Difference between revisions of "Cassette Beasts The Art Book"
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| link = [https://store.steampowered.com/app/2259040/Cassette_Beasts_The_Art_Book/ Steam page] | | link = [https://store.steampowered.com/app/2259040/Cassette_Beasts_The_Art_Book/ Steam page] | ||
}} | }} | ||
− | '''Cassette Beasts: The Art Book''' is an art book for ''[[Cassette Beasts]]'' created by [[Bytten Studio]] and published by [[Raw Fury]]. It is currently available on Steam, and can only be purchased if you have already purchased ''Cassette Beasts'' on Steam. | + | '''Cassette Beasts: The Art Book''' is an art book for ''[[Cassette Beasts]]'' created by [[Bytten Studio]] and published by [[Raw Fury]]. It is currently available digitally on Steam, and can only be purchased if you have already purchased ''Cassette Beasts'' on Steam. |
+ | |||
+ | A physical copy of the art book was available as a part of the [[Cassette Beasts Physical Edition|Physical Deluxe Edition]].<ref name="super-rare-games-physical-edition-deluxe" /> The physical version included a few new pages showcasing concept art of monsters added in the 1.2 "Catacombs" update and [[Pier of the Unknown]] DLC, as well as [[Gwenivar|one of the archangels]] added in [[Pier of the Unknown]].<ref name="excalibur-physical-deluxe" /> | ||
== Contents == | == Contents == | ||
+ | The art book contains concept art and commentary on each of the original monster species remaster trees (before [[Version|version 1.2 "Catacombs"]]), art of several unused monster designs, several of the [[Archangel]]s, all of the [[Partner|partner characters]], and some early development art. | ||
+ | |||
+ | === Monsters === | ||
[[File:Cassette Beasts The Art Book page 03.jpg|thumb|200px|Concept art of the [[Springheel]] and [[Carniviper]] remaster trees.]] | [[File:Cassette Beasts The Art Book page 03.jpg|thumb|200px|Concept art of the [[Springheel]] and [[Carniviper]] remaster trees.]] | ||
− | + | Each of the original monster species remaster trees (before [[Version|version 1.2 "Catacombs"]]) has its own page section with concept art of each monster and a few sentences of commentary. | |
+ | |||
+ | Most of the monster concept art uses the same poses as the monsters' in-game battle sprites. It is likely that the sprites were drawn based on the concept art using the technique described by Jay Baylis in the [[Modding:Monster_Making_Guide_Part_1|Monster Making Guide]]. | ||
+ | |||
+ | === Unused Monster Designs === | ||
+ | The art book shows 20 unused monster designs. Several of the unused monster designs were options for the starter tape, and others were early designs for monsters that did make it into the game.<ref name="unused-designs-art-book" /> | ||
+ | |||
+ | * 7 of the unused designs were not used because the team felt they did not fit the quality of the rest of the monsters or did not see where they would fit in the overall scheme of the game.<ref name="unused-designs-gym-leader-ed" /> | ||
+ | * 1 of the unused designs was a proposed remaster of [[Candevil]] before it was decided to have branching remasters for Candevil.<ref name="unused-designs-gym-leader-ed" /> | ||
+ | * 9 of the unused designs were early concepts for starter tapes and their remasters.<ref name="unused-designs-gym-leader-ed" /> | ||
+ | * 1 of the unused designs was later reworked into [[Clocksley]].<ref name="unused-designs-gym-leader-ed" /> | ||
+ | * 1 of the unused designs was a remaster of [[Stardigrade]] that was inspired by the Evangelion from the media series [[wikipedia:Neon Genesis Evangelion (franchise)|''Neon Genesis Evangelion'']].<ref name="unused-designs-gym-leader-ed" /> | ||
+ | * 2 of the unused designs were related to the [[Kittelly]] remaster tree, one being a proposed middle stage between Kittelly and [[Cat-5]] and the other being an alternate design for Cat-5.<ref name="unused-designs-gym-leader-ed" /> | ||
+ | * 1 of the unused designs was an early design of [[Gearyu]].<ref name="unused-designs-gym-leader-ed" /> | ||
=== Archangels === | === Archangels === | ||
Line 36: | Line 54: | ||
* An early mockup of the pause menu | * An early mockup of the pause menu | ||
* Early mockups of the main menu | * Early mockups of the main menu | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Cassette Beasts The Art Book physical.png|Physical copy available as a part of the [[Cassette Beasts Physical Edition|Physical Deluxe Edition]] | ||
+ | </gallery> | ||
== References == | == References == | ||
<references> | <references> | ||
+ | <ref name="unused-designs-art-book"> | ||
+ | "There are a lot of reasons that might lead to a design not making its way into the roster. Some of them might fulfill a purpose that was filled better by another monster (for example, several of these were options for the “starter tape” you receive in the game) while others just didn’t look quite good enough. Several designs shown here are beta designs for monsters that did make their way in - I’m sure you can identify those!" - Cassette Beasts: Artbook, page 31. | ||
+ | </ref> | ||
+ | <ref name="unused-designs-gym-leader-ed">{{CiteYouTube | ||
+ | | creator = Gym Leader Ed | ||
+ | | title = These Scrapped Cassette Beasts Designs are SICK! With Developer Comments | ||
+ | | date = May 14th, 2023 | ||
+ | | accessed = August 12, 2023 | ||
+ | | link = https://youtu.be/4EoIcvAz2Pk | ||
+ | }} | ||
+ | </ref> | ||
<ref name="partner-art-art-book"> | <ref name="partner-art-art-book"> | ||
"Sami Briggs, who illustrated all the portraits, did a fantastic job on rendering all the characters based on my rougher sketches!" - Cassette Beasts: Artbook, page 38. | "Sami Briggs, who illustrated all the portraits, did a fantastic job on rendering all the characters based on my rougher sketches!" - Cassette Beasts: Artbook, page 38. | ||
Line 45: | Line 79: | ||
"Illustrations, designs, and sketches are done by Jay Baylis unless otherwise stated<br />Keyart and companion portraits are done by Sami Briggs" - Cassette Beasts: Artbook, page 52. | "Illustrations, designs, and sketches are done by Jay Baylis unless otherwise stated<br />Keyart and companion portraits are done by Sami Briggs" - Cassette Beasts: Artbook, page 52. | ||
</ref> | </ref> | ||
+ | <ref name="super-rare-games-physical-edition-deluxe"> | ||
+ | {{CiteWebsite | ||
+ | | author = Super Rare Games | ||
+ | | website = Super Rare Games | ||
+ | | title = [Deluxe Edition] DE#2: Cassette Beasts (Switch) | ||
+ | | accessed = June 6, 2024 | ||
+ | | link = https://superraregames.com/products/deluxe-edition-de-2-cassette-beasts-switch | ||
+ | }} | ||
+ | </ref> | ||
+ | <ref name="excalibur-physical-deluxe">{{CiteYouTube | ||
+ | | creator = Excalibur Zero | ||
+ | | title = Unboxing the Cassette Beasts Physical Deluxe Edition | ||
+ | | date = August 30, 2024 | ||
+ | | accessed = August 31, 2024 | ||
+ | | link = https://www.youtube.com/watch?v=2-kl8ZZw2Ek | ||
+ | }}</ref> | ||
</references> | </references> | ||
[[Category:Merchandise]] | [[Category:Merchandise]] | ||
+ | |||
+ | {{Merchandise}} |
Latest revision as of 21:23, 1 September 2024
By | Bytten Studio |
---|---|
Link | Steam page |
Cassette Beasts: The Art Book is an art book for Cassette Beasts created by Bytten Studio and published by Raw Fury. It is currently available digitally on Steam, and can only be purchased if you have already purchased Cassette Beasts on Steam.
