 
<td>Team</td>
 
<td>Team</td>
<td>150</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 77: Line 368:
 
<td>Melee</td>
 
<td>Melee</td>
 
<td>Individual</td>
 
<td>Individual</td>
<td>200</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 83: Line 373:
 
<td>Ranged</td>
 
<td>Ranged</td>
 
<td>Team</td>
 
<td>Team</td>
<td>150</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 89: Line 378:
 
<td>Melee</td>
 
<td>Melee</td>
 
<td>Team</td>
 
<td>Team</td>
<td>150</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 95: Line 383:
 
<td>Ranged</td>
 
<td>Ranged</td>
 
<td>Team</td>
 
<td>Team</td>
<td>150</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 101: Line 388:
 
<td>Ranged</td>
 
<td>Ranged</td>
 
<td>Team</td>
 
<td>Team</td>
<td>150</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 107: Line 393:
 
<td>Melee</td>
 
<td>Melee</td>
 
<td>Team</td>
 
<td>Team</td>
<td>150</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 113: Line 398:
 
<td>Ranged</td>
 
<td>Ranged</td>
 
<td>Individual</td>
 
<td>Individual</td>
<td>200</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 119: Line 403:
 
<td>Melee</td>
 
<td>Melee</td>
 
<td>Individual</td>
 
<td>Individual</td>
<td>200</td>
 
 
</tr>
 
</tr>
 
</table>  
 
</table>  
  
 
==== Buffs and Debuffs ====
 
==== Buffs and Debuffs ====
{{IncompleteSection}}
+
The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move.
 +
<table class="wikitable sortable">
 +
<tr>
 +
<th colspan=2>[[Status Effect]]</th>
 +
<th>Duration</th>
 +
<th>Kind</th>
 +
</tr>
 +
<tr>
 +
<td>[[File:Status Cottoned On.png|42x42px]]</td>
 +
<td>[[Cottoned On]]</td>
 +
<td>1</td>
 +
<td>Buff</td>
 +
</tr>
 +
<tr>
 +
<td>[[File:Status Locked On.png|42x42px]]</td>
 +
<td>[[Locked On]]</td>
 +
<td>1</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Parry Stance.png|42x42px]]</td>
 +
<td>[[Parry Stance (status effect)|Parry Stance]]</td>
 +
<td>1</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Melee Attack Up.png|42x42px]]</td>
 +
<td>[[Melee Attack Up]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Melee Defence Up.png|42x42px]]</td>
 +
<td>[[Melee Defence Up]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Ranged Attack Up.png|42x42px]]</td>
 +
<td>[[Ranged Attack Up]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Ranged Defence Up.png|42x42px]]</td>
 +
<td>[[Ranged Defence Up]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Speed Up.png|42x42px]]</td>
 +
<td>[[Speed Up]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Accuracy Up.png|42x42px]]</td>
 +
<td>[[Accuracy Up]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status AP Boost.png|42x42px]]</td>
 +
<td>[[AP Boost (status effect)|AP Boost]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Multitarget.png|42x42px]]</td>
 +
<td>[[Multitarget]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Healing Steam.png|42x42px]]</td>
 +
<td>[[Healing Steam]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Healing Leaf.png|42x42px]]</td>
 +
<td>[[Healing Leaf]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Mind-Meld.png|42x42px]]</td>
 +
<td>[[Mind-Meld (status effect)|Mind-Meld]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Multistrike.png|42x42px]]</td>
 +
<td>[[Multistrike]]</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Contact Dmg Beast.png|42x42px]]</td>
 +
<td>Contact Dmg</td>
 +
<td>3</td>
 +
<td>Buff</td>
 +
</tr><tr>
 +
<td>[[File:Status Bomb.png|42x42px]]</td>
 +
<td>[[Bomb]]</td>
 +
<td>1</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Flinched.png|42x42px]]</td>
 +
<td>[[Flinched]]</td>
 +
<td>1</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Resonance.png|42x42px]]</td>
 +
<td>[[Resonance]]</td>
 +
<td>1</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Sleep.png|42x42px]]</td>
 +
<td>[[Sleep]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Melee Attack Down.png|42x42px]]</td>
 +
<td>[[Melee Attack Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Melee Defence Down.png|42x42px]]</td>
 +
<td>[[Melee Defence Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Ranged Attack Down.png|42x42px]]</td>
 +
<td>[[Ranged Attack Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Ranged Defence Down.png|42x42px]]</td>
 +
<td>[[Ranged Defence Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Evasion Down.png|42x42px]]</td>
 +
<td>[[Evasion Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Accuracy Down.png|42x42px]]</td>
 +
<td>[[Accuracy Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Speed Down.png|42x42px]]</td>
 +
<td>[[Speed Down]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status AP Drain.png|42x42px]]</td>
 +
<td>[[AP Drain]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Berserk.png|42x42px]]</td>
 +
<td>[[Berserk]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Burned.png|42x42px]]</td>
 +
<td>[[Burned]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Conductive.png|42x42px]]</td>
 +
<td>[[Conductive]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Confused.png|42x42px]]</td>
 +
<td>[[Confused]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Glass Bonds.png|42x42px]]</td>
 +
<td>[[Glass Bonds]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Leeched.png|42x42px]]</td>
 +
<td>[[Leeched]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Petrified.png|42x42px]]</td>
 +
<td>[[Petrified]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Poisoned.png|42x42px]]</td>
 +
<td>[[Poisoned]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Shrapnel.png|42x42px]]</td>
 +
<td>[[Shrapnel (status effect)|Shrapnel]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr><tr>
 +
<td>[[File:Status Unitarget.png|42x42px]]</td>
 +
<td>[[Unitarget]]</td>
 +
<td>3</td>
 +
<td>Debuff</td>
 +
</tr>
 +
</table>
  
 
| compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power.
 
| compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power.
}}[[Category:Moves]]
+
}}
 +
[[Category:Moves]]
 +
[[Category:Fusion (tag)]]
 +
[[Category:Unsellable]]

Latest revision as of 16:08, 26 February 2024

Fusion Power
Miscellaneous
Accuracy100%
Use Cost10 AP
CopyableYes
PriorityNormal (0)

Fusion Power is a Move.

Description

Has an effect unique to this fusion pairing.

Additional Information

Every fusion move's name consists of a prefix and a suffix. The order that the two monsters are fused in does matter in determining the Fusion Power move (different orders can result in different Fusion Power moves).

The prefix is determined by the type of the fusion move, which is always one of the types of the fused monsters (which type is chosen depends on the specific combination of monster species). Each type has a set of possible prefixes, but the exact prefix does not have any mechanical effect on the move (other than indicating the type).

The suffix determines how many opponents the move hits (individual or team), whether the move is ranged or physical, and also effects the power of the move.

Fusion moves will also have either a buff they apply to the user or a debuff that they apply to the enemies that the move hits. This also can effect the power of the move.

The power of a fusion move is determined as follows:

Target type Kind Power
Individual Buff 200
Individual Debuff 200
Team Buff 150
Team Debuff 112

List of Fusion Power Moves

The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of version 1.5:

Prefixes

Type Name
Cyclonic
Tornado
Whirlwind
Hurricane
Windy
Sonic Boom
Empyrean
Cosmic
Planetary
Celestial
Stellar
Ethereal
Orbital
Stygian
Wild
Bone
Feral
Primitive
Spinal
Berserk
Frenzied
Petrifying
Mineral
Ore
Mountainous
Gritty
Stone
Granite
Infernal
Blazing
Burning
Flaming
Fiery
Magma
Volcanic
Glass
Shattering
Reflective
Jagged
Brittle
Transparent
Glittery
Sparkly
Rainbow
Fairy
Crafty
Homemade
Unicorn
Frozen
Sub-zero
Freezing
Polar
Frigid
Glacial
Blizzard
Storm
Surging
Electric
Shocking
Bolt
Volt
Magnetic
Tesla
Steel
Metallurgic
Silver
Mercurial
Resonant
Titanium
Evergreen
Untamed
Overgrown
Flourishing
Verdant
Tropical
Succulent
Synthetic
Resilient
Recycled
Artificial
Trash
Modular
Venomous
Noxious
Toxic
Chemical
Violet
Infectious
Hydro
Tempest
Monsoon
Torrential
Maelstrom
Abyssal
Neptunian

Suffixes

Name Physicality Target type
Arrow Ranged Individual
Axe Melee Individual
Beam Ranged Individual
Bladewheel Melee Team
Blast Melee Individual
Bomb Ranged Team
Fist Melee Team
Meteor Ranged Team
Shards Ranged Team
Smash Melee Team
Spikes Ranged Individual
Sword Melee Individual

Buffs and Debuffs

The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move.

Status Effect Duration Kind
Status Cottoned On.png Cottoned On 1 Buff
Status Locked On.png Locked On 1 Buff
Status Parry Stance.png Parry Stance 1 Buff
Status Melee Attack Up.png Melee Attack Up 3 Buff
Status Melee Defence Up.png Melee Defence Up 3 Buff
Status Ranged Attack Up.png Ranged Attack Up 3 Buff
Status Ranged Defence Up.png Ranged Defence Up 3 Buff
Status Speed Up.png Speed Up 3 Buff
Status Accuracy Up.png Accuracy Up 3 Buff
Status AP Boost.png AP Boost 3 Buff
Status Multitarget.png Multitarget 3 Buff
Status Healing Steam.png Healing Steam 3 Buff
Status Healing Leaf.png Healing Leaf 3 Buff
Status Mind-Meld.png Mind-Meld 3 Buff
Status Multistrike.png Multistrike 3 Buff
Status Contact Dmg Beast.png Contact Dmg 3 Buff
Status Bomb.png Bomb 1 Debuff
Status Flinched.png Flinched 1 Debuff
Status Resonance.png Resonance 1 Debuff
Status Sleep.png Sleep 3 Debuff
Status Melee Attack Down.png Melee Attack Down 3 Debuff
Status Melee Defence Down.png Melee Defence Down 3 Debuff
Status Ranged Attack Down.png Ranged Attack Down 3 Debuff
Status Ranged Defence Down.png Ranged Defence Down 3 Debuff
Status Evasion Down.png Evasion Down 3 Debuff
Status Accuracy Down.png Accuracy Down 3 Debuff
Status Speed Down.png Speed Down 3 Debuff
Status AP Drain.png AP Drain 3 Debuff
Status Berserk.png Berserk 3 Debuff
Status Burned.png Burned 3 Debuff
Status Conductive.png Conductive 3 Debuff
Status Confused.png Confused 3 Debuff
Status Glass Bonds.png Glass Bonds 3 Debuff
Status Leeched.png Leeched 3 Debuff
Status Petrified.png Petrified 3 Debuff
Status Poisoned.png Poisoned 3 Debuff
Status Shrapnel.png Shrapnel 3 Debuff
Status Unitarget.png Unitarget 3 Debuff



Compatible Species

Only fusions can use Fusion Power, not regular monsters. Additionally, the player must have relationship Level 2 or higher with their current partner in order to use Fusion Power.