Stat Stages: Difference between revisions

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Lerycide (talk | contribs)
Added stat stages
 
Solari (talk | contribs)
m fixed incorrect icon for ranged defense down
 
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\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0
\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0
\end{cases} </math>
\end{cases} </math>
Put succinctly, positive stat stage changes affect the stat by 25% per stage.


====Stat Stage Values====
====Stat Stage Values====
Line 14: Line 16:
!Stats Affected
!Stats Affected
!Stat Stage
!Stat Stage
!Percentage
|-
|-
|[[File:Status Melee Attack Up.png|42x42px]]
|[[File:Status Melee Attack Up.png|42x42px]]
Line 19: Line 22:
|Melee Attack
|Melee Attack
| +2
| +2
| +50%
|-
|-
|[[File:Status Melee Attack Down.png|42x42px]]
|[[File:Status Melee Attack Down.png|42x42px]]
Line 24: Line 28:
|Melee Attack
|Melee Attack
| -2
| -2
| -33%
|-
|-
|[[File:Status Melee Defence Up.png|42x42px]]
|[[File:Status Melee Defence Up.png|42x42px]]
Line 29: Line 34:
|Melee Defence
|Melee Defence
| +2
| +2
| +50%
|-
|-
|[[File:Status Melee Defence Down.png|42x42px]]
|[[File:Status Melee Defence Down.png|42x42px]]
Line 34: Line 40:
|Melee Defence
|Melee Defence
| -2
| -2
| -33%
|-
|-
|[[File:Status Ranged Attack Up.png|42x42px]]
|[[File:Status Ranged Attack Up.png|42x42px]]
Line 39: Line 46:
|Ranged Attack
|Ranged Attack
| +2
| +2
| +50%
|-
|-
|[[File:Status Ranged Attack Down.png|42x42px]]
|[[File:Status Ranged Attack Down.png|42x42px]]
Line 44: Line 52:
|Ranged Attack
|Ranged Attack
| -2
| -2
|<nowiki>-33%</nowiki>
|-
|-
|[[File:Status Ranged Defence Up.png|42x42px]]
|[[File:Status Ranged Defence Up.png|42x42px]]
Line 49: Line 58:
|Ranged Defence
|Ranged Defence
| +2
| +2
| +50%
|-
|-
|[[File:Status Melee Defence Down.png|42x42px]]
|[[File:Status Ranged Defence Down.png|42x42px]]
|[[Ranged Defence Down]]
|[[Ranged Defence Down]]
|Ranged Defence
|Ranged Defence
| -2
| -2
|<nowiki>-33%</nowiki>
|-
|-
|[[File:Status Double Speed.png|42x42px]]
|[[File:Status Double Speed.png|42x42px]]
Line 59: Line 70:
|Speed
|Speed
| +4
| +4
|  +100%
|-
|-
|[[File:Status Speed Up.png|42x42px]]
|[[File:Status Speed Up.png|42x42px]]
Line 64: Line 76:
|Speed
|Speed
| +2
| +2
| +50%
|-
|-
|[[File:Status Speed Down.png|42x42px]]
|[[File:Status Speed Down.png|42x42px]]
Line 69: Line 82:
|Speed
|Speed
| -2
| -2
|<nowiki>-33%</nowiki>
|-
|-
|[[File:Status Petrified.png|42x42px]]
|[[File:Status Petrified.png|42x42px]]
Line 74: Line 88:
|Speed
|Speed
| -1
| -1
|<nowiki>-20%</nowiki>
|-
|-
|[[File:Status Accuracy Up.png|42x42px]]
|[[File:Status Accuracy Up.png|42x42px]]
Line 79: Line 94:
|Accuracy
|Accuracy
| +2
| +2
| +50%
|-
|-
|[[File:Status Accuracy Down.png|42x42px]]
|[[File:Status Accuracy Down.png|42x42px]]
Line 84: Line 100:
|Accuracy
|Accuracy
| -2
| -2
| -33%
|-
|-
|[[File:Status Evasion Up.png|42x42px]]
|[[File:Status Evasion Up.png|42x42px]]
Line 89: Line 106:
|Evasion
|Evasion
| +4
| +4
| +100%
|-
|-
|[[File:Status Evasion Down.png|42x42px]]
|[[File:Status Evasion Down.png|42x42px]]
Line 94: Line 112:
|Evasion
|Evasion
| -4
| -4
| -50%
|-
|-
|[[File:Status Gambit.png|42x42px]]
|[[File:Status Gambit.png|42x42px]]
|[[Gambit (status effect)|Gambit]]
|[[Gambit (status effect)|Gambit]]
|Melee Attack, Melee Defence,
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy
Rangeed Attack, Ranged Defence,
 
Speed, Accuracy
| +4
| +4
| +100%
|-
|-
|[[File:Status Meditating.png|42x42px]]
|[[File:Status Meditating.png|42x42px]]
|[[Meditating]]
|[[Meditating]]
|Melee Attack, Melee Defence,
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
Ranged Attack, Ranged Defence
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
| +25% per amount
|-
|-
|[[File:Status Tower Defence.png|42x42px]]
|[[File:Status Tower Defence.png|42x42px]]
|[[Tower Defence]]
|[[Tower Defence (status effect)|Tower Defence]]
|Melee Defence, Ranged Defence
|Melee Defence, Ranged Defence
| +2
| +2
| +50%
|}
|}
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|
The Archangel [[Alice]] uses Eat Me and Drink Me, which applies the Inflated and Deflated statuses respectively.
The Archangel [[Alice]] uses Eat Me and Drink Me, which applies the Inflated and Deflated statuses respectively. Inflated gives +1 stage to Melee Attack, Melee Defence, Ranged Attack, and Ranged Defence while giving -6 stages to Evasion. Deflated gives +3 stage to Evasion while giving -1 stage to Melee Attack, Melee Defence, Ranged Attack, and Ranged Defence.
{| class="wikitable sortable"
! Status Effect
!Boosted Stats Affected
!Stat Stage
!Lowered Stats Affected
!Stat Stage
|-
|Inflated
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
| +1
|Evasion
| -6
|-
|Deflated
|Evasion
| +3
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
| -1
|-
}}
}}


[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics}}
{{Mechanics}}

Latest revision as of 01:45, 8 March 2025

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Put succinctly, positive stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage Percentage
Melee Attack Up Melee Attack +2 +50%
Melee Attack Down Melee Attack -2 -33%
Melee Defence Up Melee Defence +2 +50%
Melee Defence Down Melee Defence -2 -33%
Ranged Attack Up Ranged Attack +2 +50%
Ranged Attack Down Ranged Attack -2 -33%
Ranged Defence Up Ranged Defence +2 +50%
Ranged Defence Down Ranged Defence -2 -33%
Double Speed Speed +4 +100%
Speed Up Speed +2 +50%
Speed Down Speed -2 -33%
Petrified Speed -1 -20%
Accuracy Up Accuracy +2 +50%
Accuracy Down Accuracy -2 -33%
Evasion Up Evasion +4 +100%
Evasion Down Evasion -4 -50%
Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4 +100%
Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount +25% per amount
Tower Defence Melee Defence, Ranged Defence +2 +50%
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
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Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game