Stat Stages
From Cassette Beasts
Revision as of 22:30, 1 April 2024 by Carsonrocker (talk | contribs) (Adding a short description of the math on this page)
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.
Stat Stage Values
Status Effect | Stats Affected | Stat Stage | |
---|---|---|---|
Melee Attack Up | Melee Attack | +2 | |
Melee Attack Down | Melee Attack | -2 | |
Melee Defence Up | Melee Defence | +2 | |
Melee Defence Down | Melee Defence | -2 | |
Ranged Attack Up | Ranged Attack | +2 | |
Ranged Attack Down | Ranged Attack | -2 | |
Ranged Defence Up | Ranged Defence | +2 | |
Ranged Defence Down | Ranged Defence | -2 | |
Double Speed | Speed | +4 | |
Speed Up | Speed | +2 | |
Speed Down | Speed | -2 | |
Petrified | Speed | -1 | |
Accuracy Up | Accuracy | +2 | |
Accuracy Down | Accuracy | -2 | |
Evasion Up | Evasion | +4 | |
Evasion Down | Evasion | -4 | |
Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | |
Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | |
Tower Defence | Melee Defence, Ranged Defence | +2 |
Mechanics | ||||
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