Stat Stages: Difference between revisions
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Carsonrocker (talk | contribs) Adding a short description of the math on this page |
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\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0 | \displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0 | ||
\end{cases} </math> | \end{cases} </math> | ||
Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage. | |||
====Stat Stage Values==== | ====Stat Stage Values==== | ||
Revision as of 22:30, 1 April 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.
Stat Stage Values
| Status Effect | Stats Affected | Stat Stage | |
|---|---|---|---|
| Melee Attack Up | Melee Attack | +2 | |
| Melee Attack Down | Melee Attack | -2 | |
| Melee Defence Up | Melee Defence | +2 | |
| Melee Defence Down | Melee Defence | -2 | |
| Ranged Attack Up | Ranged Attack | +2 | |
| Ranged Attack Down | Ranged Attack | -2 | |
| Ranged Defence Up | Ranged Defence | +2 | |
| Ranged Defence Down | Ranged Defence | -2 | |
| Double Speed | Speed | +4 | |
| Speed Up | Speed | +2 | |
| Speed Down | Speed | -2 | |
| Petrified | Speed | -1 | |
| Accuracy Up | Accuracy | +2 | |
| Accuracy Down | Accuracy | -2 | |
| Evasion Up | Evasion | +4 | |
| Evasion Down | Evasion | -4 | |
| Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | |
| Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | |
| Tower Defence | Melee Defence, Ranged Defence | +2 | |
| Mechanics | ||||
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