Stat
Stats are values that determine the performance of a monster in battle.
- Max HP increases the amount of damage can be taken before being defeated.
- Melee Attack increases the amount of damage the monster does with their melee attacks.
- Melee Defense reduces the amount of damage the monster receives when hit by melee attacks.
- Ranged Attack increases the amount of damage the monster does with their ranged attacks.
- Ranged Defense reduces the amount of damage the monster receives when hit by ranged attacks.
- Speed increase how quickly the monster is able to act in a turn of battle.
Calculations
The stats an individual in a battle has are calculated based on:
- Monster's base stats
- Monster's grade
- Charater's base stats
- Charater's level
- Monster's equipped stickers (via attributes)
Battle
Monster Form Stats
This section is incomplete. Feel free to add the missing information by editing it.
Character Stats
This section is incomplete. Feel free to add the missing information by editing it.
A character's stats are determined by their base stats and level.
Fusion
This section is incomplete. Feel free to add the missing information by editing it.
Relationship level fusion stat bonuses do not effect HP.
Party Menu
Combined
This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.
For how is calculated, see the "Monster" section below.
Character
This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.
Monster
This is the formula for the stat numbers shown to the right of a monster when checking it in the party menu. These values do not account for the character's influence on stats, only the monster tape's influence.
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