Difference between revisions of "Stat Stages"
From Cassette Beasts
m (→Stat Stage Values: Made tower defence link to the status effect directly) |
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|[[File:Status Gambit.png|42x42px]] | |[[File:Status Gambit.png|42x42px]] | ||
|[[Gambit (status effect)|Gambit]] | |[[Gambit (status effect)|Gambit]] | ||
− | |Melee Attack, Melee Defence, | + | |Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy |
− | |||
− | |||
− | Speed, Accuracy | ||
| +4 | | +4 | ||
|- | |- | ||
|[[File:Status Meditating.png|42x42px]] | |[[File:Status Meditating.png|42x42px]] | ||
|[[Meditating]] | |[[Meditating]] | ||
− | |Melee Attack, Melee Defence, | + | |Melee Attack, Melee Defence, Ranged Attack, Ranged Defence |
− | Ranged Attack, Ranged Defence | ||
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}} | |{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}} | ||
|- | |- |
Revision as of 13:02, 21 January 2024
Stat stages are multipliers induced by Status Effects that influence the Stat in battle.
General Formula
The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:
Stat Stage Values
Status Effect | Stats Affected | Stat Stage | |
---|---|---|---|
Melee Attack Up | Melee Attack | +2 | |
Melee Attack Down | Melee Attack | -2 | |
Melee Defence Up | Melee Defence | +2 | |
Melee Defence Down | Melee Defence | -2 | |
Ranged Attack Up | Ranged Attack | +2 | |
Ranged Attack Down | Ranged Attack | -2 | |
Ranged Defence Up | Ranged Defence | +2 | |
Ranged Defence Down | Ranged Defence | -2 | |
Double Speed | Speed | +4 | |
Speed Up | Speed | +2 | |
Speed Down | Speed | -2 | |
Petrified | Speed | -1 | |
Accuracy Up | Accuracy | +2 | |
Accuracy Down | Accuracy | -2 | |
Evasion Up | Evasion | +4 | |
Evasion Down | Evasion | -4 | |
Gambit | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy | +4 | |
Meditating | Melee Attack, Melee Defence, Ranged Attack, Ranged Defence | +1 per amount | |
Tower Defence | Melee Defence, Ranged Defence | +2 |
Mechanics | ||||
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