Difference between revisions of "Wilma"
From Cassette Beasts
(→Upgrades: Added prices and counts based on what I found from datamining) |
(→Upgrades: Change "At start" entries to dashes to make the table easier to read) |
||
Line 23: | Line 23: | ||
| align="center" | {{tt|1 - 20|Increases by 1 for each captain defeated}} | | align="center" | {{tt|1 - 20|Increases by 1 for each captain defeated}} | ||
| I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. | | I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 30: | Line 30: | ||
| align="center" | {{tt|1 - 5|Increases by 0.5 for each captain defeated}} | | align="center" | {{tt|1 - 5|Increases by 0.5 for each captain defeated}} | ||
| I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. | | I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 37: | Line 37: | ||
| align="center" | 1 - {{tt|17|After defeating all 12 ranger captains}} | | align="center" | 1 - {{tt|17|After defeating all 12 ranger captains}} | ||
|I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. | |I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 44: | Line 44: | ||
| align="center" | {{tt|1 - 7|Increases by 0.5 for each captain defeated}} | | align="center" | {{tt|1 - 7|Increases by 0.5 for each captain defeated}} | ||
|I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. | |I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 51: | Line 51: | ||
| align="center" | {{tt|1 - 17|Increases by 1 for each captain defeated}} | | align="center" | {{tt|1 - 17|Increases by 1 for each captain defeated}} | ||
|Increases the max amount of Pear Fusilli that you can carry by 1. | |Increases the max amount of Pear Fusilli that you can carry by 1. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 58: | Line 58: | ||
| align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}} | | align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}} | ||
|I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. | |I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 65: | Line 65: | ||
| align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}} | | align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}} | ||
|I can sew this into your backpack to increase the number of Respools that you can carry by 1. | |I can sew this into your backpack to increase the number of Respools that you can carry by 1. | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 86: | Line 86: | ||
| align="center" | 5 | | align="center" | 5 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 93: | Line 93: | ||
| align="center" | 3 | | align="center" | 3 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 100: | Line 100: | ||
| align="center" | 9 | | align="center" | 9 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 107: | Line 107: | ||
| align="center" | 5 | | align="center" | 5 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 114: | Line 114: | ||
| align="center" | 10 | | align="center" | 10 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 121: | Line 121: | ||
| align="center" | 20 | | align="center" | 20 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 128: | Line 128: | ||
| align="center" | 5 | | align="center" | 5 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 135: | Line 135: | ||
| align="center" | 5 | | align="center" | 5 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 142: | Line 142: | ||
| align="center" | 5 | | align="center" | 5 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | | ||
Line 149: | Line 149: | ||
| align="center" | 5 | | align="center" | 5 | ||
| | | | ||
− | | | + | | - |
|- | |- | ||
| | | |
Revision as of 02:42, 30 May 2023
Wilma
Pronouns | She/Her |
---|---|
Voice actor | Cindy Robinson |
Wilma is a Ranger who exchanges items with the player for Fused Material.
Upgrades
Icon | Name | Price | Count | Description | Unlocked |
---|---|---|---|---|---|
Rewind Pouch | 1 | 1 - 20 | I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. | - | |
Scent-Absorbing Pouch | 1 | 1 - 5 | I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. | - | |
First Aid Pouch | 1 | 1 - 17 | I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. | - | |
Miniature Refrigerator | 1 | 1 - 7 | I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. | - | |
Resealable Plastic Tub | 1 | 1 - 17 | Increases the max amount of Pear Fusilli that you can carry by 1. | - | |
Bomb Compartment | 3 | 1 - 4 | I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. | - | |
Respool Pouch | 5 | 1 - 4 | I can sew this into your backpack to increase the number of Respools that you can carry by 1. | - | |
Gym Pass | 10 | 1 | After defeating 6 Ranger Captains | ||
Extra Gym Point | 1 | 50 | Provides 1 additional point for use in the gym in the Town Hall. | After purchasing the Gym Pass | |
Additional Sticker Stock | 1 | 5 | - | ||
Additional Coffee Stock | 3 | 3 | - | ||
Additional Cure Stock | 1 | 9 | - | ||
Merchant's Guild Membership | 5 | 5 | - | ||
Microphone Upgrade | 5 | 10 | - | ||
Fusion Meter Mod | 3 | 20 | - | ||
Chemistry Mod | 3 | 5 | - | ||
Critical Mod | 3 | 5 | - | ||
Victory Mod | 3 | 5 | - | ||
Recording Mod | 3 | 5 | - | ||
Bulletino Cartridge Shard | 10 | 1 | Having one of these in your pocket will upgrade your Bulletino Dash with the ability to inflict damage at the start of battle, if it was in use before battle started. | Unlock Bulletino Dash | |
Boltam Fur | 10 | 1 | Having a sample of this fur in your pocket will upgrade your Electromagnetism ability, starting you off in battles with 1 additional AP, if it was in use before battle started. | Unlock Electromagnetism | |
Jumpkin Seed | 10 | 1 | Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a Plant Wall at the start of the battle, if it was in use before battle started. | Unlock Pumpkin Vine Ball | |
Candevil Tape | 20 | ∞ | Start part 4 of Take Me On | ||
Bansheep Tape | 20 | ∞ | Start part 4 of Take Me On | ||
Optical Laser Tape | 50 | ∞ | Start part 4 of Take Me On | ||
Ritual Candle | 50 | ∞ | Complete part 4 of Take Me On |
Characters | ||||||||||||||
|