Difference between revisions of "Physicality"

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A move's physicality corresponds to whether it is melee or ranged.<br>
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A move's '''physicality''' corresponds to whether it is melee or ranged.
It is unrelated to the statistic used to calculate the attack's [[damage]].
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It does not always correlate with the statistic used to calculate the attack's [[damage]]. For example, [[Icicle Dart]] is a ranged attack but uses the user's speed stat, and [[Shield Bash]] is a melee attack that uses the user's melee defence stat. [[Sticker Attributes]] can also affect the stat used for calculation; for instance, a [[Smack]] sticker with the ''Uses Ranged attack if higher'' attribute is still considered to be melee even if it uses the ranged attack stat.
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However, physicality determines whether it uses the target's melee defence or ranged defence in calculating damage and other interactions specific to physicality such as [[Snowed In]] and [[Parry Stance (status effect)|Parry Stance]].
  
 
==General Case==
 
==General Case==
A melee attack sticker will lead to the move being melee.<br>
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A melee attack sticker will lead to the move being melee. Only melee attacks trigger contact effects, such as contact damage. Melee attacks used on the enemy side will result in the user approaching the target before attacking.
A ranged attack sticker will lead to the move being ranged.
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A ranged attack sticker will lead to the move being ranged. The user will stay in place when playing out the attack animation.
  
 
==Special Cases==
 
==Special Cases==
===Other stickers===
 
{{IncompleteSection}}
 
 
===Status Effects===
 
===Status Effects===
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br>
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[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee, while [[Spring-Loaded]] makes all attacks become ranged. These two status effects are considered opposites of each other.
[[Spring-Loaded|Spring Load]] makes all attacks become ranged.
 
  
 
==Effects==
 
==Effects==
 
===[[Fog_(status_effect)|Fog]]===
 
===[[Fog_(status_effect)|Fog]]===
All ranged attacks used by characters affected by [[Fog_(status_effect)|Fog]] have 0 accuracy.
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All ranged attacks that aren't [[Water]], [[Air]], or [[Ice]] type used by characters affected by [[Fog_(status_effect)|Fog]] have 0% [[Accuracy]]. This does not affect the user's accuracy, and it is still possible to land these sorts of attacks through Fog if the user has a high-enough accuracy and the target has a low-enough evasion.
  
 
===[[Snowed In]]===
 
===[[Snowed In]]===
Affected characters cannot use melee attacks
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Affected characters cannot use melee attacks. Its interaction with [[Close Encounter (status effect)|Close Encounter]] and [[Spring-Loaded]] depends on the order in which they appear in, since statuses are processed by order of appearance.
  
 
===Contact Damage===
 
===Contact Damage===
Contact Damage applies after the statused character has hit with a melee attack or has been hit by a melee attack.
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Contact Damage applies after the character has hit with a melee attack or has been hit by a melee attack.
  
 
===[[Glass Shards]]===
 
===[[Glass Shards]]===
Glass Shards damage applies a melee attack hits, and only once per attack.
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Glass Shards damage applies before a melee attack hits, and only once per attack.
  
===Type-specific Effects===
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{{Mechanics}}
Any [[Fire]] type melee attack has a 10% chance of [[Burned|burning]] the defender.<br>
 
Any [[Poison]] type melee attack has a 10% chance of [[Poisoned|poisoning]] the defender.
 
  
===Animation===
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[[Category:Mechanics]]
When a move is melee, the character will move towards the target(s) before attacking.
 
When a move is ranged, the character will not move before attacking.
 

Latest revision as of 16:11, 7 October 2024

A move's physicality corresponds to whether it is melee or ranged.

It does not always correlate with the statistic used to calculate the attack's damage. For example, Icicle Dart is a ranged attack but uses the user's speed stat, and Shield Bash is a melee attack that uses the user's melee defence stat. Sticker Attributes can also affect the stat used for calculation; for instance, a Smack sticker with the Uses Ranged attack if higher attribute is still considered to be melee even if it uses the ranged attack stat.

However, physicality determines whether it uses the target's melee defence or ranged defence in calculating damage and other interactions specific to physicality such as Snowed In and Parry Stance.

General Case

A melee attack sticker will lead to the move being melee. Only melee attacks trigger contact effects, such as contact damage. Melee attacks used on the enemy side will result in the user approaching the target before attacking.

A ranged attack sticker will lead to the move being ranged. The user will stay in place when playing out the attack animation.

Special Cases

Status Effects

Close Encounter makes all attacks become melee, while Spring-Loaded makes all attacks become ranged. These two status effects are considered opposites of each other.

Effects

Fog

All ranged attacks that aren't Water, Air, or Ice type used by characters affected by Fog have 0% Accuracy. This does not affect the user's accuracy, and it is still possible to land these sorts of attacks through Fog if the user has a high-enough accuracy and the target has a low-enough evasion.

Snowed In

Affected characters cannot use melee attacks. Its interaction with Close Encounter and Spring-Loaded depends on the order in which they appear in, since statuses are processed by order of appearance.

Contact Damage

Contact Damage applies after the character has hit with a melee attack or has been hit by a melee attack.

Glass Shards

Glass Shards damage applies before a melee attack hits, and only once per attack.


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