Difference between revisions of "Stat Stages"

From Cassette Beasts
(Adding a short description of the math on this page)
(→‎Stat Stage Values: fixed percentage for Double Speed)
 
(One intermediate revision by one other user not shown)
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\end{cases} </math>
 
\end{cases} </math>
  
Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.
+
Put succinctly, positive stat stage changes affect the stat by 25% per stage.
  
 
====Stat Stage Values====
 
====Stat Stage Values====
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!Stats Affected
 
!Stats Affected
 
!Stat Stage
 
!Stat Stage
 +
!Percentage
 
|-
 
|-
 
|[[File:Status Melee Attack Up.png|42x42px]]
 
|[[File:Status Melee Attack Up.png|42x42px]]
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|Melee Attack
 
|Melee Attack
 
| +2
 
| +2
 +
| +50%
 
|-
 
|-
 
|[[File:Status Melee Attack Down.png|42x42px]]
 
|[[File:Status Melee Attack Down.png|42x42px]]
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|Melee Attack
 
|Melee Attack
 
| -2
 
| -2
 +
| -33%
 
|-
 
|-
 
|[[File:Status Melee Defence Up.png|42x42px]]
 
|[[File:Status Melee Defence Up.png|42x42px]]
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|Melee Defence
 
|Melee Defence
 
| +2
 
| +2
 +
| +50%
 
|-
 
|-
 
|[[File:Status Melee Defence Down.png|42x42px]]
 
|[[File:Status Melee Defence Down.png|42x42px]]
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|Melee Defence
 
|Melee Defence
 
| -2
 
| -2
 +
| -33%
 
|-
 
|-
 
|[[File:Status Ranged Attack Up.png|42x42px]]
 
|[[File:Status Ranged Attack Up.png|42x42px]]
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|Ranged Attack
 
|Ranged Attack
 
| +2
 
| +2
 +
| +50%
 
|-
 
|-
 
|[[File:Status Ranged Attack Down.png|42x42px]]
 
|[[File:Status Ranged Attack Down.png|42x42px]]
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|Ranged Attack
 
|Ranged Attack
 
| -2
 
| -2
 +
|<nowiki>-33%</nowiki>
 
|-
 
|-
 
|[[File:Status Ranged Defence Up.png|42x42px]]
 
|[[File:Status Ranged Defence Up.png|42x42px]]
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|Ranged Defence
 
|Ranged Defence
 
| +2
 
| +2
 +
| +50%
 
|-
 
|-
 
|[[File:Status Melee Defence Down.png|42x42px]]
 
|[[File:Status Melee Defence Down.png|42x42px]]
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|Ranged Defence
 
|Ranged Defence
 
| -2
 
| -2
 +
|<nowiki>-33%</nowiki>
 
|-
 
|-
 
|[[File:Status Double Speed.png|42x42px]]
 
|[[File:Status Double Speed.png|42x42px]]
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|Speed
 
|Speed
 
| +4
 
| +4
 +
|  +100%
 
|-
 
|-
 
|[[File:Status Speed Up.png|42x42px]]
 
|[[File:Status Speed Up.png|42x42px]]
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|Speed
 
|Speed
 
| +2
 
| +2
 +
| +50%
 
|-
 
|-
 
|[[File:Status Speed Down.png|42x42px]]
 
|[[File:Status Speed Down.png|42x42px]]
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|Speed
 
|Speed
 
| -2
 
| -2
 +
|<nowiki>-33%</nowiki>
 
|-
 
|-
 
|[[File:Status Petrified.png|42x42px]]
 
|[[File:Status Petrified.png|42x42px]]
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|Speed
 
|Speed
 
| -1
 
| -1
 +
|<nowiki>-20%</nowiki>
 
|-
 
|-
 
|[[File:Status Accuracy Up.png|42x42px]]
 
|[[File:Status Accuracy Up.png|42x42px]]
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|Accuracy
 
|Accuracy
 
| +2
 
| +2
 +
| +50%
 
|-
 
|-
 
|[[File:Status Accuracy Down.png|42x42px]]
 
|[[File:Status Accuracy Down.png|42x42px]]
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|Accuracy
 
|Accuracy
 
| -2
 
| -2
 +
| -33%
 
|-
 
|-
 
|[[File:Status Evasion Up.png|42x42px]]
 
|[[File:Status Evasion Up.png|42x42px]]
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|Evasion
 
|Evasion
 
| +4
 
| +4
 +
| +100%
 
|-
 
|-
 
|[[File:Status Evasion Down.png|42x42px]]
 
|[[File:Status Evasion Down.png|42x42px]]
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|Evasion
 
|Evasion
 
| -4
 
| -4
 +
| -50%
 
|-
 
|-
 
|[[File:Status Gambit.png|42x42px]]
 
|[[File:Status Gambit.png|42x42px]]
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|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy
 
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy
 
| +4
 
| +4
 +
| +100%
 
|-
 
|-
 
|[[File:Status Meditating.png|42x42px]]
 
|[[File:Status Meditating.png|42x42px]]
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|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
 
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
 
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
 
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
 +
| +25% per amount
 
|-
 
|-
 
|[[File:Status Tower Defence.png|42x42px]]
 
|[[File:Status Tower Defence.png|42x42px]]
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|Melee Defence, Ranged Defence
 
|Melee Defence, Ranged Defence
 
| +2
 
| +2
 +
| +50%
 
|}
 
|}
 
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|
 
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide|

Latest revision as of 20:28, 25 August 2024

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

Put succinctly, positive stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage Percentage
Status Melee Attack Up.png Melee Attack Up Melee Attack +2 +50%
Status Melee Attack Down.png Melee Attack Down Melee Attack -2 -33%
Status Melee Defence Up.png Melee Defence Up Melee Defence +2 +50%
Status Melee Defence Down.png Melee Defence Down Melee Defence -2 -33%
Status Ranged Attack Up.png Ranged Attack Up Ranged Attack +2 +50%
Status Ranged Attack Down.png Ranged Attack Down Ranged Attack -2 -33%
Status Ranged Defence Up.png Ranged Defence Up Ranged Defence +2 +50%
Status Melee Defence Down.png Ranged Defence Down Ranged Defence -2 -33%
Status Double Speed.png Double Speed Speed +4 +100%
Status Speed Up.png Speed Up Speed +2 +50%
Status Speed Down.png Speed Down Speed -2 -33%
Status Petrified.png Petrified Speed -1 -20%
Status Accuracy Up.png Accuracy Up Accuracy +2 +50%
Status Accuracy Down.png Accuracy Down Accuracy -2 -33%
Status Evasion Up.png Evasion Up Evasion +4 +100%
Status Evasion Down.png Evasion Down Evasion -4 -50%
Status Gambit.png Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4 +100%
Status Meditating.png Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount +25% per amount
Status Tower Defence.png Tower Defence Melee Defence, Ranged Defence +2 +50%
Mechanics
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