Difference between revisions of "Sticker Attributes"
From Cassette Beasts
(Added properties and trivia section for attributes) |
(Added mode for values and corrected some entries) |
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== List of Attributes == | == List of Attributes == | ||
+ | Attributes that have a listed chance or value choose this value from a [[wikipedia:Triangular_distribution|triangular distribution]], and the mode listed below specifies the most probable value. | ||
− | === Uncommon === | + | === Uncommon=== |
{| class="wikitable" | {| class="wikitable" | ||
− | !Attribute Name | + | ! Attribute Name |
!Description | !Description | ||
− | ! Weight | + | !Weight |
!Chance/Value | !Chance/Value | ||
+ | !Mode | ||
|- | |- | ||
|Alternative Attack Max HP | |Alternative Attack Max HP | ||
| Damage based on Max HP if higher | | Damage based on Max HP if higher | ||
|0.16 | |0.16 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
Line 49: | Line 52: | ||
|Damage based on Melee Attack if higher | |Damage based on Melee Attack if higher | ||
|0.16 | |0.16 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
|Alternative Attack Melee Defense | |Alternative Attack Melee Defense | ||
− | |Damage based on Melee Defence if higher | + | | Damage based on Melee Defence if higher |
|0.16 | |0.16 | ||
|— | |— | ||
+ | | — | ||
|- | |- | ||
|Alternative Attack Ranged Attack | |Alternative Attack Ranged Attack | ||
|Damage based on Ranged Attack if higher | |Damage based on Ranged Attack if higher | ||
|0.16 | |0.16 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
Line 64: | Line 70: | ||
|Damage based on Ranged Defence if higher | |Damage based on Ranged Defence if higher | ||
|0.16 | |0.16 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
Line 69: | Line 76: | ||
|Damage based on Speed if higher | |Damage based on Speed if higher | ||
|0.16 | |0.16 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
|Extra Hit | |Extra Hit | ||
− | | | + | | +1 extra Hit |
|1 | |1 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
Line 80: | Line 89: | ||
|0.16 | |0.16 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Damage per empty slot | |Damage per empty slot | ||
− | | | + | | +% Damage per empty slot |
|1 | |1 | ||
|1-10% | |1-10% | ||
+ | |5% | ||
|- | |- | ||
|Exp per empty slot | |Exp per empty slot | ||
Line 90: | Line 101: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |5% | ||
|- | |- | ||
|Move Accuracy per empty slot | |Move Accuracy per empty slot | ||
Line 95: | Line 107: | ||
|0.2 | |0.2 | ||
|1-20% | |1-20% | ||
+ | |5% | ||
|- | |- | ||
|Crit Damage per empty slot | |Crit Damage per empty slot | ||
− | | | + | | +% Critical Damage per empty slot |
|0.2 | |0.2 | ||
|1-50% | |1-50% | ||
+ | |10% | ||
|- | |- | ||
|Crit Rate per empty slot | |Crit Rate per empty slot | ||
− | | | + | | +% Critical Chance per empty slot |
|0.2 | |0.2 | ||
|1-30% | |1-30% | ||
+ | |6% | ||
|- | |- | ||
|Effect chance per empty slot | |Effect chance per empty slot | ||
− | | | + | | +% Effect Chance per empty slot |
|0.2 | |0.2 | ||
|1-20% | |1-20% | ||
+ | |5% | ||
|- | |- | ||
|Splash damage per empty slot | |Splash damage per empty slot | ||
− | | | + | | +% Splash Damage per empty slot |
|0.2 | |0.2 | ||
|1-35% | |1-35% | ||
+ | |5% | ||
|- | |- | ||
|Priority Chance per empty slot | |Priority Chance per empty slot | ||
− | | | + | | +% Priority Chance per empty slot |
|0.2 | |0.2 | ||
− | |1-30% | + | | 1-30% |
+ | |5% | ||
|- | |- | ||
|Status Duration Boost | |Status Duration Boost | ||
− | | | + | | +1 Duration |
