Stat Stages: Difference between revisions
From Cassette Beasts
m →Stat Stage Values: Made tower defence link to the status effect directly |
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|[[File:Status Gambit.png|42x42px]] | |[[File:Status Gambit.png|42x42px]] | ||
|[[Gambit (status effect)|Gambit]] | |[[Gambit (status effect)|Gambit]] | ||
|Melee Attack, Melee Defence, | |Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | ||
Speed, Accuracy | |||
| +4 | | +4 | ||
|- | |- | ||
|[[File:Status Meditating.png|42x42px]] | |[[File:Status Meditating.png|42x42px]] | ||
|[[Meditating]] | |[[Meditating]] | ||
|Melee Attack, Melee Defence, | |Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | ||
Ranged Attack, Ranged Defence | |||
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}} | |{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}} | ||
|- | |- | ||
Revision as of 13:02, 21 January 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Stat Stage Values
| Status Effect | Stats Affected | Stat Stage | |
|---|---|---|---|
| Melee Attack Up | Melee Attack | +2 | |
| Melee Attack Down | Melee Attack | -2 | |
| Melee Defence Up | Melee Defence | +2 | |
| Melee Defence Down | Melee Defence | -2 | |
| Ranged Attack Up | Ranged Attack | +2 | |
| Ranged Attack Down | Ranged Attack | -2 | |
| Ranged Defence Up | Ranged Defence | +2 | |
| Ranged Defence Down | Ranged Defence | -2 | |
| Double Speed | Speed | +4 | |
| Speed Up | Speed | +2 | |
| Speed Down | Speed | -2 | |
| Petrified | Speed | -1 | |
| Accuracy Up | Accuracy | +2 | |
| Accuracy Down | Accuracy | -2 | |
| Evasion Up | Evasion | +4 | |
| Evasion Down | Evasion | -4 | |
| Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | |
| Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | |
| Tower Defence | Melee Defence, Ranged Defence | +2 | |
| Mechanics | ||||
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