Difference between revisions of "Stat Stages"
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Carsonrocker (talk | contribs) (Adding a short description of the math on this page) |
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\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0 | \displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0 | ||
\end{cases} </math> | \end{cases} </math> | ||
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+ | Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage. | ||
====Stat Stage Values==== | ====Stat Stage Values==== |
Revision as of 22:30, 1 April 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.
Stat Stage Values
Status Effect | Stats Affected | Stat Stage | |
---|---|---|---|
Melee Attack Up | Melee Attack | +2 | |
Melee Attack Down | Melee Attack | -2 | |
Melee Defence Up | Melee Defence | +2 | |
Melee Defence Down | Melee Defence | -2 | |
Ranged Attack Up | Ranged Attack | +2 | |
Ranged Attack Down | Ranged Attack | -2 | |
Ranged Defence Up | Ranged Defence | +2 | |
Ranged Defence Down | Ranged Defence | -2 | |
Double Speed | Speed | +4 | |
Speed Up | Speed | +2 | |
Speed Down | Speed | -2 | |
Petrified | Speed | -1 | |
Accuracy Up | Accuracy | +2 | |
Accuracy Down | Accuracy | -2 | |
Evasion Up | Evasion | +4 | |
Evasion Down | Evasion | -4 | |
Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | |
Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | |
Tower Defence | Melee Defence, Ranged Defence | +2 |
Mechanics | ||||
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