|1 | |1 | ||
|— | |— | ||
+ | | — | ||
|- | |- | ||
|Stat Damage | |Stat Damage | ||
− | | | + | | +% Damage |
|1 | |1 | ||
|1-20% | |1-20% | ||
+ | |10% | ||
|- | |- | ||
− | |Stat Exp | + | | Stat Exp |
| +% Exp Points | | +% Exp Points | ||
|0.2 | |0.2 | ||
|1-20% | |1-20% | ||
+ | |5% | ||
|- | |- | ||
|Stat Accuracy | |Stat Accuracy | ||
− | | | + | | +% Accuracy |
|0.2 | |0.2 | ||
|1-30% | |1-30% | ||
+ | |10% | ||
|- | |- | ||
|Stat Crit Damage | |Stat Crit Damage | ||
− | | | + | | +% Critical Damage |
|0.2 | |0.2 | ||
|30-100% | |30-100% | ||
+ | |40% | ||
|- | |- | ||
|Stat Crit Rate | |Stat Crit Rate | ||
Line 150: | Line 173: | ||
|0.2 | |0.2 | ||
|1-50% | |1-50% | ||
+ | |10% | ||
|- | |- | ||
|Stat Effect Chance | |Stat Effect Chance | ||
− | | | + | | +% Effect Chance |
|0.2 | |0.2 | ||
|1-30% | |1-30% | ||
+ | |10% | ||
|- | |- | ||
− | |Stat Splash Damage | + | | Stat Splash Damage |
− | | | + | | +% Splash Damage |
|0.2 | |0.2 | ||
|1-70% | |1-70% | ||
+ | |10% | ||
|- | |- | ||
|Stat Priority Chance | |Stat Priority Chance | ||
− | | | + | | +% Priority Chance |
|0.2 | |0.2 | ||
|1-30% | |1-30% | ||
+ | |5% | ||
|- | |- | ||
|Type Advantage Crit | |Type Advantage Crit | ||
− | |Critical hit on type advantage | + | | Critical hit on type advantage |
|0.2 | |0.2 | ||
+ | |— | ||
|— | |— | ||
|} | |} | ||
− | === Rare === | + | ===Rare === |
{| class="wikitable" | {| class="wikitable" | ||
− | !Attribute Name | + | ! Attribute Name |
!Description | !Description | ||
− | ! Weight | + | !Weight |
!Chance/Value | !Chance/Value | ||
+ | !Mode | ||
|- | |- | ||
− | |AP Refund 1 | + | | AP Refund 1 |
− | | | + | | +% Chance to refund 1 AP after usage |
|1 | |1 | ||
|10-90% | |10-90% | ||
+ | |50% | ||
|- | |- | ||
|AP Refund All | |AP Refund All | ||
− | | | + | | +% Chance to refund all AP after usage |
|1 | |1 | ||
− | |1-5% | + | |{{tt|1-6%*|In the game's files the maximum is 5%, but the mode being above this value allows generation of 6% values}} |
+ | |20% | ||
|- | |- | ||
|Use Smack after Attack | |Use Smack after Attack | ||
− | | | + | | +% Chance to use Smack after attack |
|0.5 | |0.5 | ||
|10-90% | |10-90% | ||
+ | |20% | ||
|- | |- | ||
|Use Spit after Attack | |Use Spit after Attack | ||
− | | | + | | +% Chance to use Spit after attack |
|0.5 | |0.5 | ||
|10-90% | |10-90% | ||
+ | |20% | ||
|- | |- | ||
− | |Use at Battle Start | + | | Use at Battle Start |
− | | | + | | +% Chance to use at the start of battles |
|0.2 | |0.2 | ||
|30-90% | |30-90% | ||
+ | |50% | ||
|- | |- | ||
|Use at Round Ending | |Use at Round Ending | ||
− | | | + | | +% Chance to use at the end of a round |
|0.2 | |0.2 | ||
|1-25% | |1-25% | ||
+ | |10% | ||
|- | |- | ||
|Use after Attacks | |Use after Attacks | ||
− | | | + | | +% Chance to use after attacks |
|0.2 | |0.2 | ||
|1-25% | |1-25% | ||
+ | |10% | ||
|- | |- | ||
|Use when hit | |Use when hit | ||
− | | | + | | +% Chance to use when hit |
|0.2 | |0.2 | ||
|1-25% | |1-25% | ||
+ | |10% | ||
|- | |- | ||
|Buff User | |Buff User | ||
| +% Chance to applying status effect to self | | +% Chance to applying status effect to self | ||
|0.2 | |0.2 | ||
− | | | + | |5-50% |
+ | |10% | ||
|- | |- | ||
|Buff User Contact Damage | |Buff User Contact Damage | ||
− | | | + | | +% Chance of applying contact damage to self |
|0.2 | |0.2 | ||
− | | | + | |5-50% |
+ | |10% | ||
|- | |- | ||
|Buff User Wall | |Buff User Wall | ||
| +% Chance of summoning wall | | +% Chance of summoning wall | ||
|0.2 | |0.2 | ||
− | | | + | |5-50% |
+ | | 10% | ||
|- | |- | ||
|Compatibility | |Compatibility | ||
|Compatible with any tape | |Compatible with any tape | ||
|0.2 | |0.2 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
|Debuff Target | |Debuff Target | ||
− | | | + | | +% Chance of applying status effect |
|0.2 | |0.2 | ||
− | |1- | + | |1-50% |
+ | |5% | ||
|- | |- | ||
|Destroys Walls | |Destroys Walls | ||
|Destroys Walls | |Destroys Walls | ||
|1 | |1 | ||
− | | | + | |— |
+ | |— | ||
|- | |- | ||
|Extra Slots | |Extra Slots | ||
− | | | + | | +1 slot |
|1 | |1 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
Line 257: | Line 301: | ||
|Ignores Walls | |Ignores Walls | ||
|1 | |1 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
|Multitarget | |Multitarget | ||
− | | | + | | +% Chance to target whole team |
|1 | |1 | ||
|10-75% | |10-75% | ||
+ | |20% | ||
|- | |- | ||
|Shared | |Shared | ||
|Shared with allies | |Shared with allies | ||
|1 | |1 | ||
+ | |— | ||
|— | |— | ||
|- | |- | ||
|Heal per empty slot | |Heal per empty slot | ||
− | |Heals % of Max HP per empty slot | + | | Heals % of Max HP per empty slot |
|0.16 | |0.16 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Accuracy per empty slot | |Passive Accuracy per empty slot | ||
|Passive: +% Accuracy per empty slot | |Passive: +% Accuracy per empty slot | ||
|0.2 | |0.2 | ||
− | |1-10% | + | | 1-10% |
+ | |3% | ||
|- | |- | ||
|Passive Evasion per empty slot | |Passive Evasion per empty slot | ||
Line 283: | Line 332: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Max HP per empty slot | |Passive Max HP per empty slot | ||
Line 288: | Line 338: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Melee Attack per empty slot | |Passive Melee Attack per empty slot | ||
Line 293: | Line 344: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
− | |Passive Melee Defense per empty slot | + | | Passive Melee Defense per empty slot |
|Passive: +% Melee Defence per empty slot | |Passive: +% Melee Defence per empty slot | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Ranged Attack per empty slot | |Passive Ranged Attack per empty slot | ||
Line 303: | Line 356: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Ranged Defense per empty slot | |Passive Ranged Defense per empty slot | ||
Line 308: | Line 362: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
− | |Passive Speed per empty slot | + | | Passive Speed per empty slot |
|Passive: +% Speed per empty slot | |Passive: +% Speed per empty slot | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Accuracy | |Passive Accuracy | ||
Line 318: | Line 374: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
− | |Passive Evasion | + | | Passive Evasion |
|Passive: +% Evasion | |Passive: +% Evasion | ||
− | |0.2 | + | | 0.2 |
− | |1-10% | + | | 1-10% |
+ | |3% | ||
|- | |- | ||
|Passive Max HP | |Passive Max HP | ||
Line 328: | Line 386: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | | 3% | ||
|- | |- | ||
|Passive Melee Attack | |Passive Melee Attack | ||
Line 333: | Line 392: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Melee Defense | |Passive Melee Defense | ||
|Passive: +% Melee Defence | |Passive: +% Melee Defence | ||
|0.2 | |0.2 | ||
− | |1-10% | + | | 1-10% |
+ | |3% | ||
|- | |- | ||
|Passive Ranged Attack | |Passive Ranged Attack | ||
Line 343: | Line 404: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Ranged Defense | |Passive Ranged Defense | ||
Line 348: | Line 410: | ||
|0.2 | |0.2 | ||
|1-10% | |1-10% | ||
+ | |3% | ||
|- | |- | ||
|Passive Speed | |Passive Speed | ||
|Passive: +% Speed | |Passive: +% Speed | ||
− | |0.2 | + | | 0.2 |
