Stat Stages: Difference between revisions

From Cassette Beasts
Adding a short description of the math on this page
Lerycide (talk | contribs)
Added explicit percentages
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\end{cases} </math>
\end{cases} </math>


Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.
Put succinctly, positive stat stage changes affect the stat by 25% per stage.


====Stat Stage Values====
====Stat Stage Values====
Line 16: Line 16:
!Stats Affected
!Stats Affected
!Stat Stage
!Stat Stage
!Percentage
|-
|-
|[[File:Status Melee Attack Up.png|42x42px]]
|[[File:Status Melee Attack Up.png|42x42px]]
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|Melee Attack
|Melee Attack
| +2
| +2
| +50%
|-
|-
|[[File:Status Melee Attack Down.png|42x42px]]
|[[File:Status Melee Attack Down.png|42x42px]]
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|Melee Attack
|Melee Attack
| -2
| -2
| -33%
|-
|-
|[[File:Status Melee Defence Up.png|42x42px]]
|[[File:Status Melee Defence Up.png|42x42px]]
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|Melee Defence
|Melee Defence
| +2
| +2
| +50%
|-
|-
|[[File:Status Melee Defence Down.png|42x42px]]
|[[File:Status Melee Defence Down.png|42x42px]]
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|Melee Defence
|Melee Defence
| -2
| -2
| -33%
|-
|-
|[[File:Status Ranged Attack Up.png|42x42px]]
|[[File:Status Ranged Attack Up.png|42x42px]]
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|Ranged Attack
|Ranged Attack
| +2
| +2
| +50%
|-
|-
|[[File:Status Ranged Attack Down.png|42x42px]]
|[[File:Status Ranged Attack Down.png|42x42px]]
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|Ranged Attack
|Ranged Attack
| -2
| -2
|<nowiki>-33%</nowiki>
|-
|-
|[[File:Status Ranged Defence Up.png|42x42px]]
|[[File:Status Ranged Defence Up.png|42x42px]]
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|Ranged Defence
|Ranged Defence
| +2
| +2
| +50%
|-
|-
|[[File:Status Melee Defence Down.png|42x42px]]
|[[File:Status Melee Defence Down.png|42x42px]]
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|Ranged Defence
|Ranged Defence
| -2
| -2
|<nowiki>-33%</nowiki>
|-
|-
|[[File:Status Double Speed.png|42x42px]]
|[[File:Status Double Speed.png|42x42px]]
Line 61: Line 70:
|Speed
|Speed
| +4
| +4
| +50%
|-
|-
|[[File:Status Speed Up.png|42x42px]]
|[[File:Status Speed Up.png|42x42px]]
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|Speed
|Speed
| +2
| +2
| +50%
|-
|-
|[[File:Status Speed Down.png|42x42px]]
|[[File:Status Speed Down.png|42x42px]]
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|Speed
|Speed
| -2
| -2
|<nowiki>-33%</nowiki>
|-
|-
|[[File:Status Petrified.png|42x42px]]
|[[File:Status Petrified.png|42x42px]]
Line 76: Line 88:
|Speed
|Speed
| -1
| -1
|<nowiki>-20%</nowiki>
|-
|-
|[[File:Status Accuracy Up.png|42x42px]]
|[[File:Status Accuracy Up.png|42x42px]]
Line 81: Line 94:
|Accuracy
|Accuracy
| +2
| +2
| +50%
|-
|-
|[[File:Status Accuracy Down.png|42x42px]]
|[[File:Status Accuracy Down.png|42x42px]]
Line 86: Line 100:
|Accuracy
|Accuracy
| -2
| -2
| -33%
|-
|-
|[[File:Status Evasion Up.png|42x42px]]
|[[File:Status Evasion Up.png|42x42px]]
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|Evasion
|Evasion
| +4
| +4
| +100%
|-
|-
|[[File:Status Evasion Down.png|42x42px]]
|[[File:Status Evasion Down.png|42x42px]]
Line 96: Line 112:
|Evasion
|Evasion
| -4
| -4
| -50%
|-
|-
|[[File:Status Gambit.png|42x42px]]
|[[File:Status Gambit.png|42x42px]]
Line 101: Line 118:
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy
| +4
| +4
| +100%
|-
|-
|[[File:Status Meditating.png|42x42px]]
|[[File:Status Meditating.png|42x42px]]
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|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
| +25% per amount
|-
|-
|[[File:Status Tower Defence.png|42x42px]]
|[[File:Status Tower Defence.png|42x42px]]
Line 111: Line 130:
|Melee Defence, Ranged Defence
|Melee Defence, Ranged Defence
| +2
| +2
| +50%
|}
|}
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|

Revision as of 06:45, 21 August 2024

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Put succinctly, positive stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage Percentage
Melee Attack Up Melee Attack +2 +50%
Melee Attack Down Melee Attack -2 -33%
Melee Defence Up Melee Defence +2 +50%
Melee Defence Down Melee Defence -2 -33%
Ranged Attack Up Ranged Attack +2 +50%
Ranged Attack Down Ranged Attack -2 -33%
Ranged Defence Up Ranged Defence +2 +50%
Ranged Defence Down Ranged Defence -2 -33%
Double Speed Speed +4 +50%
Speed Up Speed +2 +50%
Speed Down Speed -2 -33%
Petrified Speed -1 -20%
Accuracy Up Accuracy +2 +50%
Accuracy Down Accuracy -2 -33%
Evasion Up Evasion +4 +100%
Evasion Down Evasion -4 -50%
Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4 +100%
Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount +25% per amount
Tower Defence Melee Defence, Ranged Defence +2 +50%
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
Recording • Fleeing • Slots • Sticker Attributes
Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game