Hit chance determines the chance that a move will hit.
General Formulas
If the attacker has the Locked On status, the hit chance is set to 100%. Otherwise, if the defender has the Cottoned On status, then the hit chance is set to 0%. When neither status effects are present, the hit chance is
Accuracy and Evasion
- Main article: Stat
The base values for the accuracy and evasion of tapes and characters are 100, so the formulas can be simplified as such:
The product term here means that the attribute values are multiplied, not added.
- accounts for the Passive: +x% Accuracy and Passive: +% Accuracy per empty slot attributes across all stickers in the tape, which are multiplied together instead of being additive.
- is the multiplier from all present stat stages that affect accuracy.
- accounts for the +x% Move accuracy and +x% Move accuracy per empty slot attributes across all stickers in the tape, which are multiplied together instead of being additive.
- If the user has the Unitarget status, is halved.
- When Fog is in effect and the move's type is not in the list of exempted moves, is set to 0.
- accounts for the Passive: +x% Evasion and Passive: +% Evasion per empty slot attributes across all stickers in the tape, which are multiplied together instead of being additive.
- uses the multiplier from Shear Luck if present.
- is the multiplier from all present stat stages that affect evasion.
- is a separate multiplier used by certain status effects.
- Evasion Nullified has a multiplier of 1/100, effectively resulting in being set to 1 after rounding.
Accuracy Statuses
- Main article: Stat Stages
Evasion Statuses
- Main article: Stat Stages