Difference between revisions of "Berserk"
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==Additional Information== | ==Additional Information== | ||
− | + | Once Berserk, the victim's moveset is updated so that all non-passive, non-damaging moves are removed. While Berserk prevents some passives from functioning, they are not removed. Any non-damaging move will automatically fail if Berserk is applied before the user acts in the given round. | |
− | + | Certain passives that have nonzero power, such as [[Pre-emptive Strike]], [[Splinter]], and [[Self-Destruct]], still work under Berserk. Passive moves that use other moves such as [[Custom Starter]] and [[Automation]] still work, but they may trigger a different move due to the moveset change. | |
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− | + | In general, non-damaging passives that have active triggering effects (identified by a pop-up toast appearing at the top of the screen) are blocked by Berserk. This includes [[AP Factory]], [[AP Refund]], [[Berserker]], [[Bloodlust]], [[Burning Passion]], [[Clay-Fired]], [[Cold Fusion]], [[Energy Reserves]], [[Liftoff]], [[Multicopy]], [[Neutralise]], [[Prismatic]], [[Retribution]], [[Spring-Load]], [[Tower Defence (move)|Tower Defence]], [[Trap Jaw]], and [[Vengeful Curse]]. | |
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+ | On the other hand, the following non-damage passives still work even when the user has Berserk: [[Acid Reflex]], all elemental resistances, [[AP Starter]], [[Breathing Technique]], [[Carnivore]], [[Critical AP]], [[Final Breath]], [[Fossil]], [[Hardback]], [[Insomnia]], [[Liquid Body]], [[Machine Curse]], [[Phase Shift]], [[Pity AP]], [[Radioactive]], [[Ricochet]], [[Self-Assured]], [[Shear Luck]], [[Status Resistance]], [[Sturdy Armour]], [[Sugar Rush]], [[Tripwire]], [[Unshakeable]], and [[Vampire]]. | ||
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+ | Berserj can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as: | ||
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Revision as of 09:47, 9 November 2024
Berserk is a debuffing status effect.
Description
Characters with Berserk can only use damaging moves.
Related Moves
Move | Type | Category | Power | Accuracy | Use Cost |
---|---|---|---|---|---|
Berserker | Status Effect | — | 100% | Passive | |
Damage Roll | Ranged Attack | 9 | 100% | 3 AP | |
Taunt | Status Effect | — | 100% | 1 AP | |
Trick | Status Effect | — | 100% | 1 AP | |
Vengeful Curse | Status Effect | — | 100% | Passive | |
Wonderful 7 | Ranged Attack | 90 | 100% | 4 AP |
Related Type Match-Ups
× → | Debuff | Berserk ×3 | (Disturbed) |
× → | Debuff | Berserk ×3 | (Disturbed) |
Additional Information
Once Berserk, the victim's moveset is updated so that all non-passive, non-damaging moves are removed. While Berserk prevents some passives from functioning, they are not removed. Any non-damaging move will automatically fail if Berserk is applied before the user acts in the given round.
Certain passives that have nonzero power, such as Pre-emptive Strike, Splinter, and Self-Destruct, still work under Berserk. Passive moves that use other moves such as Custom Starter and Automation still work, but they may trigger a different move due to the moveset change.
In general, non-damaging passives that have active triggering effects (identified by a pop-up toast appearing at the top of the screen) are blocked by Berserk. This includes AP Factory, AP Refund, Berserker, Bloodlust, Burning Passion, Clay-Fired, Cold Fusion, Energy Reserves, Liftoff, Multicopy, Neutralise, Prismatic, Retribution, Spring-Load, Tower Defence, Trap Jaw, and Vengeful Curse.
On the other hand, the following non-damage passives still work even when the user has Berserk: Acid Reflex, all elemental resistances, AP Starter, Breathing Technique, Carnivore, Critical AP, Final Breath, Fossil, Hardback, Insomnia, Liquid Body, Machine Curse, Phase Shift, Pity AP, Radioactive, Ricochet, Self-Assured, Shear Luck, Status Resistance, Sturdy Armour, Sugar Rush, Tripwire, Unshakeable, and Vampire.
Berserj can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as: