Stat Stages

From Cassette Beasts
Revision as of 07:02, 21 January 2024 by Lerycide (talk | contribs) (→‎Stat Stage Values: Made tower defence link to the status effect directly)

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

Stat Stage Values

Status Effect Stats Affected Stat Stage
Status Melee Attack Up.png Melee Attack Up Melee Attack +2
Status Melee Attack Down.png Melee Attack Down Melee Attack -2
Status Melee Defence Up.png Melee Defence Up Melee Defence +2
Status Melee Defence Down.png Melee Defence Down Melee Defence -2
Status Ranged Attack Up.png Ranged Attack Up Ranged Attack +2
Status Ranged Attack Down.png Ranged Attack Down Ranged Attack -2
Status Ranged Defence Up.png Ranged Defence Up Ranged Defence +2
Status Melee Defence Down.png Ranged Defence Down Ranged Defence -2
Status Double Speed.png Double Speed Speed +4
Status Speed Up.png Speed Up Speed +2
Status Speed Down.png Speed Down Speed -2
Status Petrified.png Petrified Speed -1
Status Accuracy Up.png Accuracy Up Accuracy +2
Status Accuracy Down.png Accuracy Down Accuracy -2
Status Evasion Up.png Evasion Up Evasion +4
Status Evasion Down.png Evasion Down Evasion -4
Status Gambit.png Gambit Melee Attack, Melee Defence,

Rangeed Attack, Ranged Defence,

Speed, Accuracy

+4
Status Meditating.png Meditating Melee Attack, Melee Defence,

Ranged Attack, Ranged Defence

+1 per amount
Status Tower Defence.png Tower Defence Melee Defence, Ranged Defence +2
Mechanics
Battle StatsDamageStat StagesHit chanceCritical hits
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationships