Stat Stages: Difference between revisions

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Added explicit percentages
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| +50%
| +50%
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|[[File:Status Melee Defence Down.png|42x42px]]
|[[File:Status Ranged Defence Down.png|42x42px]]
|[[Ranged Defence Down]]
|[[Ranged Defence Down]]
|Ranged Defence
|Ranged Defence
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|Speed
|Speed
| +4
| +4
| +50%
| +100%
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|[[File:Status Speed Up.png|42x42px]]
|[[File:Status Speed Up.png|42x42px]]

Latest revision as of 01:45, 8 March 2025

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Put succinctly, positive stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage Percentage
Melee Attack Up Melee Attack +2 +50%
Melee Attack Down Melee Attack -2 -33%
Melee Defence Up Melee Defence +2 +50%
Melee Defence Down Melee Defence -2 -33%
Ranged Attack Up Ranged Attack +2 +50%
Ranged Attack Down Ranged Attack -2 -33%
Ranged Defence Up Ranged Defence +2 +50%
Ranged Defence Down Ranged Defence -2 -33%
Double Speed Speed +4 +100%
Speed Up Speed +2 +50%
Speed Down Speed -2 -33%
Petrified Speed -1 -20%
Accuracy Up Accuracy +2 +50%
Accuracy Down Accuracy -2 -33%
Evasion Up Evasion +4 +100%
Evasion Down Evasion -4 -50%
Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4 +100%
Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount +25% per amount
Tower Defence Melee Defence, Ranged Defence +2 +50%
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
Recording • Fleeing • Slots • Sticker Attributes
Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game