A physical copy of the art book was available as a part of the Physical Deluxe Edition.[1] The physical version included a few new pages showcasing concept art of monsters added in the 1.2 "Catacombs" update and Pier of the Unknown DLC, as well as one of the archangels added in Pier of the Unknown.[2]
Contents
The art book contains concept art and commentary on each of the original monster species remaster trees (before version 1.2 "Catacombs"), art of several unused monster designs, several of the Archangels, all of the partner characters, and some early development art.
Monsters
Each of the original monster species remaster trees (before version 1.2 "Catacombs") has its own page section with concept art of each monster and a few sentences of commentary.
Most of the monster concept art uses the same poses as the monsters' in-game battle sprites. It is likely that the sprites were drawn based on the concept art using the technique described by Jay Baylis in the Monster Making Guide.
Unused Monster Designs
The art book shows 20 unused monster designs. Several of the unused monster designs were options for the starter tape, and others were early designs for monsters that did make it into the game.[3]
- 7 of the unused designs were not used because the team felt they did not fit the quality of the rest of the monsters or did not see where they would fit in the overall scheme of the game.[4]
- 1 of the unused designs was a proposed remaster of Candevil before it was decided to have branching remasters for Candevil.[4]
- 9 of the unused designs were early concepts for starter tapes and their remasters.[4]
- 1 of the unused designs was later reworked into Clocksley.[4]
- 1 of the unused designs was a remaster of Stardigrade that was inspired by the Evangelion from the media series Neon Genesis Evangelion.[4]
- 2 of the unused designs were related to the Kittelly remaster tree, one being a proposed middle stage between Kittelly and Cat-5 and the other being an alternate design for Cat-5.[4]
- 1 of the unused designs was an early design of Gearyu.[4]
Archangels
The following Archangels are shown in the artbook, most having just a single concept art (plus commentary) with the exception of Morgante and Aleph who have their own dedicated pages.
Partners
All six of the partner characters have their own dedicated pages which show their in-game sprite art, in-game character portraits (illustrated by Sami Briggs), and early design art created by Jay Baylis.[5][6]
Development Art
Various other artwork created during the development of Cassette Beasts is shown in the book including:
- Early versions of the key art of Cassette Beasts
- Early versions of Cassette Beasts' logo
- An early map of New Wirral
- An early sketch of Harbourtown
- An early mockup of the battle screen
- An early mockup of the pause menu
- Early mockups of the main menu
Gallery
Physical copy available as a part of the Physical Deluxe Edition
References
- ↑ Super Rare Games. "[Deluxe Edition] DE#2: Cassette Beasts (Switch)". Super Rare Games. https://superraregames.com/products/deluxe-edition-de-2-cassette-beasts-switch. Retrieved June 6, 2024.
- ↑ Excalibur Zero (August 30, 2024). "Unboxing the Cassette Beasts Physical Deluxe Edition". YouTube. https://www.youtube.com/watch?v=2-kl8ZZw2Ek. Retrieved August 31, 2024.
- ↑ "There are a lot of reasons that might lead to a design not making its way into the roster. Some of them might fulfill a purpose that was filled better by another monster (for example, several of these were options for the “starter tape” you receive in the game) while others just didn’t look quite good enough. Several designs shown here are beta designs for monsters that did make their way in - I’m sure you can identify those!" - Cassette Beasts: Artbook, page 31.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Gym Leader Ed (May 14th, 2023). "These Scrapped Cassette Beasts Designs are SICK! With Developer Comments". YouTube. https://youtu.be/4EoIcvAz2Pk. Retrieved August 12, 2023.
- ↑ "Sami Briggs, who illustrated all the portraits, did a fantastic job on rendering all the characters based on my rougher sketches!" - Cassette Beasts: Artbook, page 38.
- ↑
"Illustrations, designs, and sketches are done by Jay Baylis unless otherwise stated
Keyart and companion portraits are done by Sami Briggs" - Cassette Beasts: Artbook, page 52.
Merchandise | ||||
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