Difference between revisions of "Stat Stages"
From Cassette Beasts
m (→Stat Stage Values: Made tower defence link to the status effect directly) |
(→Stat Stage Values: fixed percentage for Double Speed) |
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(3 intermediate revisions by 3 users not shown) | |||
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\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0 | \displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0 | ||
\end{cases} </math> | \end{cases} </math> | ||
+ | |||
+ | Put succinctly, positive stat stage changes affect the stat by 25% per stage. | ||
====Stat Stage Values==== | ====Stat Stage Values==== | ||
Line 14: | Line 16: | ||
!Stats Affected | !Stats Affected | ||
!Stat Stage | !Stat Stage | ||
+ | !Percentage | ||
|- | |- | ||
|[[File:Status Melee Attack Up.png|42x42px]] | |[[File:Status Melee Attack Up.png|42x42px]] | ||
Line 19: | Line 22: | ||
|Melee Attack | |Melee Attack | ||
| +2 | | +2 | ||
+ | | +50% | ||
|- | |- | ||
|[[File:Status Melee Attack Down.png|42x42px]] | |[[File:Status Melee Attack Down.png|42x42px]] | ||
Line 24: | Line 28: | ||
|Melee Attack | |Melee Attack | ||
| -2 | | -2 | ||
+ | | -33% | ||
|- | |- | ||
|[[File:Status Melee Defence Up.png|42x42px]] | |[[File:Status Melee Defence Up.png|42x42px]] | ||
Line 29: | Line 34: | ||
|Melee Defence | |Melee Defence | ||
| +2 | | +2 | ||
+ | | +50% | ||
|- | |- | ||
|[[File:Status Melee Defence Down.png|42x42px]] | |[[File:Status Melee Defence Down.png|42x42px]] | ||
Line 34: | Line 40: | ||
|Melee Defence | |Melee Defence | ||
| -2 | | -2 | ||
+ | | -33% | ||
|- | |- | ||
|[[File:Status Ranged Attack Up.png|42x42px]] | |[[File:Status Ranged Attack Up.png|42x42px]] | ||
Line 39: | Line 46: | ||
|Ranged Attack | |Ranged Attack | ||
| +2 | | +2 | ||
+ | | +50% | ||
|- | |- | ||
|[[File:Status Ranged Attack Down.png|42x42px]] | |[[File:Status Ranged Attack Down.png|42x42px]] | ||
Line 44: | Line 52: | ||
|Ranged Attack | |Ranged Attack | ||
| -2 | | -2 | ||
+ | |<nowiki>-33%</nowiki> | ||
|- | |- | ||
|[[File:Status Ranged Defence Up.png|42x42px]] | |[[File:Status Ranged Defence Up.png|42x42px]] | ||
Line 49: | Line 58: | ||
|Ranged Defence | |Ranged Defence | ||
| +2 | | +2 | ||
+ | | +50% | ||
|- | |- | ||
|[[File:Status Melee Defence Down.png|42x42px]] | |[[File:Status Melee Defence Down.png|42x42px]] | ||
Line 54: | Line 64: | ||
|Ranged Defence | |Ranged Defence | ||
| -2 | | -2 | ||
+ | |<nowiki>-33%</nowiki> | ||
|- | |- | ||
|[[File:Status Double Speed.png|42x42px]] | |[[File:Status Double Speed.png|42x42px]] | ||
Line 59: | Line 70: | ||
|Speed | |Speed | ||
| +4 | | +4 | ||
+ | | +100% | ||
|- | |- | ||
|[[File:Status Speed Up.png|42x42px]] | |[[File:Status Speed Up.png|42x42px]] | ||
Line 64: | Line 76: | ||
|Speed | |Speed | ||
| +2 | | +2 | ||
+ | | +50% | ||
|- | |- | ||
|[[File:Status Speed Down.png|42x42px]] | |[[File:Status Speed Down.png|42x42px]] | ||
Line 69: | Line 82: | ||
|Speed | |Speed | ||
| -2 | | -2 | ||
+ | |<nowiki>-33%</nowiki> | ||
|- | |- | ||
|[[File:Status Petrified.png|42x42px]] | |[[File:Status Petrified.png|42x42px]] | ||
Line 74: | Line 88: | ||
|Speed | |Speed | ||
| -1 | | -1 | ||
+ | |<nowiki>-20%</nowiki> | ||
|- | |- | ||
|[[File:Status Accuracy Up.png|42x42px]] | |[[File:Status Accuracy Up.png|42x42px]] | ||
Line 79: | Line 94: | ||
|Accuracy | |Accuracy | ||
| +2 | | +2 | ||
+ | | +50% | ||
|- | |- | ||
|[[File:Status Accuracy Down.png|42x42px]] | |[[File:Status Accuracy Down.png|42x42px]] | ||
Line 84: | Line 100: | ||
|Accuracy | |Accuracy | ||
| -2 | | -2 | ||
+ | | -33% | ||
|- | |- | ||
|[[File:Status Evasion Up.png|42x42px]] | |[[File:Status Evasion Up.png|42x42px]] | ||
Line 89: | Line 106: | ||
|Evasion | |Evasion | ||
| +4 | | +4 | ||
+ | | +100% | ||
|- | |- | ||
|[[File:Status Evasion Down.png|42x42px]] | |[[File:Status Evasion Down.png|42x42px]] | ||
Line 94: | Line 112: | ||
|Evasion | |Evasion | ||
| -4 | | -4 | ||
+ | | -50% | ||
|- | |- | ||
|[[File:Status Gambit.png|42x42px]] | |[[File:Status Gambit.png|42x42px]] | ||
|[[Gambit (status effect)|Gambit]] | |[[Gambit (status effect)|Gambit]] | ||
− | |Melee Attack, Melee Defence, | + | |Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy |
− | |||
− | |||
− | Speed, Accuracy | ||
| +4 | | +4 | ||
+ | | +100% | ||
|- | |- | ||
|[[File:Status Meditating.png|42x42px]] | |[[File:Status Meditating.png|42x42px]] | ||
|[[Meditating]] | |[[Meditating]] | ||
− | |Melee Attack, Melee Defence, | + | |Melee Attack, Melee Defence, Ranged Attack, Ranged Defence |
− | Ranged Attack, Ranged Defence | ||
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}} | |{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}} | ||
+ | | +25% per amount | ||
|- | |- | ||
|[[File:Status Tower Defence.png|42x42px]] | |[[File:Status Tower Defence.png|42x42px]] | ||
Line 113: | Line 130: | ||
|Melee Defence, Ranged Defence | |Melee Defence, Ranged Defence | ||
| +2 | | +2 | ||
+ | | +50% | ||
|} | |} | ||
{{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide| | {{#spoiler:show=Spoiler: Additional Status Effects|hide=Hide| |
Latest revision as of 20:28, 25 August 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Put succinctly, positive stat stage changes affect the stat by 25% per stage.
Stat Stage Values
Status Effect | Stats Affected | Stat Stage | Percentage | |
---|---|---|---|---|
Melee Attack Up | Melee Attack | +2 | +50% | |
Melee Attack Down | Melee Attack | -2 | -33% | |
Melee Defence Up | Melee Defence | +2 | +50% | |
Melee Defence Down | Melee Defence | -2 | -33% | |
Ranged Attack Up | Ranged Attack | +2 | +50% | |
Ranged Attack Down | Ranged Attack | -2 | -33% | |
Ranged Defence Up | Ranged Defence | +2 | +50% | |
Ranged Defence Down | Ranged Defence | -2 | -33% | |
Double Speed | Speed | +4 | +100% | |
Speed Up | Speed | +2 | +50% | |
Speed Down | Speed | -2 | -33% | |
Petrified | Speed | -1 | -20% | |
Accuracy Up | Accuracy | +2 | +50% | |
Accuracy Down | Accuracy | -2 | -33% | |
Evasion Up | Evasion | +4 | +100% | |
Evasion Down | Evasion | -4 | -50% | |
Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | +100% | |
Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | +25% per amount | |
Tower Defence | Melee Defence, Ranged Defence | +2 | +50% |
Mechanics | ||||
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