Difference between revisions of "Berserk"

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(→‎Additional Information: Added interactions with passive moves)
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On the other hand, the following non-damage passives still work even when the user has Berserk: [[Acid Reflex]], all elemental resistances, [[AP Starter]], [[Breathing Technique]], [[Carnivore]], [[Critical AP]], [[Final Breath]], [[Fossil]], [[Hardback]], [[Insomnia]], [[Liquid Body]], [[Machine Curse]], [[Phase Shift]], [[Pity AP]], [[Radioactive]], [[Ricochet]], [[Self-Assured]], [[Shear Luck]], [[Status Resistance]], [[Sturdy Armour]], [[Sugar Rush]], [[Tripwire]], [[Unshakeable]], and [[Vampire]].
 
On the other hand, the following non-damage passives still work even when the user has Berserk: [[Acid Reflex]], all elemental resistances, [[AP Starter]], [[Breathing Technique]], [[Carnivore]], [[Critical AP]], [[Final Breath]], [[Fossil]], [[Hardback]], [[Insomnia]], [[Liquid Body]], [[Machine Curse]], [[Phase Shift]], [[Pity AP]], [[Radioactive]], [[Ricochet]], [[Self-Assured]], [[Shear Luck]], [[Status Resistance]], [[Sturdy Armour]], [[Sugar Rush]], [[Tripwire]], [[Unshakeable]], and [[Vampire]].
  
Berserj can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as:
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Berserk can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as:
 
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Latest revision as of 09:48, 9 November 2024

Berserk
Status Berserk.png
DurationLimited
RemovableYes

Berserk is a debuffing status effect.

Description

Characters with Berserk can only use damaging moves.

Related Moves

MoveTypeCategoryPowerAccuracyUse Cost
Berserker Status Effect 100% Passive
Damage Roll Ranged Attack 9 100% 3 AP
Taunt Status Effect 100% 1 AP
Trick Status Effect 100% 1 AP
Vengeful Curse Status Effect 100% Passive
Wonderful 7 Ranged Attack 90 100% 4 AP

Related Type Match-Ups

× DebuffStatus Berserk.png Berserk ×3(Disturbed)
× DebuffStatus Berserk.png Berserk ×3(Disturbed)

Additional Information

Once Berserk, the victim's moveset is updated so that all non-passive, non-damaging moves are removed. While Berserk prevents some passives from functioning, they are not removed. Any non-damaging move will automatically fail if Berserk is applied before the user acts in the given round.

Certain passives that have nonzero power, such as Pre-emptive Strike, Splinter, and Self-Destruct, still work under Berserk. Passive moves that use other moves such as Custom Starter and Automation still work, but they may trigger a different move due to the moveset change.

In general, non-damaging passives that have active triggering effects (identified by a pop-up toast appearing at the top of the screen) are blocked by Berserk. This includes AP Factory, AP Refund, Berserker, Bloodlust, Burning Passion, Clay-Fired, Cold Fusion, Energy Reserves, Liftoff, Multicopy, Neutralise, Prismatic, Retribution, Spring-Load, Tower Defence, Trap Jaw, and Vengeful Curse.

On the other hand, the following non-damage passives still work even when the user has Berserk: Acid Reflex, all elemental resistances, AP Starter, Breathing Technique, Carnivore, Critical AP, Final Breath, Fossil, Hardback, Insomnia, Liquid Body, Machine Curse, Phase Shift, Pity AP, Radioactive, Ricochet, Self-Assured, Shear Luck, Status Resistance, Sturdy Armour, Sugar Rush, Tripwire, Unshakeable, and Vampire.

Berserk can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as: