Difference between revisions of "Experience"

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== Character Levels ==
 
== Character Levels ==
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{{IncompleteSection}}<!-- exp_gradient = 5 and exp_base_level = 0 so get_exp_to_level in BattleFormulas reduces to (5*level/5)^3 -->
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The amount of experience needed to hit a certain level is just the cube of the level:
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<math>\text{Exp}(\text{Level}) = \text{Level}^3</math>
  
 
== Monster Grades ==
 
== Monster Grades ==

Revision as of 03:59, 10 May 2024

Experience is something that characters and monsters gain upon winning a battle or completing a quest. Gaining enough experience points can cause characters to increase in level, partners to increase in relationship level, and monsters to increase in grade.

Experience Sources

Battles

When winning a battle, an amount of experience points in earned based on the level, monster form experience yield, and character experience yield of each defeated enemy.

How many experience points a given enemy yields when defeated is determined by the following formulas:

  • : Level of the defeated enemy.
  • : Experience yield of the monster species defeated (typically 40).
  • : Experience yield of the defeated character (80 for wild monster battles).

For example, Pawndead has a of 40. So defeating two wild Pawndead that are both at level 39 will yield = 322 experience points each, for a total of 644 experience points.

Experience yield wild monsters.png

Fusions

Fusions will yield experience both when they are unfused and when each of the individual monsters are defeated. When unfused, they will yield the sum of the experience points the two enemies would yield on defeat.

For example, if you defeat a fusion of Squirey and Dominoth (Squirenoth) at level 102, it will yield experience points when unfusing and the Squirey and Dominoth will both yield an additional experience points for a total of 5184 experience points.

Experience yield fusions.png

Archangels

Most archangels have a of 300 and a of 200.

Experience yield archangels.png

Quests

This section is incomplete. Feel free to add the missing information by editing it.

Character Levels

This section is incomplete. Feel free to add the missing information by editing it.

The amount of experience needed to hit a certain level is just the cube of the level:

Monster Grades

This section is incomplete. Feel free to add the missing information by editing it.


Mechanics
Battle StatsMovesDamageStat StagesHit chanceCritical hitsPhysicality
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationshipsWeatherMultiplayerCustom Game