Stat

From Cassette Beasts
Revision as of 06:31, 13 January 2024 by Lerycide (talk | contribs) (→‎Character Stats: Added info on base stats)

Stats are values that determine the performance of a monster in battle.

  • Max HP increases the amount of damage can be taken before being defeated.
  • Melee Attack increases the amount of damage the monster does with their melee attacks.
  • Melee Defense reduces the amount of damage the monster receives when hit by melee attacks.
  • Ranged Attack increases the amount of damage the monster does with their ranged attacks.
  • Ranged Defense reduces the amount of damage the monster receives when hit by ranged attacks.
  • Speed increase how quickly the monster is able to act in a turn of battle.

Calculations

The stats an individual in a battle has are calculated based on:

  • Monster's base stats
  • Monster's grade
  • Character's base stats
  • Character's level
  • Monster's equipped stickers (via attributes)

Battle

Monster Form Stats

This section is incomplete. Feel free to add the missing information by editing it.

Character Stats

This section is incomplete. Feel free to add the missing information by editing it.

A character's stats are determined by their base stats and level. The player's base stats can be adjusted in the Town Hall using the Gym Pass. Wild monsters have 100 base stats on everything, while most fightable NPCs have 120 base Max HP and 100 base Melee Attack, Melee Defence, Ranged Attack, Ranged Defence, and Speed; meanwhile, Ranger Captains have a Base Max HP of 240.

Partners have the following base stats:

Partner Max HP M. Atk M. Def R. Atk R. Def Speed
Kayleigh 144 100 100 100 100 100
Meredith 120 120 100 100 100 100
Eugene 120 100 100 100 120 100
Felix 120 100 120 100 100 100
Viola 120 100 100 120 100 100
Barkley 120 100 100 100 100 120

Additionally, the character's base stats also get boosted by +10% if they're transformed into their signature species and its remasters.


Fusion

Fusions use an auxiliary monster form stat and auxiliary character stat based on the contributions from its components.

The fusion's base character stat is calculated as

where is the number of characters in the fusion, which is almost always 2. is 0 for wild Rogue Fusion encounters. Wild monsters have a base stat of 100.

The fusion's auxiliary monster form stat is the average of the (see Party Menu below), rounded down, which accounts for the grade and passive stat modifiers in its stickers.

The combined fusion stat is then given as

Party Menu

Combined

Combined stats

This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.

For how is calculated, see the "Monster" section below.

Character

Character stats

This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.

Monster

Monster stats

This is the formula for the stat numbers shown to the right of a monster when checking it in the party menu. These values do not account for the character's influence on stats, only the monster tape's influence.


Mechanics
Battle StatsDamageStat StagesHit chanceCritical hits
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationships