Stat Stages: Difference between revisions
From Cassette Beasts
Added explicit percentages |
→Stat Stage Values: fixed percentage for Double Speed |
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|Speed | |Speed | ||
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| + | | +100% | ||
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|[[File:Status Speed Up.png|42x42px]] | |[[File:Status Speed Up.png|42x42px]] | ||
Revision as of 20:28, 25 August 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Put succinctly, positive stat stage changes affect the stat by 25% per stage.
Stat Stage Values
| Status Effect | Stats Affected | Stat Stage | Percentage | |
|---|---|---|---|---|
| Melee Attack Up | Melee Attack | +2 | +50% | |
| Melee Attack Down | Melee Attack | -2 | -33% | |
| Melee Defence Up | Melee Defence | +2 | +50% | |
| Melee Defence Down | Melee Defence | -2 | -33% | |
| Ranged Attack Up | Ranged Attack | +2 | +50% | |
| Ranged Attack Down | Ranged Attack | -2 | -33% | |
| Ranged Defence Up | Ranged Defence | +2 | +50% | |
| Ranged Defence Down | Ranged Defence | -2 | -33% | |
| Double Speed | Speed | +4 | +100% | |
| Speed Up | Speed | +2 | +50% | |
| Speed Down | Speed | -2 | -33% | |
| Petrified | Speed | -1 | -20% | |
| Accuracy Up | Accuracy | +2 | +50% | |
| Accuracy Down | Accuracy | -2 | -33% | |
| Evasion Up | Evasion | +4 | +100% | |
| Evasion Down | Evasion | -4 | -50% | |
| Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | +100% | |
| Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | +25% per amount | |
| Tower Defence | Melee Defence, Ranged Defence | +2 | +50% | |
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