Hit chance

From Cassette Beasts
Revision as of 11:51, 24 January 2024 by Lerycide (talk | contribs) (Rewritten some formulas)

Hit chance determines the chance that a move will hit.

General Formulas

If the attacker has the Locked On status, the hit chance is set to 100%. Otherwise, if the defender has the Cottoned On status, then the hit chance is set to 0%. When neither status effects are present, the hit chance is

Accuracy and Evasion

Main article: Stat

The base values for the accuracy and evasion of tapes and characters are 100, so the formulas can be simplified as such:

  • accounts for the Passive: +x% Accuracy and Passive: +% Accuracy per empty slot attributes.
  • is the multiplier from all present stat stages that affect accuracy.

  • accounts for the +x% Move accuracy and +x% Move accuracy per empty slot attributes.
  • If the user has the Unitarget status, is halved.
  • When Fog is in effect and the move's type is not in the list of exempted moves, is set to 0.

  • accounts for the Passive: +x% Evasion and Passive: +% Evasion per empty slot attributes.
  • uses the multiplier from Shear Luck if present.
  • is the multiplier from all present stat stages that affect evasion
  • is a separate multiplier used by certain status effects.

Accuracy Statuses

Main article: Stat Stages
Icon Name Stages
Status Accuracy Up.png Accuracy Up +2
Status Accuracy Down.png Accuracy Down -2
Status Gambit.png Gambit +4

Evasion Statuses

Main article: Stat Stages
Icon Name Stages
Status Evasion Up.png Evasion Up +4
Status Evasion Down.png Evasion Down -4
Status Evasion Nullified.png Evasion Nullified *


Mechanics
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