Difference between revisions of "Fusion Power"
(Added more info on how the different Fusion Power moves work) |
(Added missing debuffs) |
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(5 intermediate revisions by 3 users not shown) | |||
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<tr> | <tr> | ||
<th>Target type</th> | <th>Target type</th> | ||
− | <th> | + | <th>Kind</th> |
<th>Power</th> | <th>Power</th> | ||
</tr> | </tr> | ||
Line 37: | Line 37: | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | |||
+ | ==== List of Fusion Power Moves ==== | ||
+ | The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of [[version]] 1.5: | ||
+ | |||
+ | * https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing | ||
==== Prefixes ==== | ==== Prefixes ==== | ||
− | {{ | + | <table class="mw-collapsible mw-collapsed wikitable sortable"> |
+ | <tr> | ||
+ | <th>Type</th> | ||
+ | <th>Name</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Cyclonic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Tornado</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Whirlwind</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Hurricane</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Windy</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Sonic Boom</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Air}}</td> | ||
+ | <td>Empyrean</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Cosmic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Planetary</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Celestial</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Stellar</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Ethereal</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Orbital</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Astral}}</td> | ||
+ | <td>Stygian</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Wild</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Bone</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Feral</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Primitive</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Spinal</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Berserk</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Beast}}</td> | ||
+ | <td>Frenzied</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Petrifying</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Mineral</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Ore</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Mountainous</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Gritty</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Stone</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Earth}}</td> | ||
+ | <td>Granite</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Infernal</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Blazing</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Burning</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Flaming</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Fiery</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Magma</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Fire}}</td> | ||
+ | <td>Volcanic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glass}}</td> | ||
+ | <td>Glass</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glass}}</td> | ||
+ | <td>Shattering</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glass}}</td> | ||
+ | <td>Reflective</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glass}}</td> | ||
+ | <td>Jagged</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glass}}</td> | ||
+ | <td>Brittle</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glass}}</td> | ||
+ | <td>Transparent</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Glittery</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Sparkly</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Rainbow</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Fairy</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Crafty</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Homemade</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Glitter}}</td> | ||
+ | <td>Unicorn</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Frozen</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Sub-zero</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Freezing</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Polar</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Frigid</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Glacial</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Ice}}</td> | ||
+ | <td>Blizzard</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Storm</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Surging</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Electric</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Shocking</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Bolt</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Volt</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Magnetic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Lightning}}</td> | ||
+ | <td>Tesla</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Metal}}</td> | ||
+ | <td>Steel</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Metal}}</td> | ||
+ | <td>Metallurgic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Metal}}</td> | ||
+ | <td>Silver</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Metal}}</td> | ||
+ | <td>Mercurial</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Metal}}</td> | ||
+ | <td>Resonant</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Metal}}</td> | ||
+ | <td>Titanium</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Evergreen</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Untamed</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Overgrown</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Flourishing</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Verdant</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Tropical</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plant}}</td> | ||
+ | <td>Succulent</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plastic}}</td> | ||
+ | <td>Synthetic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plastic}}</td> | ||
+ | <td>Resilient</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plastic}}</td> | ||
+ | <td>Recycled</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plastic}}</td> | ||
+ | <td>Artificial</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plastic}}</td> | ||
+ | <td>Trash</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Plastic}}</td> | ||
+ | <td>Modular</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Poison}}</td> | ||
+ | <td>Venomous</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Poison}}</td> | ||
+ | <td>Noxious</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Poison}}</td> | ||
+ | <td>Toxic</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Poison}}</td> | ||
+ | <td>Chemical</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Poison}}</td> | ||
+ | <td>Violet</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Poison}}</td> | ||
+ | <td>Infectious</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Hydro</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Tempest</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Monsoon</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Torrential</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Maelstrom</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Abyssal</td> | ||
+ | </tr><tr> | ||
+ | <td>{{TypeButton|Water}}</td> | ||
+ | <td>Neptunian</td> | ||
+ | </tr> | ||
+ | </table> | ||
==== Suffixes ==== | ==== Suffixes ==== | ||
Line 47: | Line 343: | ||
<th>Physicality</th> | <th>Physicality</th> | ||
<th>Target type</th> | <th>Target type</th> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 53: | Line 348: | ||
<td>Ranged</td> | <td>Ranged</td> | ||
<td>Individual</td> | <td>Individual</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 59: | Line 353: | ||
<td>Melee</td> | <td>Melee</td> | ||
<td>Individual</td> | <td>Individual</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 65: | Line 358: | ||
<td>Ranged</td> | <td>Ranged</td> | ||
<td>Individual</td> | <td>Individual</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 71: | Line 363: | ||
<td>Melee</td> | <td>Melee</td> | ||
<td>Team</td> | <td>Team</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 77: | Line 368: | ||
<td>Melee</td> | <td>Melee</td> | ||
<td>Individual</td> | <td>Individual</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 83: | Line 373: | ||
<td>Ranged</td> | <td>Ranged</td> | ||
<td>Team</td> | <td>Team</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 89: | Line 378: | ||
<td>Melee</td> | <td>Melee</td> | ||
<td>Team</td> | <td>Team</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 95: | Line 383: | ||
<td>Ranged</td> | <td>Ranged</td> | ||
<td>Team</td> | <td>Team</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 101: | Line 388: | ||
<td>Ranged</td> | <td>Ranged</td> | ||
<td>Team</td> | <td>Team</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 107: | Line 393: | ||
<td>Melee</td> | <td>Melee</td> | ||
<td>Team</td> | <td>Team</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 113: | Line 398: | ||
<td>Ranged</td> | <td>Ranged</td> | ||
<td>Individual</td> | <td>Individual</td> | ||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 119: | Line 403: | ||
<td>Melee</td> | <td>Melee</td> | ||
<td>Individual</td> | <td>Individual</td> | ||
− | |||
</tr> | </tr> | ||
</table> | </table> | ||
==== Buffs and Debuffs ==== | ==== Buffs and Debuffs ==== | ||
− | + | The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move. | |
+ | <table class="wikitable sortable"> | ||
+ | <tr> | ||
+ | <th colspan=2>[[Status Effect]]</th> | ||
+ | <th>Duration</th> | ||
+ | <th>Kind</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[File:Status Cottoned On.png|42x42px]]</td> | ||
+ | <td>[[Cottoned On]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Buff</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[File:Status Locked On.png|42x42px]]</td> | ||
+ | <td>[[Locked On]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Parry Stance.png|42x42px]]</td> | ||
+ | <td>[[Parry Stance (status effect)|Parry Stance]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Attack Up.png|42x42px]]</td> | ||
+ | <td>[[Melee Attack Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Defence Up.png|42x42px]]</td> | ||
+ | <td>[[Melee Defence Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Attack Up.png|42x42px]]</td> | ||
+ | <td>[[Ranged Attack Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Defence Up.png|42x42px]]</td> | ||
+ | <td>[[Ranged Defence Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Speed Up.png|42x42px]]</td> | ||
+ | <td>[[Speed Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Accuracy Up.png|42x42px]]</td> | ||
+ | <td>[[Accuracy Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status AP Boost.png|42x42px]]</td> | ||
+ | <td>[[AP Boost (status effect)|AP Boost]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Multitarget.png|42x42px]]</td> | ||
+ | <td>[[Multitarget]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Healing Steam.png|42x42px]]</td> | ||
+ | <td>[[Healing Steam]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Healing Leaf.png|42x42px]]</td> | ||
+ | <td>[[Healing Leaf]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Mind-Meld.png|42x42px]]</td> | ||
+ | <td>[[Mind-Meld (status effect)|Mind-Meld]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Multistrike.png|42x42px]]</td> | ||
+ | <td>[[Multistrike]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Contact Dmg Beast.png|42x42px]]</td> | ||
+ | <td>Contact Dmg</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Bomb.png|42x42px]]</td> | ||
+ | <td>[[Bomb]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Flinched.png|42x42px]]</td> | ||
+ | <td>[[Flinched]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Resonance.png|42x42px]]</td> | ||
+ | <td>[[Resonance]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Sleep.png|42x42px]]</td> | ||
+ | <td>[[Sleep]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Attack Down.png|42x42px]]</td> | ||
+ | <td>[[Melee Attack Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Defence Down.png|42x42px]]</td> | ||
+ | <td>[[Melee Defence Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Attack Down.png|42x42px]]</td> | ||
+ | <td>[[Ranged Attack Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Defence Down.png|42x42px]]</td> | ||
+ | <td>[[Ranged Defence Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Evasion Down.png|42x42px]]</td> | ||
+ | <td>[[Evasion Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Accuracy Down.png|42x42px]]</td> | ||
+ | <td>[[Accuracy Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Speed Down.png|42x42px]]</td> | ||
+ | <td>[[Speed Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status AP Drain.png|42x42px]]</td> | ||
+ | <td>[[AP Drain]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Berserk.png|42x42px]]</td> | ||
+ | <td>[[Berserk]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Burned.png|42x42px]]</td> | ||
+ | <td>[[Burned]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Conductive.png|42x42px]]</td> | ||
+ | <td>[[Conductive]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Confused.png|42x42px]]</td> | ||
+ | <td>[[Confused]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Glass Bonds.png|42x42px]]</td> | ||
+ | <td>[[Glass Bonds]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Leeched.png|42x42px]]</td> | ||
+ | <td>[[Leeched]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Petrified.png|42x42px]]</td> | ||
+ | <td>[[Petrified]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Poisoned.png|42x42px]]</td> | ||
+ | <td>[[Poisoned]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Shrapnel.png|42x42px]]</td> | ||
+ | <td>[[Shrapnel (status effect)|Shrapnel]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Unitarget.png|42x42px]]</td> | ||
+ | <td>[[Unitarget]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr> | ||
+ | </table> | ||
| compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power. | | compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power. | ||
− | }}[[Category:Moves]] | + | }} |
+ | [[Category:Moves]] | ||
+ | [[Category:Fusion (tag)]] | ||
+ | [[Category:Unsellable]] |
Latest revision as of 16:08, 26 February 2024
Accuracy | 100% |
---|---|
Use Cost | 10 AP |
Copyable | Yes |
Priority | Normal (0) |
Fusion Power is a Move.
Description
Has an effect unique to this fusion pairing.
Additional Information
Every fusion move's name consists of a prefix and a suffix. The order that the two monsters are fused in does matter in determining the Fusion Power move (different orders can result in different Fusion Power moves).
The prefix is determined by the type of the fusion move, which is always one of the types of the fused monsters (which type is chosen depends on the specific combination of monster species). Each type has a set of possible prefixes, but the exact prefix does not have any mechanical effect on the move (other than indicating the type).
The suffix determines how many opponents the move hits (individual or team), whether the move is ranged or physical, and also effects the power of the move.
Fusion moves will also have either a buff they apply to the user or a debuff that they apply to the enemies that the move hits. This also can effect the power of the move.
The power of a fusion move is determined as follows:
Target type | Kind | Power |
---|---|---|
Individual | Buff | 200 |
Individual | Debuff | 200 |
Team | Buff | 150 |
Team | Debuff | 112 |
List of Fusion Power Moves
The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of version 1.5:
- https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing
Prefixes
Type | Name |
---|---|
Cyclonic | |
Tornado | |
Whirlwind | |
Hurricane | |
Windy | |
Sonic Boom | |
Empyrean | |
Cosmic | |
Planetary | |
Celestial | |
Stellar | |
Ethereal | |
Orbital | |
Stygian | |
Wild | |
Bone | |
Feral | |
Primitive | |
Spinal | |
Berserk | |
Frenzied | |
Petrifying | |
Mineral | |
Ore | |
Mountainous | |
Gritty | |
Stone | |
Granite | |
Infernal | |
Blazing | |
Burning | |
Flaming | |
Fiery | |
Magma | |
Volcanic | |
Glass | |
Shattering | |
Reflective | |
Jagged | |
Brittle | |
Transparent | |
Glittery | |
Sparkly | |
Rainbow | |
Fairy | |
Crafty | |
Homemade | |
Unicorn | |
Frozen | |
Sub-zero | |
Freezing | |
Polar | |
Frigid | |
Glacial | |
Blizzard | |
Storm | |
Surging | |
Electric | |
Shocking | |
Bolt | |
Volt | |
Magnetic | |
Tesla | |
Steel | |
Metallurgic | |
Silver | |
Mercurial | |
Resonant | |
Titanium | |
Evergreen | |
Untamed | |
Overgrown | |
Flourishing | |
Verdant | |
Tropical | |
Succulent | |
Synthetic | |
Resilient | |
Recycled | |
Artificial | |
Trash | |
Modular | |
Venomous | |
Noxious | |
Toxic | |
Chemical | |
Violet | |
Infectious | |
Hydro | |
Tempest | |
Monsoon | |
Torrential | |
Maelstrom | |
Abyssal | |
Neptunian |
Suffixes
Name | Physicality | Target type |
---|---|---|
Arrow | Ranged | Individual |
Axe | Melee | Individual |
Beam | Ranged | Individual |
Bladewheel | Melee | Team |
Blast | Melee | Individual |
Bomb | Ranged | Team |
Fist | Melee | Team |
Meteor | Ranged | Team |
Shards | Ranged | Team |
Smash | Melee | Team |
Spikes | Ranged | Individual |
Sword | Melee | Individual |
Buffs and Debuffs
The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move.
Status Effect | Duration | Kind | |
---|---|---|---|
Cottoned On | 1 | Buff | |
Locked On | 1 | Buff | |
Parry Stance | 1 | Buff | |
Melee Attack Up | 3 | Buff | |
Melee Defence Up | 3 | Buff | |
Ranged Attack Up | 3 | Buff | |
Ranged Defence Up | 3 | Buff | |
Speed Up | 3 | Buff | |
Accuracy Up | 3 | Buff | |
AP Boost | 3 | Buff | |
Multitarget | 3 | Buff | |
Healing Steam | 3 | Buff | |
Healing Leaf | 3 | Buff | |
Mind-Meld | 3 | Buff | |
Multistrike | 3 | Buff | |
Contact Dmg | 3 | Buff | |
Bomb | 1 | Debuff | |
Flinched | 1 | Debuff | |
Resonance | 1 | Debuff | |
Sleep | 3 | Debuff | |
Melee Attack Down | 3 | Debuff | |
Melee Defence Down | 3 | Debuff | |
Ranged Attack Down | 3 | Debuff | |
Ranged Defence Down | 3 | Debuff | |
Evasion Down | 3 | Debuff | |
Accuracy Down | 3 | Debuff | |
Speed Down | 3 | Debuff | |
AP Drain | 3 | Debuff | |
Berserk | 3 | Debuff | |
Burned | 3 | Debuff | |
Conductive | 3 | Debuff | |
Confused | 3 | Debuff | |
Glass Bonds | 3 | Debuff | |
Leeched | 3 | Debuff | |
Petrified | 3 | Debuff | |
Poisoned | 3 | Debuff | |
Shrapnel | 3 | Debuff | |
Unitarget | 3 | Debuff |
Compatible Species
Only fusions can use Fusion Power, not regular monsters. Additionally, the player must have relationship Level 2 or higher with their current partner in order to use Fusion Power.