Difference between revisions of "Stat"

From Cassette Beasts
(Added formulas for Monster party screen page)
(Added formula for Combined in party screen)
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The stats a monster has are calculated based on the monster species' base stats and number of stars, as well as the base stats and level of the character that has transformed into the monster (if applicable).
 
The stats a monster has are calculated based on the monster species' base stats and number of stars, as well as the base stats and level of the character that has transformed into the monster (if applicable).
  
=== Monster Form Stats ===
+
=== Battle ===
 +
==== Monster Form Stats ====
 
{{IncompleteSection}}
 
{{IncompleteSection}}
 
<!-- CharacterNode.get_form_stat -->
 
<!-- CharacterNode.get_form_stat -->
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\end{cases}</math>-->
 
\end{cases}</math>-->
  
=== Character Stats ===
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==== Character Stats ====
 
{{IncompleteSection}}
 
{{IncompleteSection}}
 
A character's stats are determined by their base stats and level.
 
A character's stats are determined by their base stats and level.
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<!--<math>CharacterStat = \frac{2 * BaseStat * FormStat * (Level + 33)}{10000} + 5</math>-->
 
<!--<math>CharacterStat = \frac{2 * BaseStat * FormStat * (Level + 33)}{10000} + 5</math>-->
  
=== Fusion ===
+
==== Fusion ====
 
{{IncompleteSection}}
 
{{IncompleteSection}}
  
 
=== Party Menu ===
 
=== Party Menu ===
 
==== Combined ====
 
==== Combined ====
 +
This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.
  
 +
<math>CombinedStat = floor\left(\frac{2 * CharacterBaseStat * MonsterStat * (Level + 33)}{10000}\right) + 5</math>
 +
 +
For how <math>MonsterStat</math> is calculated, see the "Monster" section below.
  
 
==== Character ====
 
==== Character ====
 
<!-- _calculate_stat, BattleFormulas.get_stat -->
 
<!-- _calculate_stat, BattleFormulas.get_stat -->
This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. This value does not account for the monster tape's influence on stats, only the character's influence.
+
This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.
  
<math>CharacterStat = floor\left(\frac{2 * BaseStat * 100 * (Level + 33)}{10000} + 5\right)</math>
+
<math>CharacterStat = floor\left(\frac{2 * CharacterBaseStat * 100 * (Level + 33)}{10000}\right) + 5</math>
  
 
==== Monster ====
 
==== Monster ====
 
<!-- MonsterTape.get_stat -->
 
<!-- MonsterTape.get_stat -->
This is the formula for the stat numbers shown to the right of a monster when checking it in the party menu. This value does not account for the character's influence on stats, only the monster tape's influence.
+
This is the formula for the stat numbers shown to the right of a monster when checking it in the party menu. These values do not account for the character's influence on stats, only the monster tape's influence.
  
 
<math>MonsterStat = modify(grow(MonsterBaseStat, Grade), Stickers, StatusEffects)</math>
 
<math>MonsterStat = modify(grow(MonsterBaseStat, Grade), Stickers, StatusEffects)</math>
  
<math>grow(s, grade) = \frac{(100 + 2 * min(grade, 5)) * s}{100}</math>
+
<math>grow(s, grade) = floor\left(\frac{(100 + 2 * min(grade, 5)) * s}{100}\right)</math>
  
 
<math>modify(s, stickers) = floor\left((s + StatIncrements) * \prod\limits_{m \in stickers} getStatModifier ( m ) \right)</math>
 
<math>modify(s, stickers) = floor\left((s + StatIncrements) * \prod\limits_{m \in stickers} getStatModifier ( m ) \right)</math>

Revision as of 05:13, 22 August 2023

Stats are values that determine the performance of a monster in battle.

  • Max HP increases the amount of damage can be taken before being defeated.
  • Melee Attack increases the amount of damage the monster does with their melee attacks.
  • Melee Defense reduces the amount of damage the monster receives when hit by melee attacks.
  • Ranged Attack increases the amount of damage the monster does with their ranged attacks.
  • Ranged Defense reduces the amount of damage the monster receives when hit by ranged attacks.
  • Speed increase how quickly the monster is able to act in a turn of battle.

Calculation

This section is incomplete. Feel free to add the missing information by editing it.

The stats a monster has are calculated based on the monster species' base stats and number of stars, as well as the base stats and level of the character that has transformed into the monster (if applicable).

Battle

Monster Form Stats

This section is incomplete. Feel free to add the missing information by editing it.

Character Stats

This section is incomplete. Feel free to add the missing information by editing it.

A character's stats are determined by their base stats and level.


Fusion

This section is incomplete. Feel free to add the missing information by editing it.

Party Menu

Combined

This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.

For how is calculated, see the "Monster" section below.

Character

This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.

Monster

This is the formula for the stat numbers shown to the right of a monster when checking it in the party menu. These values do not account for the character's influence on stats, only the monster tape's influence.


Mechanics
Battle StatsMovesDamageStat StagesHit chanceCritical hitsPhysicality
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationshipsWeatherMultiplayerCustom Game