Stat Stages

From Cassette Beasts
Revision as of 07:02, 21 January 2024 by Lerycide (talk | contribs) (→Stat Stage Values: Made tower defence link to the status effect directly)

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Stat Stage Values

Status Effect Stats Affected Stat Stage
Melee Attack Up Melee Attack +2
Melee Attack Down Melee Attack -2
Melee Defence Up Melee Defence +2
Melee Defence Down Melee Defence -2
Ranged Attack Up Ranged Attack +2
Ranged Attack Down Ranged Attack -2
Ranged Defence Up Ranged Defence +2
Ranged Defence Down Ranged Defence -2
Double Speed Speed +4
Speed Up Speed +2
Speed Down Speed -2
Petrified Speed -1
Accuracy Up Accuracy +2
Accuracy Down Accuracy -2
Evasion Up Evasion +4
Evasion Down Evasion -4
Gambit Melee Attack, Melee Defence,

Rangeed Attack, Ranged Defence,

Speed, Accuracy

+4
Meditating Melee Attack, Melee Defence,

Ranged Attack, Ranged Defence

+1 per amount
Tower Defence Melee Defence, Ranged Defence +2
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
Recording • Fleeing • Slots • Sticker Attributes
Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game