− | |1-10% | + | | 1-10% |
+ | |3% | ||
|- | |- | ||
|Use again | |Use again | ||
− | | +% Chance to use twice | + | | +% Chance to use twice |
|1 | |1 | ||
|1-20% | |1-20% | ||
+ | | 5% | ||
|- | |- | ||
− | |Use random | + | | Use random |
| +% Chance to use a random move | | +% Chance to use a random move | ||
|1 | |1 | ||
|1-20% | |1-20% | ||
+ | |5% | ||
|} | |} | ||
− | ==Attribute Properties== | + | == Attribute Properties == |
− | *Majority of sticker attributes that modify stats, such as Effect chance or Passive Speed, are multiplicative instead of being additive; for example, a [[Roll Again]] sticker with the +20% Effect chance attribute will have an activation chance of 60%. | + | *Majority of sticker attributes that modify stats, such as Effect chance or Passive Speed, are multiplicative instead of being additive; for example, a [[Roll Again]] sticker with the +20% Effect chance attribute will have an activation chance of 60%, not 70%. |
**The number of empty slots is added up first before being multiplied at the end; for example, an [[Acorn Mortar]] with the +5% Accuracy per empty slot attribute, if applied on a tape with 3 empty slots, will result in a net +15% accuracy (which is then multiplied), increasing the move's accuracy from 75% to 86.25%. | **The number of empty slots is added up first before being multiplied at the end; for example, an [[Acorn Mortar]] with the +5% Accuracy per empty slot attribute, if applied on a tape with 3 empty slots, will result in a net +15% accuracy (which is then multiplied), increasing the move's accuracy from 75% to 86.25%. | ||
**Critical chance and Critical damage on the other hand are directly additive. | **Critical chance and Critical damage on the other hand are directly additive. | ||
Line 375: | Line 441: | ||
*Priority chance, if successful, will allow the attack to move first within a given priority. For example, an attacker using [[Quick Smack]] can occasionally act first before a faster [[Avalanche]] user with this attribute, as both have increased priority of 1, but the attack will still take place after [[Parry Stance (move)|Parry Stance]] which has an increased priority of 2. | *Priority chance, if successful, will allow the attack to move first within a given priority. For example, an attacker using [[Quick Smack]] can occasionally act first before a faster [[Avalanche]] user with this attribute, as both have increased priority of 1, but the attack will still take place after [[Parry Stance (move)|Parry Stance]] which has an increased priority of 2. | ||
*Rare attributes that call moves, such as Use Smack after attack or Use at battle start, are unaffected by [[Machine Curse]]. | *Rare attributes that call moves, such as Use Smack after attack or Use at battle start, are unaffected by [[Machine Curse]]. | ||
− | *The contact damage and wall buff attributes will apply a status effect that matches the | + | *The contact damage and wall buff attributes will apply a status effect that matches the move's type, or if dual-type from being fused, the first type listed. Additionally, summoning a wall will not sacrifice the user's health. |
*The Destroys walls attribute will allow the attack to bypass the [[Parry Stance (status effect)|Parry Stance]] status effect. | *The Destroys walls attribute will allow the attack to bypass the [[Parry Stance (status effect)|Parry Stance]] status effect. | ||
*The Shared with allies attribute behaves similar to [[Mind-Meld (status effect)|Mind-Meld]] in which the shared move gets put to the bottom of the list of the ally's moves. | *The Shared with allies attribute behaves similar to [[Mind-Meld (status effect)|Mind-Meld]] in which the shared move gets put to the bottom of the list of the ally's moves. | ||
Line 381: | Line 447: | ||
===Buff User Status Effects=== | ===Buff User Status Effects=== | ||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
− | ! colspan="2" |Name | + | ! colspan="2" | Name |
!Duration | !Duration | ||
|- | |- | ||
Line 406: | Line 472: | ||
|[[File:Status Evasion Up.png|42x42px]] | |[[File:Status Evasion Up.png|42x42px]] | ||
|[[Evasion Up]] | |[[Evasion Up]] | ||
− | |3 | + | | 3 |
|- | |- | ||
|[[File:Status Melee Attack Up.png|42x42px]] | |[[File:Status Melee Attack Up.png|42x42px]] | ||
Line 546: | Line 612: | ||
*The combined list of status effects from the Buff User, Buff User Contact Damage, Buff User Wall, and Debuff Target attributes are identical to the list of status effects for [[Fusion Power]]. | *The combined list of status effects from the Buff User, Buff User Contact Damage, Buff User Wall, and Debuff Target attributes are identical to the list of status effects for [[Fusion Power]]. | ||
− | *In [[Version]] 1.5, it was not possible for [[Bad Forecast]] to have any attributes. | + | *In [[Version]] 1.5, it was not possible for [[Bad Forecast]] to have any attributes. This was fixed in version 1.6. |
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics}} | {{Mechanics}} |
Latest revision as of 07:43, 21 June 2024
Sticker attributes are modifications that uncommon and rare stickers have. Uncommon stickers and attributes are displayed in green, and rare stickers and attributes are displayed in blue.
Attribute Generation
Sticker Rarity
When obtaining a new sticker, its rarity is randomized as follows :
Sticker Source | Uncommon Chance | Rare Chance |
---|---|---|
Default | 5% | 1.25% |
Bootleg star-up | 66.6% | 16.7% |
Number of attributes
Sticker Rarity | Uncommon Attributes | Rare Attributes |
---|---|---|
Uncommon | 3/5 chance for 1 2/5 chance for 2 |
0 |
Rare | 1/3 chance for 1 2/3 chance for 2 |
1 |
List of Attributes
Attributes that have a listed chance or value choose this value from a triangular distribution, and the mode listed below specifies the most probable value.
Uncommon
Attribute Name | Description | Weight | Chance/Value | Mode |
---|---|---|---|---|
Alternative Attack Max HP | Damage based on Max HP if higher | 0.16 | — | — |
Alternative Attack Melee Attack | Damage based on Melee Attack if higher | 0.16 | — | — |
Alternative Attack Melee Defense | Damage based on Melee Defence if higher | 0.16 | — | — |
Alternative Attack Ranged Attack | Damage based on Ranged Attack if higher | 0.16 | — | — |
Alternative Attack Ranged Defense | Damage based on Ranged Defence if higher | 0.16 | — | — |
Alternative Attack Speed | Damage based on Speed if higher | 0.16 | — | — |
Extra Hit | +1 extra Hit | 1 | — | — |
Heal | Heals % of Max HP | 0.16 | 1-10% | 3% |
Damage per empty slot | +% Damage per empty slot | 1 | 1-10% | 5% |
Exp per empty slot | +% Exp Points per empty slot | 0.2 | 1-10% | 5% |
Move Accuracy per empty slot | +% Move Accuracy per empty slot | 0.2 | 1-20% | 5% |
Crit Damage per empty slot | +% Critical Damage per empty slot | 0.2 | 1-50% | 10% |
Crit Rate per empty slot | +% Critical Chance per empty slot | 0.2 | 1-30% | 6% |
Effect chance per empty slot | +% Effect Chance per empty slot | 0.2 | 1-20% | 5% |
Splash damage per empty slot | +% Splash Damage per empty slot | 0.2 | 1-35% | 5% |
Priority Chance per empty slot | +% Priority Chance per empty slot | 0.2 | 1-30% | 5% |
Status Duration Boost | +1 Duration | 1 | — | — |
Stat Damage | +% Damage | 1 | 1-20% | 10% |
Stat Exp | +% Exp Points | 0.2 | 1-20% | 5% |
Stat Accuracy | +% Accuracy | 0.2 | 1-30% | 10% |
Stat Crit Damage | +% Critical Damage | 0.2 | 30-100% | 40% |
Stat Crit Rate | +% Critical Chance | 0.2 | 1-50% | 10% |
Stat Effect Chance | +% Effect Chance | 0.2 | 1-30% | 10% |
Stat Splash Damage | +% Splash Damage | 0.2 | 1-70% | 10% |
Stat Priority Chance | +% Priority Chance | 0.2 | 1-30% | 5% |
Type Advantage Crit | Critical hit on type advantage | 0.2 | — | — |
Rare
Attribute Name | Description | Weight | Chance/Value | Mode |
---|---|---|---|---|
AP Refund 1 | +% Chance to refund 1 AP after usage | 1 | 10-90% | 50% |
AP Refund All | +% Chance to refund all AP after usage | 1 | 1-6%* | 20% |
Use Smack after Attack | +% Chance to use Smack after attack | 0.5 | 10-90% | 20% |
Use Spit after Attack | +% Chance to use Spit after attack | 0.5 | 10-90% | 20% |
Use at Battle Start | +% Chance to use at the start of battles | 0.2 | 30-90% | 50% |
Use at Round Ending | +% Chance to use at the end of a round | 0.2 | 1-25% | 10% |
Use after Attacks | +% Chance to use after attacks | 0.2 | 1-25% | 10% |
Use when hit | +% Chance to use when hit | 0.2 | 1-25% | 10% |
Buff User | +% Chance to applying status effect to self | 0.2 | 5-50% | 10% |
Buff User Contact Damage | +% Chance of applying contact damage to self | 0.2 | 5-50% | 10% |
Buff User Wall | +% Chance of summoning wall | 0.2 | 5-50% | 10% |
Compatibility | Compatible with any tape | 0.2 | — | — |
Debuff Target | +% Chance of applying status effect | 0.2 | 1-50% | 5% |
Destroys Walls | Destroys Walls | 1 | — | — |
Extra Slots | +1 slot | 1 | — | — |
Ignores Walls | Ignores Walls | 1 | — | — |
Multitarget | +% Chance to target whole team | 1 | 10-75% | 20% |
Shared | Shared with allies | 1 | — | — |
Heal per empty slot | Heals % of Max HP per empty slot | 0.16 | 1-10% | 3% |
Passive Accuracy per empty slot | Passive: +% Accuracy per empty slot | 0.2 | 1-10% | 3% |
Passive Evasion per empty slot | Passive: +% Evasion per empty slot | 0.2 | 1-10% | 3% |
Passive Max HP per empty slot | Passive: +% Max HP per empty slot | 0.2 | 1-10% | 3% |
Passive Melee Attack per empty slot | Passive: +% Melee Attack per empty slot | 0.2 | 1-10% | 3% |
Passive Melee Defense per empty slot | Passive: +% Melee Defence per empty slot | 0.2 | 1-10% | 3% |
Passive Ranged Attack per empty slot | Passive: +% Ranged Attack per empty slot | 0.2 | 1-10% | 3% |
Passive Ranged Defense per empty slot | Passive. +% Ranged Defence per empty slot | 0.2 | 1-10% | 3% |
Passive Speed per empty slot | Passive: +% Speed per empty slot | 0.2 | 1-10% | 3% |
Passive Accuracy | Passive: +% Accuracy | 0.2 | 1-10% | 3% |
Passive Evasion | Passive: +% Evasion | 0.2 | 1-10% | 3% |
Passive Max HP | Passive: +% Max HP | 0.2 | 1-10% | 3% |
Passive Melee Attack | Passive: +% Melee Attack | 0.2 | 1-10% | 3% |
Passive Melee Defense | Passive: +% Melee Defence | 0.2 | 1-10% | 3% |
Passive Ranged Attack | Passive: +% Ranged Attack | 0.2 | 1-10% | 3% |
Passive Ranged Defense | Passive: +% Ranged Defence | 0.2 | 1-10% | 3% |
Passive Speed | Passive: +% Speed | 0.2 | 1-10% | 3% |
Use again | +% Chance to use twice | 1 | 1-20% | 5% |
Use random | +% Chance to use a random move | 1 | 1-20% | 5% |
Attribute Properties
- Majority of sticker attributes that modify stats, such as Effect chance or Passive Speed, are multiplicative instead of being additive; for example, a Roll Again sticker with the +20% Effect chance attribute will have an activation chance of 60%, not 70%.
- The number of empty slots is added up first before being multiplied at the end; for example, an Acorn Mortar with the +5% Accuracy per empty slot attribute, if applied on a tape with 3 empty slots, will result in a net +15% accuracy (which is then multiplied), increasing the move's accuracy from 75% to 86.25%.
- Critical chance and Critical damage on the other hand are directly additive.
- Extra hit adds one hit to the move's total number of hits. For example, a Multi Shot sticker with this attribute goes from 3-5 hits to 4-6 hits.
- Healing from the Heal attribute gets copied by Vampire.
- For the experience attribute to apply its effects, the move it's attached to must be used or activated.
- Priority chance, if successful, will allow the attack to move first within a given priority. For example, an attacker using Quick Smack can occasionally act first before a faster Avalanche user with this attribute, as both have increased priority of 1, but the attack will still take place after Parry Stance which has an increased priority of 2.
- Rare attributes that call moves, such as Use Smack after attack or Use at battle start, are unaffected by Machine Curse.
- The contact damage and wall buff attributes will apply a status effect that matches the move's type, or if dual-type from being fused, the first type listed. Additionally, summoning a wall will not sacrifice the user's health.
- The Destroys walls attribute will allow the attack to bypass the Parry Stance status effect.
- The Shared with allies attribute behaves similar to Mind-Meld in which the shared move gets put to the bottom of the list of the ally's moves.
Buff User Status Effects
Name | Duration | |
---|---|---|
Cottoned On | 1 | |
Parry Stance | 1 | |
Locked On | 1 | |
Multistrike | 3 | |
Accuracy Up | 3 | |
Evasion Up | 3 | |
Melee Attack Up | 3 | |
Melee Defence Up | 3 | |
Ranged Attack Up | 3 | |
Ranged Defence Up | 3 | |
Speed Up | 3 | |
AP Boost | 3 | |
Multitarget | 3 | |
Healing Leaf | 3 | |
Healing Steam | 3 | |
Mind-Meld | 3 |
Debuff Target Status Effects
Name | Duration | |
---|---|---|
Bomb | 1 | |
Flinched | 1 | |
Resonance | 1 | |
Confused | 3 | |
Glass Bonds | 3 | |
Leeched | 3 | |
Poisoned | 3 | |
Shrapnel | 3 | |
Sleep | 3 | |
Accuracy Down | 3 | |
Evasion Down | 3 | |
Melee Attack Down | 3 | |
Melee Defence Down | 3 | |
Ranged Attack Down | 3 | |
Ranged Defence Down | 3 | |
Speed Down | 3 | |
Berserk | 3 | |
AP Drain | 3 | |
Burned | 3 | |
Conductive | 3 | |
Petrified | 3 | |
Unitarget | 3 |
Trivia
- The combined list of status effects from the Buff User, Buff User Contact Damage, Buff User Wall, and Debuff Target attributes are identical to the list of status effects for Fusion Power.
- In Version 1.5, it was not possible for Bad Forecast to have any attributes. This was fixed in version 1.6.
Mechanics | ||||
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