Stat Stages: Difference between revisions

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Added stat stages
 
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{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|
The Archangel [[Alice]] uses Eat Me and Drink Me, which applies the Inflated and Deflated statuses respectively.
The Archangel [[Alice]] uses Eat Me and Drink Me, which applies the Inflated and Deflated statuses respectively. Inflated gives +1 stage to Melee Attack, Melee Defence, Ranged Attack, and Ranged Defence while giving -6 stages to Evasion. Deflated gives +3 stage to Evasion while giving -1 stage to Melee Attack, Melee Defence, Ranged Attack, and Ranged Defence.
{| class="wikitable sortable"
! Status Effect
!Boosted Stats Affected
!Stat Stage
!Lowered Stats Affected
!Stat Stage
|-
|Inflated
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
| +1
|Evasion
| -6
|-
|Deflated
|Evasion
| +3
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
| -1
|-
}}
}}


[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics}}
{{Mechanics}}

Revision as of 06:11, 21 January 2024

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Stat Stage Values

Status Effect Stats Affected Stat Stage
Melee Attack Up Melee Attack +2
Melee Attack Down Melee Attack -2
Melee Defence Up Melee Defence +2
Melee Defence Down Melee Defence -2
Ranged Attack Up Ranged Attack +2
Ranged Attack Down Ranged Attack -2
Ranged Defence Up Ranged Defence +2
Ranged Defence Down Ranged Defence -2
Double Speed Speed +4
Speed Up Speed +2
Speed Down Speed -2
Petrified Speed -1
Accuracy Up Accuracy +2
Accuracy Down Accuracy -2
Evasion Up Evasion +4
Evasion Down Evasion -4
Gambit Melee Attack, Melee Defence,

Rangeed Attack, Ranged Defence,

Speed, Accuracy

+4
Meditating Melee Attack, Melee Defence,

Ranged Attack, Ranged Defence

+1 per amount
Tower Defence Melee Defence, Ranged Defence +2
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
Recording • Fleeing • Slots • Sticker Attributes
Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game