Stat Stages: Difference between revisions
From Cassette Beasts
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{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide| | {{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide| | ||
The Archangel [[Alice]] uses Eat Me and Drink Me, which applies the Inflated and Deflated statuses respectively. | The Archangel [[Alice]] uses Eat Me and Drink Me, which applies the Inflated and Deflated statuses respectively. Inflated gives +1 stage to Melee Attack, Melee Defence, Ranged Attack, and Ranged Defence while giving -6 stages to Evasion. Deflated gives +3 stage to Evasion while giving -1 stage to Melee Attack, Melee Defence, Ranged Attack, and Ranged Defence. | ||
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[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics}} | {{Mechanics}} | ||
Revision as of 06:11, 21 January 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Stat Stage Values
| Status Effect | Stats Affected | Stat Stage | |
|---|---|---|---|
| Melee Attack Up | Melee Attack | +2 | |
| Melee Attack Down | Melee Attack | -2 | |
| Melee Defence Up | Melee Defence | +2 | |
| Melee Defence Down | Melee Defence | -2 | |
| Ranged Attack Up | Ranged Attack | +2 | |
| Ranged Attack Down | Ranged Attack | -2 | |
| Ranged Defence Up | Ranged Defence | +2 | |
| Ranged Defence Down | Ranged Defence | -2 | |
| Double Speed | Speed | +4 | |
| Speed Up | Speed | +2 | |
| Speed Down | Speed | -2 | |
| Petrified | Speed | -1 | |
| Accuracy Up | Accuracy | +2 | |
| Accuracy Down | Accuracy | -2 | |
| Evasion Up | Evasion | +4 | |
| Evasion Down | Evasion | -4 | |
| Gambit | Melee Attack, Melee Defence,
Rangeed Attack, Ranged Defence, Speed, Accuracy |
+4 | |
| Meditating | Melee Attack, Melee Defence,
Ranged Attack, Ranged Defence |
+1 per amount | |
| Tower Defence | Melee Defence, Ranged Defence | +2 | |
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