Stat Stages

From Cassette Beasts
Revision as of 22:30, 1 April 2024 by Carsonrocker (talk | contribs) (Adding a short description of the math on this page)

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The StatStage value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

StatStageMultiplier={4+StatStage4,StatStage≥044−StatStage,StatStage<0

Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage
Melee Attack Up Melee Attack +2
Melee Attack Down Melee Attack -2
Melee Defence Up Melee Defence +2
Melee Defence Down Melee Defence -2
Ranged Attack Up Ranged Attack +2
Ranged Attack Down Ranged Attack -2
Ranged Defence Up Ranged Defence +2
Ranged Defence Down Ranged Defence -2
Double Speed Speed +4
Speed Up Speed +2
Speed Down Speed -2
Petrified Speed -1
Accuracy Up Accuracy +2
Accuracy Down Accuracy -2
Evasion Up Evasion +4
Evasion Down Evasion -4
Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4
Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount
Tower Defence Melee Defence, Ranged Defence +2
Mechanics
Battle Stats • Moves • Damage • AP • Stat Stages • Hit chance • Critical hits
Physicality • Priority • Types • Status Effects • Fusion • Experience
Recording • Fleeing • Slots • Sticker Attributes
Other Abilities • Bootlegs • Relationships • Weather • Multiplayer • Custom Game