Stat Stages: Difference between revisions

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Adding a short description of the math on this page
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\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0
\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0
\end{cases} </math>
\end{cases} </math>
Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.


====Stat Stage Values====
====Stat Stage Values====

Revision as of 22:30, 1 April 2024

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage
Melee Attack Up Melee Attack +2
Melee Attack Down Melee Attack -2
Melee Defence Up Melee Defence +2
Melee Defence Down Melee Defence -2
Ranged Attack Up Ranged Attack +2
Ranged Attack Down Ranged Attack -2
Ranged Defence Up Ranged Defence +2
Ranged Defence Down Ranged Defence -2
Double Speed Speed +4
Speed Up Speed +2
Speed Down Speed -2
Petrified Speed -1
Accuracy Up Accuracy +2
Accuracy Down Accuracy -2
Evasion Up Evasion +4
Evasion Down Evasion -4
Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4
Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount
Tower Defence Melee Defence, Ranged Defence +2
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
Recording • Fleeing • Slots • Sticker Attributes
Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game