Difference between revisions of "Wilma"
From Cassette Beasts
(Added remaining unlock conditions) |
(→Upgrades: Added prices and counts based on what I found from datamining) |
||
Line 13: | Line 13: | ||
! Icon | ! Icon | ||
! width="17%" | Name | ! width="17%" | Name | ||
− | ! Price | + | ! Price |
+ | ! Count | ||
! Description | ! Description | ||
! width="23%" | Unlocked | ! width="23%" | Unlocked | ||
Line 19: | Line 20: | ||
| | | | ||
| Rewind Pouch | | Rewind Pouch | ||
− | | | + | | align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | {{tt|1 - 20|Increases by 1 for each captain defeated}} | ||
| I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. | | I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. | ||
| At start | | At start | ||
Line 25: | Line 27: | ||
| | | | ||
| Scent-Absorbing Pouch | | Scent-Absorbing Pouch | ||
− | | | + | | align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | {{tt|1 - 5|Increases by 0.5 for each captain defeated}} | ||
| I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. | | I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. | ||
| At start | | At start | ||
Line 31: | Line 34: | ||
| | | | ||
| First Aid Pouch | | First Aid Pouch | ||
− | | | + | | align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 1 - {{tt|17|After defeating all 12 ranger captains}} | ||
|I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. | |I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. | ||
| At start | | At start | ||
Line 37: | Line 41: | ||
| | | | ||
| Miniature Refrigerator | | Miniature Refrigerator | ||
− | | | + | | align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | {{tt|1 - 7|Increases by 0.5 for each captain defeated}} | ||
|I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. | |I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. | ||
| At start | | At start | ||
Line 43: | Line 48: | ||
| | | | ||
| Resealable Plastic Tub | | Resealable Plastic Tub | ||
− | | | + | | align="center" | {{tt|1|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | {{tt|1 - 17|Increases by 1 for each captain defeated}} | ||
|Increases the max amount of Pear Fusilli that you can carry by 1. | |Increases the max amount of Pear Fusilli that you can carry by 1. | ||
| At start | | At start | ||
Line 49: | Line 55: | ||
| | | | ||
| Bomb Compartment | | Bomb Compartment | ||
− | | | + | | align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}} | ||
|I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. | |I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. | ||
| At start | | At start | ||
Line 55: | Line 62: | ||
| | | | ||
| Respool Pouch | | Respool Pouch | ||
− | | | + | | align="center" | {{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | {{tt|1 - 4|Increases by 0.34 for each captain defeated}} | ||
|I can sew this into your backpack to increase the number of Respools that you can carry by 1. | |I can sew this into your backpack to increase the number of Respools that you can carry by 1. | ||
| At start | | At start | ||
Line 61: | Line 69: | ||
| | | | ||
| Gym Pass | | Gym Pass | ||
− | | | + | | align="center" | 10 {{Item|Fused Material}} |
+ | | align="center" | 1 | ||
| | | | ||
| After defeating 6 [[Ranger Captain|Ranger Captains]] | | After defeating 6 [[Ranger Captain|Ranger Captains]] | ||
Line 67: | Line 76: | ||
| | | | ||
| Extra Gym Point | | Extra Gym Point | ||
− | | | + | | align="center" | {{tt|1|Increases by 0.2 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 50 | ||
|Provides 1 additional point for use in the gym in the Town Hall. | |Provides 1 additional point for use in the gym in the Town Hall. | ||
| After purchasing the Gym Pass | | After purchasing the Gym Pass | ||
Line 73: | Line 83: | ||
| | | | ||
| Additional Sticker Stock | | Additional Sticker Stock | ||
− | | | + | | align="center" | 1 {{tt||Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 5 | ||
| | | | ||
| At start | | At start | ||
Line 79: | Line 90: | ||
| | | | ||
| Additional Coffee Stock | | Additional Coffee Stock | ||
− | | | + | | align="center" | 3 {{Item|Fused Material}} |
+ | | align="center" | 3 | ||
| | | | ||
| At start | | At start | ||
Line 85: | Line 97: | ||
| | | | ||
| Additional Cure Stock | | Additional Cure Stock | ||
− | | | + | | align="center" | 1 {{Item|Fused Material}} |
+ | | align="center" | 9 | ||
| | | | ||
| At start | | At start | ||
Line 91: | Line 104: | ||
| | | | ||
| Merchant's Guild Membership | | Merchant's Guild Membership | ||
− | | | + | | align="center" | {{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 5 | ||
| | | | ||
| At start | | At start | ||
Line 97: | Line 111: | ||
| | | | ||
| Microphone Upgrade | | Microphone Upgrade | ||
− | | | + | | align="center" | {{tt|5|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 10 | ||
| | | | ||
| At start | | At start | ||
Line 103: | Line 118: | ||
| | | | ||
| Fusion Meter Mod | | Fusion Meter Mod | ||
− | | | + | | align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 20 | ||
| | | | ||
| At start | | At start | ||
Line 109: | Line 125: | ||
| | | | ||
| Chemistry Mod | | Chemistry Mod | ||
− | | | + | | align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 5 | ||
| | | | ||
| At start | | At start | ||
Line 115: | Line 132: | ||
| | | | ||
| Critical Mod | | Critical Mod | ||
− | | | + | | align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 5 | ||
| | | | ||
| At start | | At start | ||
Line 121: | Line 139: | ||
| | | | ||
| Victory Mod | | Victory Mod | ||
− | | | + | | align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 5 | ||
| | | | ||
| At start | | At start | ||
Line 127: | Line 146: | ||
| | | | ||
| Recording Mod | | Recording Mod | ||
− | | | + | | align="center" | {{tt|3|Increases by 1 for each purchased}} {{Item|Fused Material}} |
+ | | align="center" | 5 | ||
| | | | ||
| At start | | At start | ||
Line 134: | Line 154: | ||
| Bulletino Cartridge Shard | | Bulletino Cartridge Shard | ||
| align="center" | 10 {{Item|Fused Material}} | | align="center" | 10 {{Item|Fused Material}} | ||
+ | | align="center" | 1 | ||
|Having one of these in your pocket will upgrade your Bulletino Dash with the ability to inflict damage at the start of battle, if it was in use before battle started. | |Having one of these in your pocket will upgrade your Bulletino Dash with the ability to inflict damage at the start of battle, if it was in use before battle started. | ||
| Unlock [[Bulletino Dash]] | | Unlock [[Bulletino Dash]] | ||
Line 140: | Line 161: | ||
| Boltam Fur | | Boltam Fur | ||
| align="center" | 10 {{Item|Fused Material}} | | align="center" | 10 {{Item|Fused Material}} | ||
+ | | align="center" | 1 | ||
|Having a sample of this fur in your pocket will upgrade your Electromagnetism ability, starting you off in battles with 1 additional AP, if it was in use before battle started. | |Having a sample of this fur in your pocket will upgrade your Electromagnetism ability, starting you off in battles with 1 additional AP, if it was in use before battle started. | ||
| Unlock [[Electromagnetism]] | | Unlock [[Electromagnetism]] | ||
Line 146: | Line 168: | ||
| Jumpkin Seed | | Jumpkin Seed | ||
| align="center" | 10 {{Item|Fused Material}} | | align="center" | 10 {{Item|Fused Material}} | ||
+ | | align="center" | 1 | ||
|Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a Plant Wall at the start of the battle, if it was in use before battle started. | |Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a Plant Wall at the start of the battle, if it was in use before battle started. | ||
| Unlock [[Pumpkin Vine Ball]] | | Unlock [[Pumpkin Vine Ball]] | ||
Line 152: | Line 175: | ||
| [[Candevil]] Tape | | [[Candevil]] Tape | ||
| align="center" | 20 {{Item|Fused Material}} | | align="center" | 20 {{Item|Fused Material}} | ||
+ | | align="center" | ∞ | ||
| | | | ||
| Start part 4 of [[Take Me On]] | | Start part 4 of [[Take Me On]] | ||
Line 158: | Line 182: | ||
| [[Bansheep]] Tape | | [[Bansheep]] Tape | ||
| align="center" | 20 {{Item|Fused Material}} | | align="center" | 20 {{Item|Fused Material}} | ||
+ | | align="center" | ∞ | ||
| | | | ||
| Start part 4 of [[Take Me On]] | | Start part 4 of [[Take Me On]] | ||
Line 164: | Line 189: | ||
| [[Optical Laser Tape]] | | [[Optical Laser Tape]] | ||
| align="center" | 50 {{Item|Fused Material}} | | align="center" | 50 {{Item|Fused Material}} | ||
+ | | align="center" | ∞ | ||
| | | | ||
| Start part 4 of [[Take Me On]] | | Start part 4 of [[Take Me On]] | ||
Line 170: | Line 196: | ||
| [[Ritual Candle]] | | [[Ritual Candle]] | ||
| align="center" | 50 {{Item|Fused Material}} | | align="center" | 50 {{Item|Fused Material}} | ||
+ | | align="center" | ∞ | ||
| | | | ||
| Complete part 4 of [[Take Me On]] | | Complete part 4 of [[Take Me On]] |
Revision as of 02:40, 30 May 2023
Wilma
Pronouns | She/Her |
---|---|
Voice actor | Cindy Robinson |
Wilma is a Ranger who exchanges items with the player for Fused Material.
Upgrades
Icon | Name | Price | Count | Description | Unlocked |
---|---|---|---|---|---|
Rewind Pouch | 1 | 1 - 20 | I can sew this into your backpack to increase the number of Rewinds that you can carry by 1. | At start | |
Scent-Absorbing Pouch | 1 | 1 - 5 | I can sew this into your backpack to increase the number of Reodorants that you can carry by 1. It's made of a special material that will keep the bad smells from getting out until you need them to. | At start | |
First Aid Pouch | 1 | 1 - 17 | I can sew this into your backpack to increase the number of each type of Cure that you can carry by 1. | At start | |
Miniature Refrigerator | 1 | 1 - 7 | I can sew this into your backpack to increase the number of tinned Coffees that you can carry by 1. | At start | |
Resealable Plastic Tub | 1 | 1 - 17 | Increases the max amount of Pear Fusilli that you can carry by 1. | At start | |
Bomb Compartment | 3 | 1 - 4 | I can sew this into your backpack to increase the number of Smoke Bombs that you carry by 1. It's shock-absorbing, so you can be certain they won't go off unexpectedly. | At start | |
Respool Pouch | 5 | 1 - 4 | I can sew this into your backpack to increase the number of Respools that you can carry by 1. | At start | |
Gym Pass | 10 | 1 | After defeating 6 Ranger Captains | ||
Extra Gym Point | 1 | 50 | Provides 1 additional point for use in the gym in the Town Hall. | After purchasing the Gym Pass | |
Additional Sticker Stock | 1 | 5 | At start | ||
Additional Coffee Stock | 3 | 3 | At start | ||
Additional Cure Stock | 1 | 9 | At start | ||
Merchant's Guild Membership | 5 | 5 | At start | ||
Microphone Upgrade | 5 | 10 | At start | ||
Fusion Meter Mod | 3 | 20 | At start | ||
Chemistry Mod | 3 | 5 | At start | ||
Critical Mod | 3 | 5 | At start | ||
Victory Mod | 3 | 5 | At start | ||
Recording Mod | 3 | 5 | At start | ||
Bulletino Cartridge Shard | 10 | 1 | Having one of these in your pocket will upgrade your Bulletino Dash with the ability to inflict damage at the start of battle, if it was in use before battle started. | Unlock Bulletino Dash | |
Boltam Fur | 10 | 1 | Having a sample of this fur in your pocket will upgrade your Electromagnetism ability, starting you off in battles with 1 additional AP, if it was in use before battle started. | Unlock Electromagnetism | |
Jumpkin Seed | 10 | 1 | Having one of these in your pocket will upgrade your Pumpkin Vine Ball with the ability to create a Plant Wall at the start of the battle, if it was in use before battle started. | Unlock Pumpkin Vine Ball | |
Candevil Tape | 20 | ∞ | Start part 4 of Take Me On | ||
Bansheep Tape | 20 | ∞ | Start part 4 of Take Me On | ||
Optical Laser Tape | 50 | ∞ | Start part 4 of Take Me On | ||
Ritual Candle | 50 | ∞ | Complete part 4 of Take Me On |
Characters | ||||||||||||||
|