Stat Stages
From Cassette Beasts
Revision as of 07:02, 21 January 2024 by Lerycide (talk | contribs) (→Stat Stage Values: Made tower defence link to the status effect directly)
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Stat Stage Values
Status Effect | Stats Affected | Stat Stage | |
---|---|---|---|
Melee Attack Up | Melee Attack | +2 | |
Melee Attack Down | Melee Attack | -2 | |
Melee Defence Up | Melee Defence | +2 | |
Melee Defence Down | Melee Defence | -2 | |
Ranged Attack Up | Ranged Attack | +2 | |
Ranged Attack Down | Ranged Attack | -2 | |
Ranged Defence Up | Ranged Defence | +2 | |
Ranged Defence Down | Ranged Defence | -2 | |
Double Speed | Speed | +4 | |
Speed Up | Speed | +2 | |
Speed Down | Speed | -2 | |
Petrified | Speed | -1 | |
Accuracy Up | Accuracy | +2 | |
Accuracy Down | Accuracy | -2 | |
Evasion Up | Evasion | +4 | |
Evasion Down | Evasion | -4 | |
Gambit | Melee Attack, Melee Defence,
Rangeed Attack, Ranged Defence, Speed, Accuracy |
+4 | |
Meditating | Melee Attack, Melee Defence,
Ranged Attack, Ranged Defence |
+1 per amount | |
Tower Defence | Melee Defence, Ranged Defence | +2 |
Mechanics | ||||
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