Difference between revisions of "Berserk"

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m (→‎Additional Information: added some non-spoiler examples of Berserk nullifying passive/triggered stickers)
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==Additional Information==
 
==Additional Information==
This status prevents stickers without an attack power rating to fail, this seems to include all passives and non-attack automatic trigger stickers.
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Once Berserk, the victim's moveset is updated so that all non-passive, non-damaging moves are removed. While Berserk prevents some passives from functioning, they are not removed. Any non-damaging move will automatically fail if Berserk is applied before the user acts in the given round.
  
For example, the following will fail:
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Certain passives that have nonzero power, such as [[Pre-emptive Strike]], [[Splinter]], and [[Self-Destruct]], still work under Berserk. Passive moves that use other moves such as [[Custom Starter]] and [[Automation]] still work, but they may trigger a different move due to the moveset change.
* [[Spring-Load]]
 
* [[AP Refund]]
 
* [[Pity AP]]
 
  
It can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as:
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In general, non-damaging passives that have active triggering effects (identified by a pop-up toast appearing at the top of the screen) are blocked by Berserk. This includes [[AP Factory]], [[AP Refund]], [[Berserker]], [[Bloodlust]], [[Burning Passion]], [[Clay-Fired]], [[Cold Fusion]], [[Energy Reserves]], [[Liftoff]], [[Multicopy]], [[Neutralise]], [[Prismatic]], [[Retribution]], [[Spring-Load]], [[Tower Defence (move)|Tower Defence]], [[Trap Jaw]], and [[Vengeful Curse]].
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On the other hand, the following non-damage passives still work even when the user has Berserk: [[Acid Reflex]], all elemental resistances, [[AP Starter]], [[Breathing Technique]], [[Carnivore]], [[Critical AP]], [[Final Breath]], [[Fossil]], [[Hardback]], [[Insomnia]], [[Liquid Body]], [[Machine Curse]], [[Phase Shift]], [[Pity AP]], [[Radioactive]], [[Ricochet]], [[Self-Assured]], [[Shear Luck]], [[Status Resistance]], [[Sturdy Armour]], [[Sugar Rush]], [[Tripwire]], [[Unshakeable]], and [[Vampire]].
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Berserk can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as:
 
{{#spoiler:
 
{{#spoiler:
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* [[Penny Dreadful]]'s [[Djinn Entonic]], whose [[Haunt]] and [[Ritual]] will fail under this effect.
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* [[Penny Dreadful]]'s [[Djinn Entonic]], whose [[Haunt]] and [[Ritual]] will fail under this effect.
* [[Wilma]]'s [[Djinn Entonic]], for similar reasons.
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* [[Wilma]]'s [[Djinn Entonic]], for similar reasons.
* [[Aleph]], whose [[Prismatic]] will fail; this can be automatically triggered if he becomes [[Astral]] type.
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* [[Aleph]], whose [[Prismatic]] will fail; this can be automatically triggered if he becomes [[Astral]] type.
 
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[[Category:Status Effects]]
 
[[Category:Status Effects]]

Latest revision as of 09:48, 9 November 2024

Berserk
Status Berserk.png
DurationLimited
RemovableYes

Berserk is a debuffing status effect.

Description

Characters with Berserk can only use damaging moves.

Related Moves

MoveTypeCategoryPowerAccuracyUse Cost
Berserker Status Effect 100% Passive
Damage Roll Ranged Attack 9 100% 3 AP
Taunt Status Effect 100% 1 AP
Trick Status Effect 100% 1 AP
Vengeful Curse Status Effect 100% Passive
Wonderful 7 Ranged Attack 90 100% 4 AP

Related Type Match-Ups

× DebuffStatus Berserk.png Berserk ×3(Disturbed)
× DebuffStatus Berserk.png Berserk ×3(Disturbed)

Additional Information

Once Berserk, the victim's moveset is updated so that all non-passive, non-damaging moves are removed. While Berserk prevents some passives from functioning, they are not removed. Any non-damaging move will automatically fail if Berserk is applied before the user acts in the given round.

Certain passives that have nonzero power, such as Pre-emptive Strike, Splinter, and Self-Destruct, still work under Berserk. Passive moves that use other moves such as Custom Starter and Automation still work, but they may trigger a different move due to the moveset change.

In general, non-damaging passives that have active triggering effects (identified by a pop-up toast appearing at the top of the screen) are blocked by Berserk. This includes AP Factory, AP Refund, Berserker, Bloodlust, Burning Passion, Clay-Fired, Cold Fusion, Energy Reserves, Liftoff, Multicopy, Neutralise, Prismatic, Retribution, Spring-Load, Tower Defence, Trap Jaw, and Vengeful Curse.

On the other hand, the following non-damage passives still work even when the user has Berserk: Acid Reflex, all elemental resistances, AP Starter, Breathing Technique, Carnivore, Critical AP, Final Breath, Fossil, Hardback, Insomnia, Liquid Body, Machine Curse, Phase Shift, Pity AP, Radioactive, Ricochet, Self-Assured, Shear Luck, Status Resistance, Sturdy Armour, Sugar Rush, Tripwire, Unshakeable, and Vampire.

Berserk can be especially useful if an opponent has a number of passive/automatic/buff/status moves as part of their strategy such as: