Difference between revisions of "Stat Stages"

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\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0
 
\displaystyle \frac{4}{4 - \text{StatStage} }, & \text{StatStage} < 0
 
\end{cases} </math>
 
\end{cases} </math>
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Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.
  
 
====Stat Stage Values====
 
====Stat Stage Values====
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|[[File:Status Gambit.png|42x42px]]
 
|[[File:Status Gambit.png|42x42px]]
 
|[[Gambit (status effect)|Gambit]]
 
|[[Gambit (status effect)|Gambit]]
|Melee Attack, Melee Defence,
+
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy
Rangeed Attack, Ranged Defence,
 
 
 
Speed, Accuracy
 
 
| +4
 
| +4
 
|-
 
|-
 
|[[File:Status Meditating.png|42x42px]]
 
|[[File:Status Meditating.png|42x42px]]
 
|[[Meditating]]
 
|[[Meditating]]
|Melee Attack, Melee Defence,
+
|Melee Attack, Melee Defence, Ranged Attack, Ranged Defence
Ranged Attack, Ranged Defence
 
 
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
 
|{{tt|+1 per amount|Caps at +4 stages with Meditating at 4 stacks / duration}}
 
|-
 
|-
 
|[[File:Status Tower Defence.png|42x42px]]
 
|[[File:Status Tower Defence.png|42x42px]]
|[[Tower Defence]]
+
|[[Tower Defence (status effect)|Tower Defence]]
 
|Melee Defence, Ranged Defence
 
|Melee Defence, Ranged Defence
 
| +2
 
| +2

Latest revision as of 22:30, 1 April 2024

Stat stages are multipliers induced by Status Effects that influence the Stat in battle.

General Formula

The value varies depending on the Status Effect. For a particular stat, the total stat stages across all statuses are added first and then the following formula is used to determine the multiplier:

Put succinctly, both positive and negative stat stage changes affect the stat by 25% per stage.

Stat Stage Values

Status Effect Stats Affected Stat Stage
Status Melee Attack Up.png Melee Attack Up Melee Attack +2
Status Melee Attack Down.png Melee Attack Down Melee Attack -2
Status Melee Defence Up.png Melee Defence Up Melee Defence +2
Status Melee Defence Down.png Melee Defence Down Melee Defence -2
Status Ranged Attack Up.png Ranged Attack Up Ranged Attack +2
Status Ranged Attack Down.png Ranged Attack Down Ranged Attack -2
Status Ranged Defence Up.png Ranged Defence Up Ranged Defence +2
Status Melee Defence Down.png Ranged Defence Down Ranged Defence -2
Status Double Speed.png Double Speed Speed +4
Status Speed Up.png Speed Up Speed +2
Status Speed Down.png Speed Down Speed -2
Status Petrified.png Petrified Speed -1
Status Accuracy Up.png Accuracy Up Accuracy +2
Status Accuracy Down.png Accuracy Down Accuracy -2
Status Evasion Up.png Evasion Up Evasion +4
Status Evasion Down.png Evasion Down Evasion -4
Status Gambit.png Gambit Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, Speed, Accuracy +4
Status Meditating.png Meditating Melee Attack, Melee Defence, Ranged Attack, Ranged Defence +1 per amount
Status Tower Defence.png Tower Defence Melee Defence, Ranged Defence +2
Mechanics
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